I think that they should be able to be craftable if you are willing to risk an original T1 BPO. I honestly think that this would make it far better for people to not only make money in industry but also benefit the community as a whole by encouraging more production and buying of T2 ships. As it stands right now, T2 seems like an elite status symbol almost from my perspective as a new player. Only the weathiest or oldest of players can have a T2 BPO it seems.
Am I just being a noob or does anyone else here agree that new T2 BPO’s should be allowed into the game today through either high risk or high cost methods?
T2 BPO’s are kinda useless, they copy and build slow. You earn far more money by doing invention, just stick to that. Also T2 BPOs are indeed just an elite status symbol now, just like AT ships, Amarr tournament ships, Megathron federate issue and Stratios emergency responders just to name a few. There’s plenty of limited items that only the rich have
T1 BPOs are worthless so you’re not really risking anything.
I don’t know why you’d need a T2 BPO anyway other than for bragging rights or as collectors items.
Invention is vastly better for production since you’re not limited to a single job slot with a single blueprint.
Sure, it’s got a chance to fail the invention, but you can run multiple Invention jobs. Over a moderate period of time, you’ll get roughly whatever that success probability is in successful Inventions. And thus, end up with more BPCs with more runs.
So yeah, it’s a pretty huge waste of time if you try to make copies from T2 BPOs.
People that worry about T2 BPOs are people that can’t realize the difference between running 1 job slot with a T2 BPO and running 30 job slots over 3 characters with invented T2 BPCs.