Simple answers are not always the best especially when dealing with a new player.
Giving exact fit especially if you bother to explain how and why you choose each of the modules is extremely beneficial to new players since it helps them to better understand how and why the various pieces fit and work together. But then you are probably one of those who has no trouble with fitting ships and therefore has no understanding of how or why other cannot grasp some of the basic concepts involved. And lets not forget that the one piece you purposely refuse to give because simple is better may be the one piece that brings the whole world of ship fitting into focus for another person. Now if the OP is still coming back to the forums 3 or 4 months from now and asking for fits to solve a problem then I would be more inclined to agree with you on giving out simple things.
For the rest I am not going to bother to quote you.
Thank you for completely ignoring the portion where I stated I was using rails as the example simply because that was the fit in front of me at the time.
Thank you for ignoring that there are other reasons to choose rails over any other weapons system, but then you likely do not give a damn about some ones trained skills.
Yes the “Dual” versions will have less range, but guess what for a low SP character that range issue is significantly easier to deal with than the tracking issues of the other options in the same weapons group. Range can be dealt with by smart piloting or simply waiting until things come into range. On the other hand dealing with the tracking often requires the use of slots that would be better used for tank, resistance or cap mods. Setting all of that aside in level 3 missions the majority of the ships are going to be cruiser size and below and that magnifies the tracking issues. The “Dual” weapons help significantly with that tracking and yet have a minimal affect when dealing with the few larger targets they may come up against. All of that means that the “Dual” weapons can be and often are a significantly better option for many players and especially so for those with low SP.
Another advantage to the “Dual” weapons that you are conveniently forgetting is how they can help the Alpha players. The improved tracking means that they do not have to use limited SP to train skills specifically to aid tracking and therefore have that SP available for something else like tank skills, cap skills, damage application skills and the list goes on.
Are the “Dual” weapons right for everyone or for every circumstance? No they are not, but in this specific case with a new player stepping up into level 3 missions they just might be the best option, trading range for tracking while having a minimal impact on damage dealing abilities seems to be a perfect fit for this sitiuation.