Surgical Strike Update Follow-up

I found a myrm that still had 6 turrets on it last week

CCP missed a module that should have been included in the nerf (based off its item classification). Some people have already noticed and it’s now become a pretty hot commodity. :parrotmustache:

Congrats to the people who spotted it and are making mad bank right now.

They didn’t miss it, they aren’t that good, particularly in a PvP situation where you are rarely ever taking a single damage type which makes them huge resource hogs, even if you have it trained to a decent level, which is a 3(ish) week train from memory.

I wasn’t talking about that module, but good guess. :slight_smile:

T3 destroyers will be even more overpowered after the patch … at least if anybody wants to operate them in defense mode. :nauseated_face:

I mean there are rare cases, usually you are better served with swapping to travel and GTFO…because T3 or not its still a destroyer and gets blapped.

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I wonder if they are going to refund ships after they decide ganking got out of control and had to reverse some changes ?

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brainless patch

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CCP presented politically palatable rationalizations in the DevBlog, and said nothing concrete about motivation. Who really wants these changes? Who pressed for such a dramatic tiericide? Was it the big NULL corps or the PVP corps, who found themselves frustrated by stalemates? The effect would appear to be most significant for frustrated PVPers (read, gankers) who may now can find targets with lower EHPs and at the same time have increased DPS by which to throttle their opponent. These changes are not helpful to my style of play, and I am sure that most players who are not all that interested in PVP would feel the same way. So who is CCP favoring and why?

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Ship eHP has exactly 0 to do with stalemates in null.

Nada.

reduce all npc ships’ resist by 20% will comfort most of players

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This is a lie. And you just have to actually read the dev blog to see, which you appear to not be interested in doing at all…

This is an entirely different issue (with a lot of tinfoil) that has absolutely nothing to do with whether they gave concrete reasons or motivations for the changes or not.

You cannot use your disagreement with the changes as “proof” that they gave no concrete reasons or motivations for them, which they obviously gave.

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This is an MMO, and disruptive changes that encourage fleeting over solo are generally a good thing

Cuz nothing sez FUNNNNNNN! like forced group work.

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A fishbowl full of easy targets is not a “community”, except to sociopaths and governments.

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Another nerf to PVE players, and the finishing strike to armor tank which has already been poorly managed. I -as a pve player in this game- feel really frustrated with all this non-stop ignorance.

it is getting less fun with every update, makes me think if i enjoy the game time or is it just a boring habit anymore

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So try doing something else, either in the game or out of it.

Can you link your fit, I’m sure people can help improve it.

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Agree, Welcome to CCP’s new game “Gankers Paradise”.

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EVE-Online GUNKERS STRIKE - The correct update name :grin:

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This is an MMO, and disruptive changes that encourage fleeting over solo are generally a good thing

These people have a hard on for social engineering their customers behavior.