The CSM 13 Winter Summit Minutes are out

And again, you may as well just get rid of wars since the only people without immunity will be the newest players/corps who don’t realize. These are the exact same people who log out for the week, then most likely don’t come back.

At the very best this poor idea just adds 200 mil to the cost of running a hisec corp. It also means citadel proliferation would ramp up as there would be no possible way to remove them from hisec.

1 Like

I take your point in regards to citadels. Given that it takes several weeks of timers to burn one down, any form of lengthy immunity will make them indestructible.

Still have nothing to bring to the table other than assumptions? :thinking: :facepalm:

You could at least try to contribute to the subject

What kind of shithead wardecs a new player corp that cant afford 50mil a month for immunity?

If they dont realize they can buy wardec immunity, thats their own fault.
They will know better next time.

You dont have to buy the wardec immunity.

And if you have a corp big enough for it to cost that much, it costs the same to wardeccers, and you really should be able to protect yourself already, if you wont pay 200mil a week.

Thats happening anyways, and has been since they where introduced.

Makes no difference how many there are, only whom is using which.

Not for whatever reason you claim

So blame newbros because they’re newbros and don’t know every in and out of the game? Lmao
Sure, great plan. Stupendous statement right there

1 Like

No, they won’t. The reason they won’t know the first time is because the mechanics and options for basically every aspect of the game are poorly communicated to players in the game. That won’t change after the first wardec, just like it hasn’t changed over the last 15 years.

And the reason they won’t know better the next time is not only won’t the mechanics be communicated… once they’ve left, they’ve left.

2 Likes

If someone makes a mistake out of ignorance, its their own fault, yes.

Or who’s fault is it?

The fault of the people who aren’t communicating their options to them. One of the most insidious things about being ignorant (and by that, I just mean not knowing things, it’s not any kind of insult) is that you don’t know what it is that you don’t know. You don’t know there’s a thing to ask about.

2 Likes

What do you propose to fix that?

How do we fix new players not knowing immediately all of the infamously steep and involved EVE learning curve?

And more importantly, how is that an argument against them being able to buy wardec immunity, at the same cost as a wardec against them, once they know its there as an option?

The people that can’t afford 50 mil/week are the very same people that this entire thread is about. They are new players. They don’t yet know how the game works. They log out and then most likely don’t come back, hence the problem being discussed.

Literally the only people available to wardec will be this group. The idea of immunity being bought either pushes all wardecs on to the newest players, or just outright kills wars as a mechanic.

Why would anyone willing to fight back as wars stand bother? Why not just go to WH or null and earn much more ISK if you’re willing to fight all the time?

Hisec needs a full rework, either along the lines of my proposal or something else better thought out. It’s really at a point (judging by @Brisc_Rubal comments) where half measures or bodging a fix really won’t cut it.

2 Likes

Why would you waste 50mil on a wardec against a new corp that cant afford 50mil for immunity?

Whats your payoff?

Do you expect to earn back more than your 50mil + opportunity cost on that?

If so, how?

Why would people spend 50m to dec the only deccable entities? I truly wonder :thinking: :man_facepalming:

1 Like

We can’t. It’s something CCP has to address in how they feed information to the players, and how they gradiate people from ‘starting pocket’ through adding each general chunk of info, until they’re reasonably informed and ready to be subjected to the jackasses that comprise the EVE playerbase.

One has nothing to do with the other. The fact that the idea is unworkable under current expectations doesn’t indicate ‘good idea’ or ‘bad idea’, only ‘flapping your arms won’t get you to the moon’.

As for the idea itself… I’m loathe to endorse what amounts to a hidden ‘don’t get bullied by assholes’ tax. Even if we accept and welcome the presence of assholes in the game, that doesn’t mean people should be actively penalized for not being assholes.

We all ( well, all reasonable people) agree a complete rewrite of HS mechanics are warranted, but based on the speed and effectiveness/accuracy of past CCP development, can EVE financially withstand any likely delay in complex rewriting of the rules? We need some sort of ok, but not perfect or final fix to at least stem the attrition loss, followed by a fairly quick (for CCP) semi- permanent fix that incorporatest the best ideas and concepts that were presented in this thread and others.

A)The wardec corp will be dec’ing the people they can, and who they’re hired to dec.
B)Whatever costs are incurred will be passed along to their clients.
C)The payoff for the wardec corp is 1: Getting paid by the client, 2: Building up a reputation as someone who gets paid to do a thing, and 3: Killboard masturbation. None of that is at all dependent on the victims being experienced, knowledgeable, or competent. Picking on the new, the weak, and the small is basically their bread and butter.

1 Like

Nobody is penalized, if a Player Corp can pay the same fee for wardec immunity, as another Player Corp would pay to wardec them.

CONCORD doesnt care who pays them.

If you think how that fee is calculated for either is imbalanced, well, we can discuss that.

I cannot immagine that those corporations who represent the smallest of the small (let’s say 5- members) who are composed of 2 or 3 people and some of their alts wanting to get together for a few hours per week to game, will think highly of having to pay a higher fee to enjoy the most basic of features the game has to offer as encouraging them to ride out a WD. Especially when we have been discussing making it far more expensive to Dec a small company vs. a larger company and there have been suggestions to make the immunity cost equalling the deccer’s cost. Any final solution should consider defender corp size, number of available structures and their abilities, alliance membership should consolidate all the assets as one for determining WD cost/restrictions, and some form of graduated war framework to go along with the new graduated corporation types. All that will take lots of time and development,though; both of which CCP and EVE may not have.

2 Likes

CCPs challenge here is going to be in finding true balance. One of the beautiful and most interesting parts of the game is the open-endedness where players are free to do whatever they want (within the rules we have) with the mechanics we have.

We can pitch ideas and opinions all we want and disagree with each other until we’re blue in the face, but the key lies in what CCPs vision for Highsec truely is. I completely agree that we need to protect new players (to a reasonable extent) but completely shielding them from the harsh nature of the game isn’t the answer either.

This thread can reach a million posts and it will mean nothing. I know we all are right (in our own minds) and we want other people to see it how we all see it, but no one is going to change anyone’s mind here. Let CCP come up with their solution and we will have to adapt.

3 Likes

People forming small, pointless, fail corp or guilds is endemic to to all MMOs with a system that allows it.

That is tolerated and enabled, under the pretense they may one day grow to be something bigger, and their members learn to be better in that Corp or elsewhere.

But that is not relevant to the wardec issue.

The elephant in the room, is wardec costs, and no defence against it, from a much larger aggressor.

You can dance around that all you want, but it needs a solution.

My solution is let them pay the same cost to be wardec immune, as it would cost to wardec them.

50mil a week is peanuts for a new player corp, even of one player, that has figured it out.
Its certainly very little for an existing corp new players can join, that can afford it.

One solutions would be just get rid of wardecs in open space and make it that you can only fight each other on grid with an owned structure. If you want to camp for targets then camp at a structure and allow wardec parties to bubble around an enemy structure in high sec - neutrals caught can boat out because if the are attacked the attacker get concorded. If it becomes a ganker trap players will avoid it.

The wardec griefers hanging around Jita can learn to gank (I’m sure CODE will give them some pointers) and wait for CCP to update the bounty system.