I like the change to wormhole graphics on the ‘Ooh, its shiny’ side, and it’s nice that someone was paying enough attention to them to do something with them.
The effect for jumping ships is great. Being able to see multiple jumps is nice in j-space. The wormholes do look pretty, too.
However nice and pretty it is, it needs some TLC. The new holes can’t be stage- or size- judged. The wobbles don’t change, and while the hole does visibly shrink, that is only useful with a reference. Some part of that animation should be the exact same while the other bits change. Also, the jump animations… need more ‘pop’ so it’s noticeable.
Also… the new sounds. They sound like some old sounds pulled from the 70’s star-trek or the under-budget babylon-5. It’s also nerve-grating after a short while with a scout watching it. Also the new jumping sound … it’s not discernible from the rest of the ambient noise, most certainly not the ear-shattering loud ambient that is there now.
Honestly I didn’t see anything wrong with the sounds that we had before, though i won’t mind new sounds. Whoever does the new sounds needs to first sit with it playing for several hours in one sitting without wanting to punch someone in the ear. And they should also intermittently have the ‘jump’ sound play and hit a button in response to see if they even noticed. That would be a good way to ensure it sounds good while still having its utility. Sounds without purpose are just… meh.