You should state what kind of pve you did in pvp fit at the start without offending anybody, yea I can do 1/10 in pvp fit, I will struggle with higher than 4/10, if you know what that even means.
Despite the increase of rewards in low, null and w-hole space, why do most players stay in high sec?
What risk is there for null or w-hole space if the higher levels of Abyss pockets are only available there? Also if the suspect timer is applied to high sec players that will just deter them from engaging in that content…
Not sure but I assume no, though just a guess. Haven’t read anything specific beyond people saying CCP said no depots and no warping inside, among other things.
If the content is restricted by sector, then only those in that sector will have access to them/run them.
Thats an unneccessary limitation.
If they are NS exclusive, Player NS will dominate the plasmutid/BP market owing to obviously greater rewards from the higher tier pockets. NS does NOT need to get even richer.
These Trig pocket mechanics are unique, in that you create the site where you currently are by activating the filament. They arent randomly spawned like missions/sigs/anoms/escalations, nor set like moons and belts.
Let people decide where they want to actuvate and run the pockets.
If you want to do so in a secured Player NS system, fine.
If you want to do so in an HS island, fine.
If youve taken time/effort to close holes in WH, run it there if you want.
TLDR: There is no harm in letting people run them wherever they want.
Infact it is only beneficial, for everyone, everywhere, equally.
This is a rare and perfect opportunity to make this content available to EVERYONE, EVERYWHERE, at their own choice and risk.
That is perfect balance, and greatest degree of player choice.
That alone is reason enough.
This is eminently preferable to sector exclusive restrictions, which will benefit NS far far more than any other sector.
The market for the filaments will not be affected by this, as supply will depend on generation of the filaments by 3rd party, nonetheless, as it would even if the pockets were sector specific.
We are not talking about making them Null-Sec exclusive, which seems to be most of your issue, we are talking about making the levels and rewards different depending on the sector,
and no this is not an unnecessary limitation, if the rewards are properly separated/distributed this would lead to trade between the different regions of space. If High-sec only has access to the lower tiers in exchange for no Suspect Timer (and thus more security, BY FAR) the rewards can be more Triglavian ammo, and a lot of higher tiers filaments. For Player Null-Sec, the intel network the benefit from would justify only have access to the middle tier ones, but they could have rewards that address their needs, like plenty of Triglavian ship BPCs, and a small amount of Mutaplasmid, but zero drops of filaments.
This would make High-sec need Null-sec for the ships, or simply have to travel to open their higher tier filaments, and it would make Null-sec need High-sec for the filaments and ammo. Overall, limiting the filament levels and pocket rewards by sectors encourages trade and movement, a lot more than all zones just getting the same thing.
And the beauty of it is that we can make it so each sector drops close to the same value, just that the nature of those drops would differ.
There is a harm in making the game more stagnant and everything being equal makes things stagnant. We are already dealing with the first traces of instances in the game, let’s not make it worse by making it encourage everyone staying in their space and not moving around.