T3 Battleships

Nope, and that’s why I’m outta this…
Debating you is futile

as he continues to further edit his post

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FWIW it was just a suggestion. Yes, I realize that smartbombs provide some aspect of anti-frigate defense - but they’re really more effective against drones. A set of smaller guns wouldn’t really break anything since the meta in EVE is simply to bring more to the fight.

you don’t seem vary much “out of this”

in all honesty battleships are fine balance wise. they make great force multipliers in a well rounded fleet. bring DPS and alpha to large fleet fights and have a number of ways to take on smaller ships either in their support fleet or by giving up defense against other battleships

The meta since quite a while is to bring more Machariels.

Also @Lugh_Crow-Slave smartbombs aren’t a defensive system. Yes, they do destroy incoming missiles, drones and small vessels, but they also destroy your own missiles or drones, if I’m not mistaken, and probably the easiest way to get concorded by accident.
Their ability to not hurt the ship they are fitted on doesn’t really make them smart if they damage literally anything and everything else.

By the way: what if we would make a ship line that has the smartbomb bonus of only damaging hostile ships and structures? Can be a new pirate faction, so we won’t flood the space with them.

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in HS situations where you need a smart bomb are rare

your drones should not be around your smart bombing ships that’s not a hard thing to manage.

they are very much a defensive system just because you have to be mindful of your use and positioning doesn’t negate it from being a primarily defensive system

To me it seems that battleships in general, except T2 and a few specialized fits on few hulls are just overall too weak in both DPS and total EHP to justify their lack of mobility, long target lock times and large sig.

I also think there is currently a general balance void between battleships and caps which really needs to be addressed, and while personally I would like to see a T3 battleships, I don’t think this is a good way to fill that balance void and I do think that regardless which way it would be implimented, the mode switching “a la T3Ds” or sub systems like T3Cs, it would become a nightmare to balance across the board.

I would rather see some serious buffs to the currently existing T1 Battleships and their navy counterparts, far beyond what is coming in the balance patch in a few days, or perhaps some highly specialized modules that let Battleships in general be better vs caps so it won’t upset the balance of BSes vs smaller ships.

first thing i can agree with in this thread is that they could do with a DPS and EHP buff. cruisers T1 and T2 have experienced some serious power creep in both these areas while T1 BBs have not kept up. would much rather see those numbers be tweaked rather than see them simply apply better to smaller ships

not really CCP desided to fill that hole with the carrier. they just made it to expensive and instantly obsolete with HAW

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No thankyou, I’ll keep my marauder as is. Those utility highs are there for a reason and are used every time I fly them.

However I would totally be for BS logi and Escort Carriers.

Just use bastion on self rep/resists in place of Siege/Triage. 60 second cycle, add in Stront cost to get you used to having to carry it around. (I think marauders should have to carry a minimal amount of Stront to run the bastion module as is)

2 light fighter flights max on the EC with bonuses balanced to provide ~1800-2000 (ish) dps with all level V and T2. (my reasoning for those particular damage numbers is a blinged out vindi can push almost 2200dps (with drones) and a Navy Domi can push out a touch over 2k with perfect skills and implants so the escort carrier needs to be able to at least match that with figthers and no guns. Have the fighter control range out to 150km max and no fighter warp, you leave em behind it’s just like drones.

3 rep/cap slots on the Mini-FAX. Just double the bonuses of the t2 Logi cruisers. (if that makes sense) and 2 utility highs, 1 for bastion, 1 for cyno or neut if you’re going to be playing in low/null vs high.

It would be a direct step in between the gameplay styles.

Mauraders being the in between already to Dreads.

The gameplay mechanics are there already, just with a faster cycle time on the triage / bastion modules than their capital cousins. It would basically be like getting into the shallow end of the capital pool to see if you actually like the gameplay style before you go investing 3/4 of a year into a dread/carrier/fax training.

Feel free to pick and tear this apart, my muscle relaxers are in full effect and I may not have made any sense. I’ll try to remember to check back on this one.

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i realize i’m totally late to this party but it got me thinking.

Given that marauders are either OP or need a buff depending on who you talk to, it seems like a balance pass is in order on T2 battleships first. I don’t think EVE is ready yet for T3 battleships, until that is resolved at least. Heck, there’s still room to make a T2 version of the Hyperion and such, since there’s blops and marauder versions of T1 battleships. So, it’s a neat start to the idea, but maybe T3 battleships way down the road…

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T2 ships are the strongest. T3 ships are the most versatile. So when you think T2, think extremely good (slightly op) in a certain role. When you think t3, think jack of all trades, master of non. This is why we had the really amazing t3 crusier balance not to long ago.

While I like the idea of a bridge between bs and caps, balancing T3 ships is hell of a nightmare, you need then to balance every combination, which was why it took so long to balance t3 cruisers.

Better would be assault battleships, and maybe t1 and t2 logistic battleships and maybe dronecarriers and a turret based class between bs and caps, that uses large guns and gets big bonuses

I am going to have to agree with Gustav. I like the idea of having ships that act as a bridge between battleships and capital ships. This will give high sec corps some staying power without having the advantage of being a null sec block. I am going to also have to agree that making this bridge of ships a T3 class vessel is a bad idea, instead you should be pitching to have a new line of ships added.

(I original made this post from my phone, I have rewritten it to make it semi understandable.)

CAN WE PLEASE JUST BALANCE ALL THE SHIPS BEFORE WE ADD MOAR STUFF TO THE GAME!!!

If CCP could just finish their balance passes they started 400 years ago and let the balance team balance everything - say all Frigate and Destroyer hulls first and all supporting modules, weapons drones etc; then cruiser and BC with their general modules etc; and finally BS/BB. This way they have a control to work from. I think it will be better than LETS ADD MOAR STUFF!!!
If durning this massive three step pass, they see room to add/remove ships they should be able to.
The end.

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It will never be balanced so you’d be waiting forever…

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To be honest I would hate seeing more t3 ships.

The only thing the T3 destroyer and cruiser have done is make tons of other ships in their class obsolete.

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Forever isn’t that far away. So I don’t have a problem waiting. :shushing_face: I will have tons of r/eve and forum post to read while I wait.

Forever = Soon™ ?

CCP will keep doing what they want, we all know that.
Players will be asking for this and that, when we already have a this and that in-game.

Also, with as many post as you, Maria Dragoon and Lugh Crow-Slave post in (seems like every player idea) You guys/gals (even when you have different views) should form like a union or something and run for CSM. I see you all more than I see the CSM members, and you all appear to have a better understanding of the game than most.

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T3Cs are the most versatile.

T3Ds on the other hand are flexible, rather than versatile. Of course, T2Ds aren’t damage focused, so there’s that.

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