The afk hs ganker in trade hubs

There is a group of pilots out there running 6 accounts 5 nado pilots and one hauler.

they sit on the undock ports of trade hubs.

the nado pilots have a kill right of about 150m isk the fits are pure rubbish.

the nados are fully insured. so when they die they get insurance and 150m isk kill right. you then see on the kill mails the person applying the kr is usually the same person or very least someone int he group of 5 nados.

feel free to do with this information as you see fit.

I’ve long since objected to the fact that kill rights over-ride suspect status. That is to say, you can’t just shoot a suspect, like you would normally be able to do, if he has a kill right. You HAVE to activate the kill right. This is one of the stupidest things in the whole game and CCP should alter it so that kill rights are void if the person is a suspect.

As you say, people take advantage of this flaw in the game to just sit there, suspect or criminal status…and nobody can shoot them without activating some 150m ISK kill right. Utterly absurd…CCP do something about it.

2 Likes

I don’t know if they’re all ā€œafkā€ as such as I recently fed them a hauler and as it transpired, they had scouted me in Uedama and knew to expect me at 4-4

You don’t ā€œgetā€ the isk for the kill right. It’s a price to pay to engage someone freely. It goes to concord.

They are not AFK…but they are hiding behind the stupidest flaw in the entire game…namely that even if someone is suspect you still have to ā€˜activate’ a kill right on them. So, they just get their friends to put kill rights on them that are way more than the cost of their ship…and then just sit there with total impunity…with suspect status or criminal status completely over-ridden.

It makes nonsense of the entire suspect/criminal status system.

1 Like

Precisely…which means I then have to PAY to shoot someone with criminal/suspect status who I’d normally be able to shoot for free. If that’s not an exploit…what is ?

Far from kill rights being used as a means for the original victim to gain revenge, people are using them as a means of safety. Completely the opposite of their original purpose.

They aren’t suspect until you activate the killright. If the original victim wants revenge, make the killright available to all for 0 isk. Making it 150m is a complete waste of isk.

No…they activate the kill right after becoming suspect already. So they sit there already with suspect or criminal flag…but you can’t shoot them without activating the kill right.

So its like an extra layer of safety that effectively invalidates their suspect status?

Please think this through again. I highlighted a few positions in your text. The thing you have overlooked should be obvious then.

1 Like

I guess, this is a Haulers thread.

No, their suspect status is indicated already and they appear flashy and anyone can shoot them for free. But if the kill right is activated on them ( usually by their friends ) then you can no longer freely shoot them but HAVE to pay the exorbitant kill right fee to shoot them even though they are suspect.

So basically these people are using kill rights as a means to get round being shot as suspects. As far as I’m concerned CCP ought to consider this an exploit.

2 Likes

@Gloria_Exercitus what on Yulai are you talking about? Do you have this tested and since when? Because unless CCP recently or the past few years messed the system up this is not how it works and while I wouldn’t put it past them I don’t find it likely this is the case.

Do you perhaps have a messed up overview setting that shows killrights as suspects or something?

How the system works or at least should: Killright when activated creates a suspect flag. You can not activate the killright again while the suspect flag is active. A suspect can be shot by anyone without CONCORD interference or losing sec status (requires yellow safety only not red) regardless who activated the killright (or however else they might gained the suspect flag, for example shooting MTU or stealing from a crate or wreck).

So what you are describing is not or at least shouldn’t be how it works.

:thinking:

3 Likes

It overrides criminal flags as well? Are you certain?

I see people leave Jita 4-4 with suspect status…and then change to kill right status. It happens. I have seen it. Existing kills rights can be placed even if the person is already suspect ( even Google AI says so ) . So…what I am saying happens does happen.

Google AI says…

============================================

Yes, a person with suspect status can have a kill right placed on them in EVE Online, and existing kill rights can be activated even if the target is already a suspect.

Here are the key details regarding how these mechanics interact:

  • Kill Right Generation: Kill rights are generated when a pilot performs an illegal act (e.g., ganking in high-sec, podding in low-sec). Stealing, which often causes a suspect timer, does not typically generate a kill right, but engaging in combat that creates a criminal flag does.

  • Kill Right Activation: Activating a kill right on a player makes them a suspect for 15 minutes, allowing anyone in the vicinity to engage them.

  • Overriding Status: Activating a kill right overrides current suspect status. In fact, if a player is already a suspect, activating a kill right on them ensures they remain a legal target for a fresh 15 minutes, even if their original suspect timer was about to expire.

======================================

My point being that a suspect can get their alt to ( conveniently ) place a kill right on them when they are already suspect, thus over-riding that suspect status for which anyone can shoot them for free with a new kill right status for which anyone has to pay 11bn or something absurd ( which again I have seen ) so that nobody shoots them.

So what these people are doing is…

  1. Commit some act with their alt that gets a kill right on them. This could be days earlier

  2. Commit an act that makes them suspect

  3. Get the alt to immediately make the kill right public to all.

  4. They can no longer be shot for free despite having an existing suspect status.

If you sit outside Jita long enough, as I do…you will see this happen.

Google AI also confirms with this…

Key Conflicts and Nuances

  • Kill Right Override: In some scenarios, if a player is already a suspect, you cannot simply click ā€œattackā€ if your safety is green; you must activate the kill right, which overrides the existing suspect timer to allow the attack.

But then a suspect hunter has no reason to have safety anything other than green.

I’m not sure about criminal flags…but it certainly over-rides suspect flags. I see this trick being used all the time at Jita. And bear in mind, the person with that 11bn kill right on them can still carry on committing acts that give them suspect status…with impunity. Which I guess is the whole idea.

I guess its a trick that would only really be noticed by suspect hunters who spend a lot of time in one place…like me.

I would bring this to the attention of CCP, if you haven’t already done so. Sounds very much exploity to me too, and should be categorized as such.

2 Likes

Well, yes, it does seem to me to be an exploit. Has EVE really gone on for 20 years and no-one has noticed it ? Or do I just spend too long outside Jita and thats how I notice it…as I doubt most people coming and going would.

Did you actually report it as a bug and also in a support ticket? Because an AI can easily hallucinate things so I wouldn’t rely on that as confirmation. Nothing personal but until CCP confirms this I am very skeptical of your observations. :thinking:

1 Like

I highly doubt that works.

If someone is suspect, he is suspect. Adding a killright to him changes nothing about that. Anyone can still shoot him until the suspect timer expires.
Adding a killright and activate it just gives a fresh suspect timer.

Also cheaper killrights always have priority over more expensive ones. So no matter if they place an 11B killright on him, as long as he has any lower value killright, that one can be used to make him suspect again.

2 Likes