The Case for a 100% Safe Highsec

I’m trying my best to be neutral on this highly intelligent PVP discussion but the meme’s are piling up.. :anguished_face: :face_with_raised_eyebrow:

Why dont all of the crminals flock to Uedama and guard the gates for a month? 1,000 ships to shut down travel to and from Jita for an entire month.

Let’s see some commitment!

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Why would opportunistic criminals “guard the gates” to “completely shut down travel”?

Not only does guarding gates sound out of character for their role, stopping all traffic is bad for their content and income. Gankers earn ISK by killing and looting ships. A terrorization campaign that stops all traffic through Uedama would do the opposite: targets and loot would stop coming.

You have to let the majority of people through to give people the idea they have a chance to get through safely, so that they keep coming and you can pick out the easier lazy and overburdened targets.

I’m not even a ganker, but this seems pretty obvious to me.

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Will the Null Blocks just sit this out? :thinking:

Suicide Ganking wars will be an interesting event in Uedema.
Wormhole,Null, Lowsec, HS capsuleers can hop in a cheap ship and participate.

I come back to the forums after a few years away, and the first thing i see is this again?

No. Hell no. Hisec is already safe enough. This is coming from someone who pretty much only runs hisec missions and sites/anomalies.

If you’re worried about getting ganked in hisec, then behave as if you’re in losec. Stay aligned, don’t fly a loot pinata, and keep an eye on dscan and local. Teach the new kids these things, they need to know.

All this is doing is making me want to learn how to gank in hisec.

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First, EVE Echos sucks. Second, do you think perhaps the blatant P2W setup on mobile with numerous whales might have more to do with the game dying than the loss of ganking?

I think it’s more than a bit disingenuous to try and compare EVE to EVE Echoes.

So? Commit.

I think that if you’re going to continue to allow ganking, it needs to be a last recourse as opposed to a regular form of gameplay.

For starters, bring back bounties and allow players with kill rights the option to assign bounties up the maximum ISK of a ship loss to each and every attacker that generated a kill right. You want to pad your zkillboard - victims can pad their bounties.

Next, any player with a bounty receives an automatic -5 security standing (flashy red) while the bounty remains in effect. No repairing of standings. This means they can be attacked anywhere - anytime - without having to activate a kill right.

The value of any ship/pod loss is deducted from the bounty owing and paid to the player who delivers the killing blow. Players can optionally pay off any bounties on their head (this goes to CONCORD and acts like an ISK sink).

Commitment? I and few others may possibly can choose to do that for fun pvp but you’re comfortably hiding at Dodixie and asking more chaos in Uedama? :slightly_smiling_face: @Uriel_The_Flame will troll me now with this comment. I said I do my best to not to forum pvp. :smiling_face_with_tear:

Not if you purchase a forum pvp permit for 1 bil ISK. :thinking:

:popcorn:

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I am all on-board to change ganking into a fully-developed HighSec-Piracy concept that goes away from this rather stupid/boring/immersion-killing “neutral camping all day long and then make a kill in 20 seconds and then resetting their secstatus afterwards” thingy. Count me in.

BUT:

You all forget a simple thing about “ganking”. The gankers don’t win because the mechanics are so badly in their favour. They win because they simply are the - by far - better players than their targets. At least in the PvP department.

  • Their plans are better.
  • Their level of organization is higher.
  • Their level of cooperation is higher.
  • Their ships are better fitted for the needs of their task.
  • The individual skill level of their pilots is better.
  • Their knowledge about the game mechanics is better.
  • Their usage of intel and thirdparty tools is better.
  • Their level of dedication and willpower to get things done they want is far higher.

And all that by a huge margin compared to those they kill.

THIS WON’T CHANGE, NO MATTER HOW YOU TWEAK OR TWIST THE ENGAGEMENT RULES.

So, absolutely no matter how you change the “ganking rules” for HS, or the NPC mechanics, they will most likely always win! Because they are better at everything compared to their targets.

That means, this complaining about “unfair mechanics” will keep going on, whatever you change. Unless you really make HighSec a zone with no possible hostile player interaction any more. At which point it will be used 24/7 as alt/bot money grinding zone.
All those “casuals” you guys worry about will see no single ice-roid any more because they are again greatly outperformed by the hardcore-dudes with 20 accounts who will have grinding fleets.
All their mission LP will be devalued greatly because others will farm millions of them per day.
All their found faction/deadspace loot or Epic Arc rewards will become worthless, because hundreds of those will flood the market.

And at this point we will back at complaining “uhh, missions need to pay more!” but “uhh, inflation is too high!” at the same time. -_-

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I’m at Dodixie right now? How’d I get here? Weird… I don’t recall using any filiments today.

Strange…

I’m never hiding. I travel more than most Eve players ever do. Going from faction to faction is a common occurrence for me. I’ve hauled freighters packed with cargo from faction to faction during war time. The only thing I don’t do is announce my current location over the airwaves. So yes. I’m asking for commitment from the pirates who are supposed to be fearless and ruthless.

The only way Gankers will ever get what they’re asking for is if they remove Concord. Then and only then will they get what they’ve been asking for- and then they’ll be extremely unhappy because they’re now in Null Sec. They’ll beg for the return of Concord. Rinse and Repeat.

Personally, I think there should be penalties for death. I want to return to the days when clone death MEANT something. You’d lose massive skill points if you died without first upgrading your clone. Clones had skill point limits. You could lose millions! Now, all you lose is your ship. No big deal.

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highsec gankers are just another form of carebear

it should be as profitable as mining veldspar :slight_smile:

That is actually a 100% your choice to make it so. Don’t fly anything that offers them profit on gank. Be the change you want to see.

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Unlike veldspar mining high sec ganking profits are chosen by players.

If you choose to fly with little loot in a ship with a lot of hitpoints ganks will be less profitable than veldspar. In fact you would lose ISK killing some ships.

But if a player chooses to fly with expensive cargo in an untanked ship they choose to make ganking very profitable.

So what would be your suggestion to limit ganking profits?

Maybe the game could disable the undock button for players who carry too much loot for their EHP?

i don’t haul in highsec, but thanks for trying

gankers are just bottom feeders. sure, they have a place in the ecosystem but no need to pretend something else couldn’t fill their role : )

Even bottom feeders are useful to an ecosystem.

I don’t gank but I’m happy it exists so that the high sec population doesn’t get too lazy with AFK haulers and miners carrying billions without counterplay. It keeps the game healthy and interesting.

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an actual financial penalty based on estimated value of ganked ship and cargo paid to the victim

as it stands, the equation of risk and reward is unbalanced. gankers pick time and place. victims can’t defend themselves until it happens. add a cost to initiating a gank of x% of est value of ship cargo from each attacker and pay to victim (not more than 50% of est value). that will redress the balance a bit

there’s always another play style that could replace them. they’re not critical, not even a little bit

the fact the game hummed along fine for years without them is indicative

Gankers usually bring multiple ships. If the target also had brought multiple ships or had flown in a group they could easily have defended themselves. Likely they wouldn’t even need to defend themselves in a group as gankers usually pick the easy lazy profitable targets.

Just don’t be one of those.