As I’ve tried to tell you, this is simply not true
On second thought, I recall incurring standing loss by attacking POCOs in low sec. I know better.
You may not think it reasonable
making use of all game mechanics available to you.
When I use the term ‘reasonable’ please interpret that as “I believe a majority of players and/or developers can be persuaded by this viewpoint.”
I do believe you are wrong and that, using your logic of ‘use all mechanics available’, only two true versions of “highsec” can exist, with what we currently have being a perversion. Let’s approach this like a math equation. I will begin by making a few statements:
- Reasonable measures already exist to deal with outlaws
- Reasonable measures already exist to deal with war-eligible corporations
- A ‘known criminal’ is defined as someone I do not have an active kill right on and who is not and outlaw and is not a member of a corporation eligible for war
- Ganking is defined as non-consensual pvp
If I have the same tools available as my criminal adversary, then we might be able to say that both sides of the equation are equal:
gank pvp = gank pvp
And like an equation, we’ll substitute ‘gank’ for ‘non-consensual’ (the way you would sub m/s² in for acceleration):
non-consensual pvp = non-consensual pvp
What I argue is that this describes lowsec, nullsec, wormholes; every other region of space where you would naturally look to exercise all pvp options available. This, in turn, leaves two “true” options for highsec: No highsec, or a highsec where ganking is prohibited. If no one is allowed to gank, then we all have the same options available to us. I think both of these outcomes are bad.
What I was trying to accomplish with my initial proposal was extend the lifetime of meaningful defense against someone I had a kill right on. By increasing the stakes for my criminal adversary, I may be more motivated to leverage pvp options to address the issue. If I am expected to fight ganks with ganks, then I may as well live in any other region of space.
The obvious counter to my proposal’s intent, as has been said repeatedly: Players will always want more, and more, and more
please critique