Suicide in highsec, senseless and merciless

If this were a real society, the first thing people would do would be to remove all the pirates from Jita. And they would do it preventively. Concord is not a police force that works well. It acts situationally, reacting only to the fact of a crime, but does not prevent offenses. This prevents most players from playing. If there were more pirates than producers, the game’s economy would be destroyed.

Here is your quote. If you find my quote before this post, please show it.

I’m still waiting for my quote. So who started talking about this first?

I will not answer you until you present my quote and answer for your words.

For these words.

Politics have nothing to do with it. You mentioned good feelings and prosperity first. Then you said you didn’t mention it, but on the contrary, I did. You couldn’t provide a quote. The conversation with you is over, because you are an ordinary troll.

I rode after you for 3 days to tell you how indifferent I am to you.

You just don’t get it that your real life examples are more than pointless and not applicable. But well. Let me look up what faction “Paul Keres” belongs to.
Well..look at that. Paul Keres is an Amarr.

“The society” within EVE is not unified as you assume. There are factions. Amarr are religious fanatics waging war against Minmatar and if possible enslave every race they encounter. They are no democratic society unlike the Gallente. Amarrians are ruled by an emperor. They even go as far as considering themselves the master race.

So could you please adhere to and be a fruitful member of your faction before you discuss any further irrelevant influences from real life into your thoughts.

And before you call these things i just brought up fictitious, they have direct consequences on standings, payout and transaction cost and other things in PVE and market.
It is also CCPs goal to divide the empire factions further as they have step by step worked on with the last expansions.

The distance increase in the Amarr/Jita route was intentionally introduced. And it was designed to lead through ganking pinholes.
Faction warfare was introduced to have the factions fight against each other. For now only on explicit signup to militia, but there is always discussion to openly divide empire space, so you would not only have to deal with pirates, but also other factions if they catch you.

Time will tell if the lore and game mechanics go to open and always-on direct war between the empires. Then you have no reason to fly to Jita anymore while being an Amarrian.

Before making any assumptions how you think things should be in EVE, learn how things actually are and why. As a loyal Amarrian you should not be having any interest in doing business in Jita. You should be doing you business in Amarr VIII (Oris) and not care for pirates elsewhere where you don’t belong.

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I don’t see what factions have to do with piracy in highsec. Apparently, it’s too complicated a connection for me. You can get from Amarr to Jita through highsec. I don’t see any reason why the Amarrians can’t appear in the Caldari zone, especially since they are allies according to the game lore. As for the long-term move, I organized it differently. I would make 4-6 trade hubs in different points of the game space. These hubs would be connected to each other. The prices in them would be the same. This would solve the piracy problem. As for factional wars, this is a separate conversation. This content is currently unfinished, since factions do not fight each other, and players camp their allies. This is more like a “everyone for themselves” mode. I wanted to create a separate topic on this issue.

I want to clarify about 6 trading hubs. If I put an item in one of the hubs, it immediately appears in 6. It would be much more convenient to trade. And most importantly, the lags in Jita would disappear. The game space would be developed evenly. But now players are crowded around one trading hub, for which a separate server had to be introduced. This would save gaming computer power.

First you ask for removal of ‘PvP everywhere’, now you ask for items to teleport between hubs…

Are you aware of the core concepts of EVE? Why do you wish to destroy what makes this game unique?

So, you are confused by the fact that it is not realistic. Please tell me, does the game’s plot take place in the future? That is, in a world where there is a warp drive, but no Internet? I did not talk about teleporting things, although teleportation is also in the game. I talked about transferring the price over a distance.

What’s the idea then, you ask? After all, it’s already implemented in the game. The idea is to have 6 equal trading hubs. The delivery of items can be played out somehow. Let’s say items are delivered by an NPC transport company. But only between hubs, nowhere else. Let’s remember about the logistics business.

No I’m not.

I’m just seeing you attack multiple parts of the foundation of this game.

And I wanted to point that out.

Your previous idea is one of the worst ideas for EVE, but you managed to make an even worse suggestion. Impressive.

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I hope you don’t think my posts here have the force of law? Suggestions about the game are made here. Your suggestion is to suggest nothing? And to declare the suggestions of others as attacks on the foundations of the game.

I’m here to talk about the game. I help people with questions, I support suggestions I like and I give feedback about suggestions I like less.

I’ve seen various good suggestions, but not yours. Alas.

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And that’s perfectly normal. However, I have stated the advantages of this approach, and you have not provided arguments against it.

By simply raising issues in the Assembly hall. Try not to raise issues that are repeats of old ones.

Your ideas are repeats of ones that are useless in nature and don’t amount to anything constructive

It would do you good to use the search button to see that ideas that are horrible for the game, that are mentioned here in Assembly hall, never make it to CCP’s desks.. CSMs know better

Items which are on multiple markets at the same time and thus ‘teleport’ are against the core principle of EVE that items in EVE do not teleport.

You have to haul items from A to B to get it from A to B.

Many games have connected banks where you put in your item in Falador and get it out in Varrock, or put in your item in Stormwind and grab it from the bank in Ironforge.

A game like EVE which is built around the idea of having ‘hauling’ as a profession cannot have such teleportation exist without making said profession meaningless.

Item teleportation makes logistics and hauling meaningless. Your suggestion attacks one of the core principles of the game.

It’s not even up to debate; this is is a terrible suggestion.

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