I have thought about this for some time. Bounties are treated as a joke in EvE. One need only look at the in-game help chat to see that. People will place needless bounties on others just to “make them feel wanted” as one player is known to do. The system needs to be reworked to do away with these frivolous bounties. Here is my suggestion:
- Bounties should remain 3-tier.
Tier 1 is a bounty on an individual.
Tier 2 is a bounty on a corporation.
Tier 3 is a bounty on an alliance.
- Bounties should serve a purpose. To this end, it should be required that a verifiable in-game action has happened to warrant a bounty. This will put an end to people placing a bounty on somebody just for the sake of placing a bounty. Suggested reasons for a bounty:
A) Destruction/Theft of Property. This would apply to a bounty against an individual. This could range from being killed in PvP to somebody looting another player’s NPC kill.
B) Act of Aggression. This can apply to either an individual or a corporation. In this instance, if a group of players attack an individual who is flying solo, and the individual flying solo is killed, there would be grounds to file a bounty against the group who attacked, and their respective corporation. This is not applicable to players who members of corporations that permit friendly fire, unless attacked from outside their respective corporation.
C) Act of Terrorism. EvE is a dangerous place. There are alliances that act just like terrorist organizations. If a corporation is operating a citadel and is attacked by multiple corporations from a specific alliance, and the citadel is destroyed, the corporation that owned the citadel would have grounds to file for a bounty against the alliance and the corporations within the alliance.
In all cases, bounties may only be generated for instances in which kill report has been generated, or a suspect timer has happened. If something to this effect can be implemented, it would make the bounty system worthwhile, especially if the minimums were increased to 1M, 10M, and 100M respectively. Additionally, a 24 hour waiting period would be applied for verification of reason for the bounty, which does create the need for an additional mechanic, an NPC bounty corporation that players may directly join. Players joining said NPC bounty corporation may only engage in PvP against players with a bounty, and would be required to review each bounty before engaging. Yes, it does mean more work, especially for the players, but it could add additional content with players who would be working specifically as bounty hunters (under Concord), and it would (hopefully) put an end to frivolous bounties.
I will not say my idea is perfect. Far from it. However, between what I suggest, and some of the other ideas I have read, perhaps there is something that can be put together to take a broken and otherwise laughed at mechanic, and give a real meaning/purpose. It would be interesting to see bounties serving a purpose.
Note: An unfortunate side effect of my suggestion is that all current bounties would, by necessity, need to be cleared, as too many are currently in place by the willy-nilly placing of random pointless bounties on people just to place bounties, the thing that this thread is desiring to see an end to.