So why not strip out all the npc features in Eve and just plop a few stars around a jumpgate for visuals and blam the crap out of anything that moves…? Having Eve dominated by pvp is tantamount to wasting ‘all’ the other content.
Just because PvP prevents other gameplay for you, doesn’t mean it prevents it for everybody else.
Let’s call it the Spudnik
The chase happens before the kill, or more precisely the hunt. Once caught, the only thing left to do is explode. That’s EvE in a nutshell.
What you propose is too complicated to code and rests on too many unknowns factors to work as intended.
It doesn’t… but it’s the reason they added the filaments… so that players could get to npc sites without getting ganked.
There is barely a chase… camping a gate or station is fish-trapping.
Well, it depends on your perspective. You seem to be using the perspective of “EVE PvP gets in the way of and prevents access to all the EVE PvE content”.
CCP’s early interviews and blogs etc. made it clear they were designing EVE for PvP to occur, and that the PvE, while intended to be interesting, was really there to provide a framework for PvP to occur in.
As the game has developed it turns out actual players spend much more time and investment in the PvE side of EVE. CCP has never really embraced that, and frankly the PvE side of EVE is generally pretty boring and repetitive.
While “EVE is all about the PvP” is the sort of inaccurate portrayal you’ll see from someone who primarily enjoys PvP, it’s true that the risk posed by the potential for PvP anywhere, anytime, is one of the things that defines EVE and separates it from other MMOs.
CCP has always made it clear they want more PvP, more destruction, and they don’t care if it means losing 10,000 or more players a year who don’t like PvP interfering with their PvE. They lose far more than that in the first week of play - before most characters even interact with another player.
You don’t “strip out all the PvE” because the PvE provides the backdrop to the PvP. It’s the reason targets are out in space and alliances contest for territory and resources. On their own, neither the PvE nor the PvP is all that interesting, it’s really only the interaction between them that makes EVE interesting.
What do you mean by ganking?
Highsec suicide ganking? Players usually don’t need points or scrams for that.
Gate camping? Well, we had discussion on that already.
Finding a farmer somewhere in non highsec, then tackling and killing the farmer? That’s a core part of EVE and would break with the changes suggested in the op.
Pay attention to local and your alliance intel channel. If you run solo, then fly something with a fast align time.
I get that the idea that industry exists to build ships to blow up… and the resources are there to provide for industry… and ofc there is no shortage of ships… but it remains the same point… pvp is basically scram and blam. The only skill to it is fitting skill… there’s no tactical skill to it… just camp a gate or decloak on a target, get range and hit the button.
It just seems to me there could be more to it than a one-hit adrenalyn rush.
Well, that may be what it seems like to someone who gets insta-killed a lot. But seriously, go get 5 kills and tell me how there’s no skill to it.
Or watch some videos of actual PvP (not ganks) like:
The thing is, there’s really cheesy, bottom-of-the-barrel PvP - like ganks, insta-kills and T3 Cruisers vs. T1 frigates type stuff. If that’s all you see, you think EVE PvP is pretty cheap. Shooting fish in a barrel.
Then there’s “real” PvP where ships are dueling that actually have a chance of destroying each other. That gets a little more interesting and more strategic. And then there’s the guy out exploring in his Heron that gets jumped by a cloaked Astero and ends up winning! And he’s screaming and laughing.
So as mentioned before, the risk of PvP-anywhere is one of the few things EVE has going for it as part of its’ value proposition. And if there’s PvP anywhere, then there’ll always be cheap-a55 PvP because there’ll always be cheap, bottom-rung PvPers.
The ultimate goal should be to
- better mentally prepare players for cheap PvP and how to deal with it
- encourage more players to at least try some basic PvP so they don’t end up thinking it’s nothing more than “there’s no skill to it, just wait, click and they’re dead”
- make the PvP itself more engaging, interesting and rewarding. Not just “more easily escaped from”.
