Suicide in highsec, senseless and merciless

He flew in search of a medical bay on a new corvette. He was killed by a suicide Traesher
near the jump gate in Zhita. That is, a completely harmless alt on a corvette, with worthless luggage, was killed by Thresher for fun. Now you can’t help but wonder whether to transport a character with expensive implants to another station? Even on a corvette. I understand that this is part of a game that is very old. It was in 2011, too. But it is not the best part. In WOW, high-level characters
sometimes come to a newbie location and interfere with the game. But in this case,
the newbie does not lose anything. And here, the newbie can transport his modest
property. And after such an action by the player, he is almost guaranteed to delete the game. I am not sure that the game will benefit from this. Therefore, it is better to cancel this phenomenon in highsec altogether, leaving lowsec and zeros for this purpose.
But that’s just my opinion. Or at least make it so that
Concord guards the property of the killed player. Let’s say the partner wants
to take the loot, and Concord attacks him too. And this, by the way, is closer to real
life than what is currently in the game. Now let’s think about who does this? Do newbies do it? I don’t think so. Accordingly, suicide in highsec is a legal way for experienced players to rob newbies. I understand that EVE is an immoral game to some extent. But sometimes its immorality is simply off the charts. That is why this game, despite its huge potential, still makes do with not so high online numbers and only one game server, albeit a very powerful one. Some will tell me: learn not to lose ships. Use ships with 2-second warp, use undocking books and everything will be fine. No, it will not be fine.There is such a thing as lag and server overload. Even if you do everything absolutely right, there is a good chance of losing your ship. For example, the overview panel simply does not load, or the screen goes through an endless transition through the jump gate. When you restart the game, it is often over: the ship is lost, and you are at the home station. Contact support - they will compensate you for the ship, you will say. No need to contact support, you just need to cancel this shameful phenomenon in the game. I would not do this even after 15 years of the game, but there are individuals who have put this business on stream.

You may want to post this in English if you don’t want the thread to be locked by moderators.

I don’t know how adequate this will sound in English if I use a translator.

@Paul_Keres

I realize this may be an issue in translation; but, why do you feel exploding a player’s ship in highsec is immoral, when you don’t feel it is immoral in lowsec or nullsec?

I’m interested in why you feel there is a difference in morality, dependent upon level of security?

I am also interested, if you’ll take the time to explain, why you feel it is immoral to explode a player’s ship in EVE in the first place?

As I wrote to begin with, this lack of understanding may stem simply from inadequate translation, but I would like to understand, sincerely.

Thank you.

1 Like

Thank you for your question. I don’t think it’s immoral to blow up any ship in highsec. It can happen for a variety of reasons. I think it’s immoral to run a business based on robbing inexperienced players. Moreover, such players who refused pvp, turning on the green security status. I believe that there should be a place in the game for such players, where they feel completely safe. This does not apply to lowsec and nullsec. The player goes there at his own risk. By the way, there are more immoral things in the game. For example, killing allies in factional wars. I will write about this business later.

I don’t like the suicidal crowds hanging around the trade hub in Zhita. It’s supposed to be the safest place in the game, but it’s actually the most dangerous. I don’t like the lag in Zhita because of these morally corrupt people.

No. EVE has been open-world, 24/7 PvP for 22 years. Giving players a “safe” space would just invite even more botting. No thanks.

You knew what EVE was when you installed it. So did everyone else.

2 Likes

Fun Fact: There are more veteran players in high sec than new players.

If high sec was “safe” it would be used an abused. I know I would. Hell, who wouldn’t? I would never lose a ship, mine and run missions to my heart’s content, and make untold billions while doing it.

shh, the old *think about the newbies" strawman

3 Likes

If you are asking my opinion, I am not only against using bots, but I am also against playing in 2 or more windows. However, the task of fighting bots is not the task of the players, but the task of the game developers.

So, you are against multiboxing as well. Color me shocked…

1 Like

Absolutely right. Because this way of playing is not much different from using bots. Your second ship is essentially your bot. And if there are 8 such bots, then the similarity is complete.

Bots are controlled by scripts and software. When you multibox, you still have to go through each client one by one and control them. Not even close to being the same thing. Having said that, multiboxing has been a thing in EVE since day one, and it isn’t going anywhere.

2 Likes

Safety settings exist to protect you from yourself.

Green safety does not impact how other players interact with you, it just stops you from getting a suspect or criminal status by accidentally stealing or attacking.

There is no way to refuse PvP in EVE. You can only refuse starting it yourself, but anyone can attack you at any time if you give them an opportunity or reason.

3 Likes

That’s right. And yet, your second ship is controlled by the game’s scripts. Let’s say you gave it a command to shoot or pump you out, and then it acts automatically. If you don’t like bots, you need to be consistent.

Yes it does, until it runs out of ammo or capacitor, then guess what? Input is required again and you have to alt-tab back to that client again and do it yourself. Again, not the same as a bot.

That’s why I want to change it. There should be a way for new players, and not only, to avoid pvp. There is too much pvp in the game, it gets boring. There are games specifically designed for pvp. For example, Undawn. But even there you are not forced to do pvp all the time. EVE is a much more diverse game, there should be room for everyone.

Same for multibox mining setups. The lasers don’t automatically go to the next rock when it pops. Your cargo doesn’t automatically unload itself into your hauler. You have to do all of that yourself. I can’t leave any of clients for more than 30 seconds without having to switch to another one.

Yeah, it’s called EVE Online…

1 Like

Let’s make it possible for players to avoid pvp and see how many people want to do it. I’m sure there will be more of them than real pvp players.