Not like you can if Social Corps are implemented as people have described them here.
Simplifies the process immensely and offers advantages the current NPC/Player Corp split does not.
The powerful/large will be better able to exploit this, than the new/weak.
Because there are players asking for it. Ones that have lost friends because of Wardecs, and when you think about, they arenât really asking for much, or anything game breaking.
No, this will not happen. It is already happening, because players already use NPC corps for this.
It is merely dumb players of large alliances, who haul their stuff with in-corp pilots through high-sec, not realising with whom they are at war and then get shot at trade routes and market hubs. Itâs the same with pilots who load up 10b+ ISKs into their freighters only to find out that it doesnât even need a wardec to kill them.
In your drama do you also ignore that your so called pipeline needs to run through low- and null-sec. Yet your ânull-sec infiltration dramaâ completely ignores this problem, which means not only are you purposely ignoring the current situation, but youâre purposely drawing a false picture.
No. Social corps will obviously be able to dock at Citadels.
NPC corp members can dock at citadels.
NPC corp members (& NPC corps) can be white listed at citadels.
And Null alliances want those players out in Null joining the alliance, not hiding in highsec.
Onzo is literally complaining about a scenario that has been possible for years already yet hasnât happened.
Which says it wonât happen.
While utterly missing the whole point of social corps, which is to address the dramatic drop in activity and loss of players referred to from wardecs, by creating a social environment to build connections where they arenât under wardec threat.
Good that you ask. For one, you choose social people into your social corps, and anyone aggressive gets kicked out and can join a war corporation.
And with that said could one rename the current corporations into âwar corporationâ to make it more clearer for new players what these are really about.
Also, since we have role players in EVE who have asked for it, should players be allowed to choose which NPC corporations they go to.
Player Corps are still social, regardless of whether they are at war or not.
Players can also set up private chat channels for social interaction, which they can moderate themselves as to whom is allowed in, what is allowed, and whom they kick out.
Of course these are. Some players want them and as you have shown yourself are they no risk at all to the current game.
Further more will their introduction help to reduce the number of normal corps to a number, which contains pilots who are actually willing to fight. Social corporations will remove many of the currently fake corporations from the pool of warfare corporations. Thatâs a win.
Players who want a fight and declare war then more often find targets and donât have to resort to spamming wardecs. Do take a look at the war history of Marmite for example. See how often a war has lead to kills. Itâs amazing how little actually happens, yet they declare war systematically against everyone. In short, we have far too many fake corporations than actual warfare corporations in EVE.
Social corporations will actually help to make wardecs more meaningful. We then need to improve the warfare itself by giving players back their intel tools.
Removing wardecs is the wrong way. Making warfare fun again, and for those who want it, is what this game needs to draw players in.