Yeah, Kezrai… actually I thought I’d try that last night and loaded up a Confessor and hit a Triglavian filament… and got ganked by a whole swarm of npcs… which was my own stupid fault. But I get your point.
I actually started playing Eve in 2005, but always ended up mining, or doing alliance stuff and occasionally joining in fleet battles when the legendary BoB were kicking us out of Querious… My focus was always alliance/corp business, so I never entered into the pvp world of mayhem because the corp stuff took us forward and pvpers were usually responsiible for blowing up cans while we mined or ganking out haulers. Eve was much more Alliance v Alliance in those days. The territories were all new to us and there was lots of free space that wasn’t ‘owned’ so there were lots of disputed areas. Territorial claim units came along and structured what we used to call ZeroZero… nullsec. So then there was little call for one-on-one pvp bc the fleet battles had arrived in earnest.
Eve has changed, as it ought, but now I see it is far more individual play than corp and alliance co-operation. (They have had to introduce Factional warfare and then the Pochven filaments to encourage people to play in fleets, because the Alliance fleets began to disappear with the territory claims and player owned structures.) That is not to say there aren’t giiant fleet battles, but the don’t seem to have the same meaning as they did back then.
I think my point is that Eve has become a killboard driven game, when before, there was a whole lot that was much more important and to more people.
I don’t doubt the thrill of pvp… but I don’t think that is all Eve is about.
Anyway, I’m going to fit a ship or three and try to get myself a kill and I’ll let you know how it goes. We’ll ignore the Confessor for now…
It was always a killboard-driven game. You’re looking back at EVE’s history through rose-tinted glasses, and your mind is filling in the gaps where you lack knowledge because, by your own admission, you weren’t involved in the PvP aspect of the game back then.
Then why don’t you try it and show us all how it is just fit-and-push-one-button?
Okay… point taken… but pvp still irksome…
Yup… did that… and blew up my Nightmmare.
I don’t understand why people who only do PvE are even logging into a Massively Multiplayer Online game just to fight NPCs. There’s more than enough NPCs to fight in single player offline games. Why log in to an online game where the whole idea is to play against other players…and then whine that that’s exactly what people are doing ? If you can’t bear the thought that a real person might shoot your ship, log off and play Starfield or something where you can save the game every 2 minutes and pretend to be winning.
That would make webs pointless, since your target would just warp away.
What is the difference between “your target” warping away or staying and getting blown up? You win either way?
That’s like realizing you are losing at chess and getting up and just walking away
Imagine comparing a balanced game like chess with EVE online PVP
It’s not that, it’s much more that it’s become about bottlenecks and ten on one ganks… You travel between Amarr and Jita and you have to go through Abhazon… which means you never reach your destination because there is always a gang at the gates…
A better travel map would at least mean the dedicated pvp-ers had to earn their kills. Rather than one route with one obvious ambush spot it would be better if you could pick one of multiple routes and make the gankers have to at least hunt down the most travelled route, rather than waiting for the bus and blowing it the hell apart.
Imho, if travel were less of a liability, more people would play. I’ve several mates who started playing but gave up because they never got an even break just getting around.
The consequences of not having multi-route options has been that people don’t move around as much as they might, then CCP have to create warp stabs, then jump portals, then ever more complex training, mods, game elements and skills, when all they need to do is make three or four possible routes from Amarr to Jita, high-sec to low-sec and low-sec to null. The only thing they have never addressed it a redrawing of the map. Instead they create endless workarounds for people to get to where they need to be.
Almost every daft-ass ‘innovation’ from dead-space to filaments and Pochven is because of CCP’s stubborn reluctance to make Eve into anything but a serial mugger’s paradise.
Is this really a problem if 75% of the game’s population already lives within 5 jumps of Jita?
Being able to travel between Amarr space and Jita is less of a “new player” concern and much more of a “wealthy Delve farmer wanting a quicker/safer route to transport loot to the biggest market hub” concern.
Amarr > Jita was just an example… there are bottlenecks all over high to null… and hardly any are uncamped these days.