Surgical Strike Update Follow-up

Sooo whoopsie running with it anyway?

That is insane.

Aside from (further) invalidating half of the class, your cap endurance after a jump even with a single cap injector is going to be like what 12 seconds with three reppers running on a buffer apostle after a jump? What exactly are use supposed to do sit there and look pretty?

If you are trying to encourage capital engagements making sure that the only way to get viable triage on field means that you have to be there first or already have them tilts it WAY to do the defenders, and then only makes Triage practical fishing on undock.

Even if you beat your opponent any one with a bomber wing and focused voids takes them off of the field. No one is going to chance offensive cap actions unless they are fully prepared to lose everything on the drop.

Not to mention sitting on grid cap dead and waiting to die isn’t exactly engaging gameplay.

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you are in TAPI, now I understand why your brain clearly isn’t working

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You can run T5 Abyssals in group?? Can’t wait to dualbox my Gilas in it!

Have you considered that I used the word most, and since I was clearly speaking about older sites & content, that maybe I wasn’t speaking about the Abyss. P.S. Frigate Abyss = groups anyway, since you are being such a smartypants.

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Ok CCP hates faxes as much as I do. However from time to time after having particularly nasty hate thoughts about faxes and caps in general and how to mess them up I go ā€œI guess it’s good I’m not a game devā€. They dont. :smiley:

Also, very little else has been addressed. Hull tank remaining unaffected, multiple ancillary shield booster tanking remaining largely unaffected, t2 ammo becoming an absolute must for being competitive, heck even things like minmatar supposed dmg type flexibility being reduced by making hail even more superior to emp and pp than now. Sledgehammer surgery. Gg.

This actually looks so crude and over the top that I get the impression that it might be they want to shorten the shortage period of minerals by having ships just die faster, then revert most of the changes. It would make some sense, but at what cost? Making the game worse for everyone, even if it is just temporary, doesn’t sound like a good idea to me.

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But that affects all ships, whereas the resist nerf affects only ships that can fit resist mods, and yet they only seem to be concerned about the ships that can not fit resist mods and which require the greatest number of resources to gank already. Seems strange, to say the least, so I’d like to understand the rationale behind it.

I’m considering the possibility that their data shows freighters are always ganked with T2 brawling weapons and short range ammo, while all other ships are mostly or usually ganked with either long range weapons (e.g. arty Tornados) or T1 fitted cats.

That might help explain it, but still seems all strange and broken to me, and it’s certainly something I’d expect to change as gankers adapt. I would, for example, consider mixing T1 and T2 blasters in Catalyst fits to significantly increase DPS output as needed without incurring the cost of a full T2 Catalyst fit…

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Active tank will be broken after reduce resists. I think good idea that active reps\shields get to u some resists. Anyway active tank i s not mean very tanked ship.

Yeah, I think the point has been made several times already @CCP_Rise, but it seems a little weird to be worried about freighters and ganking. Not only will they be the industrial ship least affected by these changes as they cannot even fit resist modules, they have received a couple significant buffs in recent years. They benefited significantly from the warp timer which removed their major weakness of vulnerability to bump-tackle, and maybe more directly to the point, they already received a buff to EHP on order of these upcoming buffs (~20%) as a side-effect of the changes to DCUs and hull resists you implemented a few years ago.

That’s not to say that maybe some compensatory buffs will be necessary for some industrial ships, but worrying about freighters of all things seems a little strange. They also don’t die very much considering how common they are, or at least they die less frequently than before, from what I can see from data like zKill (https://zkillboard.com/group/513/stats/).

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yip all other close range T2 ammo don’t get it including the T2 Occult ammo for Trig turrets.

only the close combat turrets T2 high damage ammo get the extra 15% damage to base damages. :frowning:

I might have got the two mixed up when posting, tried! :frowning:

they stated battleships gain a +!0% to HP and +30% to scan resolution.

I hear something about freighters getting a HP buffer, but no details.

what a load of crap, Freighters and Jump Freighters can mount Adaptive nano membranes without any issues, just can’t mount Energized versions.

only reason hardly anyone does it is because they want to carry more cargo, faster transporting times, or run Hull HP tank fits.

If you field several taloses (80mil hull + 20 mil meta guns) to gank a freighter, you might as well fit them with T2 neutrons loaded with voids (80 mil hull + 40mil guns) to get ~22% extra gun DPS for 20% extra ISK (that might drop and be recovered). So the amount of ā€œgankā€/dps per isk doesnt really change whether you use meta + faction ammo or T2+void.

After the patch that will be 1.22*1.15= 1.40 or ~40% extra damage for 20% extra price - a clear winner choice for freighter gank. Hence the obsession and recognition from CCP. Fitting catalysts with T2 doesnt yield same profit thus is of no concern.

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Of course, because if you are fitting for tank, you are better off in all cases to use Bulkheads than use a resist module. So as I said, these resistance nerfs affect freighters the least of all industrials.

That said, I did mispeak. What I said isn’t true for the Bowhead which is often fit with resistance modules, and that is a Freighter. It’s always good to be as precise as possible when you post on these forums, you know, for the pendants out there.
:wink:

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Pendant

true, though Bulkheads do add a negative to anyship they are mounted too, while resistance modules tennd not too.

personal choice how a freighter player does their fit.

intended.

i think this will affect abyssal runners who rely on very close fitting requirements and barely making it thru lvl 5s with the absolute top resists etc. Can u confirm this has been taken into consideration please? @CCP_Rise

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@CCP_Rise Will the Reactive Armor Hardener get the nerf too, it would basically be stonger than a officer module after the changes.

Sorry, but your ā€œanalysisā€ makes sense only to justify using T2 fitted Taloses before the change already, not to justify worrying specifically about freighters after the change. The increase in ganking DPS output after the change will be 15%, not 40%, precisely because T2 fitted Taloses are being used before the change already. You cannot use T1 Taloses before the change and T2 Taloses after the change to justify paying special attention to the only ships that won’t be affected by the nerf to resists.

ALL other ships being currently ganked with T2 fitted Taloses or Catalysts already (except battleships) will have to face not only that 15% DPS increase, but also a reduced EHP from resists, so the question remains why would CCP worry about freighters but not about all those other ships that are being ganked with T2 fitted brawlers before the change already…

Moreover, solo T2 Catalyst ganks that weren’t possible before will be possible now. Ganks that were possible with a single T2 Catalyst before will be possible at a lower cost now by replacing some of the T2 mods with T1s. That’s a huge buf to solo gankers, alpha even, significantly greater than the one to freighter ganking. Not saying there is anything wrong with that, just that it makes no sense to me that CCP would worry about freighters and not about those. Something doesn’t compute here…

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You can. Before change it didnt matter whether you were ganked by T2 or T1 talos - the price per DPS was roughly the same. After the change T2 gets a buff and might/should be used more.

As for why freighters… you dont usually see multiple ABCs gank anything but them or orcas and no one cares about the latter in HS.