As with any other great ideas that players think they have, they don’t think of the consequences of what they are wanting.
If high sec was safe, with no PvP whatsoever, no one would ever lose a mining ship, no one would ever lose a multi-billion ISK mission ship, no one would ever lose a multi-billion ISK hauler. Meaning those ships, their modules, and whatever they were carrying in their cargo would never need to be replaced. Meaning producers would never sell another ship or module to those players ever again because they would never lose them.
Players would be mining literal billions of ISK worth of ice and ore daily, putting that ore and ice on the market by the hundreds of billions of units, which would de-value that ore and ice to the point that they were worthless.
And producers wouldn’t be buying that ore and ice from you anyway, because guess what? No one would be losing any ships that need to be built by players…
I think this is an exaggeration. Players will still head to lowsec and nullsec for high earnings. Many will look for PvP themselves. Ship losses are inevitable. But it is inevitable that this will change the EVE ecosystem. The developers will be able to compensate for this by influx of new players. Since there are almost no good MMOs about space, it will become much more comfortable to play.
You can make 100 to 200 million ISK per hour running L4 missions and burners. With zero risk of losing my ship, why would I ever go anywhere else? I’d be making billions per day and have the ability to buy anything and everything I want, with zero risk of losing it.
There would be no need to go to low or null at that point. Low sec is the least populated region of the game. Nullsec is locked down by thousand-player blocs.
Long story short, EVE is the longest running space MMO in gaming history, and the third-longest running (I believe) MMO ever. If the formula and playstyle that EVE uses wasn’t working, it wouldn’t have lasted for 22 years…and counting.
There is a risk of losing the ship to NPCs, it will not go anywhere. Earnings in PVE can be reduced. You can move level 4 missions to lowsec. As for power blocks, this situation needs to be changed. It is a dead end, no one needs it, except for a bunch of players in the management of these blocks. However, I have not thought about this topic properly yet.
Again, players don’t think of the consequences of what they are wanting. You’ve gone from wanting high sec to be “safe”, and come to the conclusion that the entire game would have to be changed in order to do so…
And now you’re pushing players into low and nullsec where they are subject to PvP. So, if you can’t earn squat doing PvE in high sec, and all the L4’s have been moved to low sec, then what’s the purpose of high sec?
Not to mention you can make billions per day mining. You going to remove all ore and ice from high sec as well?
Pro-Tip: The next time you have an idea for EVE, first think about all the ways it could be abused and exploited, because that’s exactly what’s going to happen.
I was thinking about changing the game before I wrote my post. However, it won’t change too much, I think. Except for one thing that will disappear. In many games, PvP and PvE coexist normally.
No, I’m going to ban bots and multi-window mode. And then we’ll see how much miners earn. After all, they’ll have to spend their personal time, and it’s priceless.
Of course, this will happen. If there is a worst-case scenario, it will happen. I know this from real life. However, a bullet always fights armor, and a sword always fights a shield. The road is mastered by the one who walks it.
Then fewer resources will be mined, making them more scarce, which would drive up the price of produced ships astronomically to the point where you couldn’t afford to lose one. Again, you people just don’t think…
All I’m saying is that it will create a safe space for players to do things in. It’s like a dog getting a home. That’s the main point of highsec, I think.
It wouldn’t matter. If I have to use my gaming time mining in a single ship, whatever resources that I gather in that time, I’m going to charge out the ass for…
Thank you for your replies, both of them. I did misunderstand your position, as the translation expressed it, on morality and security status.
However, this:
reminded me of a post written on these forums in 2019. It is still in my opinion the best explanation of why “high security” does not equal “safety” in EVE. So, I going to post a link here:
And for those that won’t click the link, the relevant paragraphs in Mr. Tyrson’s argument/explanation:
Lastly lets take the busiest night-club in the city, lets even say they are having some big special event. They probably have teams of bouncers, everyone going into the club is getting pat-down at the door, hell they may even have some actual cops on duty just to make sure everything goes smoothly. about as high security as you can possibly get at a social function, but also the greatest likelyhood that SOMETHING is gonna happen, probably at least a couple fights during the night, some phones are gonna get stolen, the bathroom is gonna have more drugs go through it than a pharmacy. So high security, but also the lowest safety out of these examples.
Point being, the highest security does not directly translate to the highest levels of safety. (Incidentally, thats also why null-sec is generally one of the safest places in eve, because even though its got the lowest “security” its the back-yard bbq style example, except you and all of your friends are packing world-shattering doomsday weapons)
That post and the paragraphs quoted were written by @Bjorn_Tyrson .
I still take my hat off to him for that piece of writing.
Jita is EVE’s “night-club”.
As Mr. Tyrson expressed, and you stated Jita (Zhita) is the most dangerous, despite it’s 0.9 status. Jita, EVE’s busiest system, reflects real life in this regard.
And, I have no problem with that, given that player piracy is a supported, and intended, game play.
While I do not share your opinion, I have a better understanding of your position.
EVE is designed for pvp.
It’s a base, foundation principle of the game that there are no ‘safe spaces’. You can be engaged at any time in any area of space. You explicitly consent to pvp when you click ‘undock’.
CONCORD exists to deliver righteous retribution, not to act as a guarantor of your safety.
We see threads like this on the forums, on an all too frequent basis. Hisec pvp isn’t going anywhere. It’s been a fundamental part of the game since beta.
Learn to deal with it, like the rest of us have learned to deal with it, or find another game.
As for multiboxing, that too has been part of the game since beta. If you don’t like it, don’t do it. Just accept that others have a different view and will quite happily run multiple clients if it helps them achieve their goals.
Personally, I don’t know if I could function without at least a prober/scout alt along for the ride, regardless what else I happen to be doing at the time. If I’m out in a fleet, I have a prober along. Krabbing at home? Prober alt is cloaked up in system. Hauling stuff, you guessed it, prober alt acting as a scout.