You already know there are fewer players in null-sec than in high-sec.
Now you’ve pointed out the difference in PvE rewards, but the costs of Titans, supers, Roquals and stations is noticeably higher than losing a frigate or a rookie ship. A cheap capital already costs 1b ISKs and a Titan can easily go beyond 100b ISKs. Compare this then to the cost of the biggest ships you can field in a fight in high-sec, a battleship (I’m not counting jump freighters as a typical high-sec ship here). The PvE rewards in NS are not anywhere as high as you’d might expect them to be in comparison.
In high-sec can one escape a fight by docking up and there is almost everywhere a station nearby. Get caught out in null-sec and you may have no safe space and no station to dock for several jumps.
So not only are there less player in null-sec, but PvP in null-sec is riskier and more expensive than in high-sec.
Stain, empty, Cache, empty, Great Wildlands, empty, Insmother, not better. Some regions are packed and well defended, most are wastelands. You can try krabbing in outer ring, you won’t be disturbed.
No. Snapshot or not, it is what it is. You’ll then see that the “ships destroyed” is also just a snapshot. One can see how there are more players in space within high-sec, but also how there are more ships being destroyed.
Most of your questions here are quite irrelevant, or simply ignorant. That said, how are you arriving at the conclusion that player NS is less prone to risk than HS?
Their relative levels of risk are very conditional, based on the specific situation. So I think it’s important to clarify what you mean there.
Example:
I would expect autopilot in passive tanked tengu with nothing in cargo to be more risky crossing into neutral player NS than it would be in HS (say in/out of jita)… but if you put 20b worth of assets in the cargo then that would drastically effect the risk for the HS route, with little impact to the player NS route’s safety (they’ll kill ya either way).
It’s irrelevant. A character in high-sec counts as a high-sec player, and a character in null-sec counts as a null-sec player. Who is the alt, the one in null-sec or in high-sec, makes no difference. Player is player.
The stats don’t show this. They only show ship losses. Higher risk makes most players more careful, whereas low risk tends to make them careless. Who is then to say the players in high-sec lost their ships due to risk or carelessness? The cost factor is more useful as an indicator, because the higher the cost the higher the possible loss. This is commonly seen as being riskier. Losing a rookie ship or a frigate in a PvP duell is then often planned. Losing a Titan is not.
Its very relevant.
Players are players. Accounts/characters they operate are a different matter.
All of them are alts, and if Player NS is getting their PvP kicks in HS rather than in Player NS, thats a problem.