Mate, I bet it did seem heavily influenced by the way they approach combat ships models, and I’m sure the team was well informed the roll of each of them,
But comes to industrial haulers, seems they carried away by this approach and haven’t quite noticed, haulers and non combat ships are not heavily framed in the combat mechanics which driven the eve universe entirely and is priorred to any thing else,
haulers therefore are simply “ followed the original storyline of the background and preset of each faction and their distinguishing looking. “
Right, mate i understand their approach of cargo chamber oriented, but we just looking forward it can get a more distinguishing looking to other combat ships they proposed,
if its about a large well set engine with a certain amount of cargo holds build, from a players view some how in its scale, its “ portion of its width and tall,” rendered that poitential more irrelevant
if the concept is an engine and a cargo, why not go nuts with it, adjust the width and it’s tall in bustard class to suits its purpose with a better coordinated looking cargo to address the volume, we understand the flatness apearances on Caldari freighter is due to its scale, that actual volume reverses its flat looking, but with much smaller but towards actual cargo, the flatness of bustard class indeed I bet didn’t quite represent both in its volume carry and the looking towards its roll.
Bet can get a hand on its actual scale to its heir Caldari freighter, to work out its actual scale on both its volume of hauling and the looking to its exterior cargo chamber,
The small cockpit in front gives the sense of orientating and efforts of hauling, rather than feeling like an freighterliner truck losing its head, and disorientate to its roll.
Well mate, seems plenty of elements they implemented in concept can be further explored out, it seems quite following up the original design and certain progression towards its outcome by that stage.
Seems the final product came out with decision hasty how ever.
.From the view to concept they produced, I bet they would pregressingly format it up
I’m a Gallente toon when it comes to industrials (use Epithals a lot, Miasmos/Kyros a bit… used Itty 5 for mission loot/salvage hauling… until I trained into Viator/Occator a few months ago on all 3 mains and now I mostly use those + Orca. ;D)…
but I have a few corpmates who primarily fly Caldari, so I see their Cranes and Bustards a lot.
The Bustard colorscheme doesn’t appeal to me too much, but it’s a lengthy one now, that ain’t too bad.
The Crane? Gorgeous look to it now, great colorscheme. I love those red/black Caldari t2 ships (Crow, Onyx, Nighthawk, Widow… beauuuuuties!)