Cold T1 Raven with T2 Torps gets 36 Km and 798 DPS with my skills. 6 launchers.
Cold CN Raven does exactly the same DPS, same range, but 25% Expl. radius bonus. 8 Launchers.
In practice the T1 version has one more high utility FREE slots, for drone range, cloak, or autotarget. Uses LESS missiles to do the same dmg, the CN comes on top with a larger EHP base of a raw 270K EHP Vs 200K EHP of the T1 Raven BUT….
The T1 Does 350 Hp/s passive and the Navy 290 only…
Is this a Bug or What??? I spent 800 Mil to build this ship….
Take a look:
All Modules and rig are exactly identical…
The T1 has 353 HP/s Regen Vs the 293 of the CN…???
It’s DOUBLE the cost of the T1!!! 1.1B vs 0.6B… Fit is IDENTICAL!!
Would it be possible to buff the NAVY to use less launchers, so it would have one FREE slot also,
and match the HP regen of the T1 Version in a possible update???
Or just straight add a 25% all missiles dmg bonus… given the massive 500K LP’s costs of the ship now… one would expect it to be SLIGHTLY better of its T1 counterpart…
I love application bonus, but I could always use TP drones and web drones…
it’s not that big of a deal… one usually don’t use TORPS against frigs anyway….
I’m being sarcastic. It’s not a bug, it’s just you posting about yet another brain fart.
It gets the DPS of the raven inherently through extra launchers and swaps out the rate of fire bonus for an application bonus instead. It also has quite a bit more EHP.
Moderate yourself buddy, every Navy ship has been buffed a bit these days….
The CN is one of the last left untouched…
T1 has 50 more hp/s passive tank
-try it yourself if you don’t believe your nose….–
-
[Raven, † CHARLIE]
Abyssal Damage Control
Caldari Navy Shield Power Relay
Caldari Navy Shield Power Relay
Caldari Navy Shield Power Relay
Caldari Navy Shield Power Relay
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender
Shield Recharger II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Caldari Navy Large Shield Extender
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Heavy Abyssal Energy Nosferatu
Large Core Defense Field Extender II
Large Core Defense Field Extender II
Large Core Defense Field Extender II
Scourge Rage Torpedo x2898
-[Raven Navy Issue, † CHARLIE II]
Caldari Navy Shield Power Relay
Caldari Navy Shield Power Relay
Caldari Navy Shield Power Relay
Caldari Navy Shield Power Relay
Damage Control II
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender
Shield Recharger II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Caldari Navy Large Shield Extender
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Large Core Defense Field Extender II
Large Core Defense Field Extender II
Large Core Defense Field Extender II
And that’s one of the very few things the T1 version is better in.
The Navy version has a fair bit more tank. 288k EHP rather than 245k EHP in the fits you posted.
It’s faster, more agile, deals more damage, applies damage better, locks targets faster, has better sensor strength, etc.
Yes, the T1 has more EHP/s passive shield tank. If that is something you care more about than dealing more damage and applying damage better then why not use the T1 Raven?
that passive recharge rate is reached when you’re down to 1/3 shields. the navy version will take much longer to get there, due to 50% more base hp. depending on the incoming damage, it will actually live longer than the base raven.
missile users focus on volley, and application, more than raw DPS. a ROF bonus on a missile ship is crap, because you’re doing the same HP of damage per clip (it’s not a clip it’s a magazine ) and you’re just running through ammo faster. look at the volley on your navy version, and understand more will apply due to the exp. velocity bonus. it’s far superior for most situations ..
Sorry, I just don’t understand it… more raw shield HP naturally converts to more raw HP/s regen in my mind, the base regen can be buffed but the CN Raven should be naturally superior by having a bigger shield… or there is somehow equal CAP regen in both ships so having a bigger base HP result in a weaker regen ratio… yes, raw HP will take longer… but It still looks unlogical to me…
T1 can use a Free high slot 84Km Drones range also, which is a big advantage in many situations, TP and WEB drones effectively buff all missiles application stuff, so having 8 launchers is a disadvantage, it could have retained a smaller DMG bonus, and use 6 launchers, and get TWO free high slots, and still deal the same overall DMG. Same thing goes with the Drake Navy and 8 launchers in this department… it is a downgrade in most situations where you need a free high slot.
When and IF an ANTI-NEUT high modules will be introduced, this will become even more obvious.
T1 can already fit a Heavy NOS. At 50 sec mark a 15 Navy Coercer Gank NEUT will have depleted both T1 and CN already, as the Heavy NOS could actually give a couple s more of CAP to activate the shields…
“it will live longer”
With the same regen, the CN could get past the 60s mark survival, given the armor and structure HP as well… we are talking going from 56s to 59s with a regen re-adjustment in a gang situation…
you’re applying the max regen. starting with full shield, which is not how it works. shield regen is NOT LINEAR; it slowly peaks at 1/3 capacity and drops off rapidly below that.
shield hp / recharge seconds. x 2.5 = peak regen. . (btw cap formula is the same, cap also regens fastest at 1/3 capacity)
if you check your history the (Caldari Navy Raven) already gone through that, with many players lamenting the loss of the utility high slot as the ship went from 7 launchers to 8 …
the mechanics of this game are very deep, and it would serve you well to learn a bit more and educate yourself instead of finding niche cases which are largely irrelevant and then complaining about them. don’t get me wrong, i believe the community enjoys your random rants..
Just dropping my two cents of science here, in addition to all the tings everyone else has pointed out regarding your question/post, the Raven Navy has a good amount more capacitor, and is more forgiving on CPU/PG.
The Navy variants are not necessarily supposed to be a direct upgrade to the T1 variants in every way, they are designed for a different purpose. T1 lean to PVE, Navy leans to PVP, although I use a Navy Domi for PVE due to the extra cap and cpu/pg.
Even T2 ships are not a direct upgrade to the T1 variants. They are specialized to perform a niche role, not a direct upgrade. This is an important thing to always keep in mind with EVE, there is not really a vertical ship progression track. You don’t automatically get a “better” ship by going to a Navy or T2 variant, you get a specialized ship that will perform specialized roles better. I think the only semi-exception to the non-vertical progression track rule is pirate faction ships. A pirate faction ship is almost always a direct upgrade to its regular faction equivalent, which is why they have a much higher skill point requirement (x2 factions trained vs x1)