Well, as I said, the only purpose served by wardecs is to destroy structures. There are some NPC ways to deal with structure spam (FAI, inactive structures being despawned and a fee being charged to retrieve them from “storage”) but at some point or another, if someone wants a structure, must be ready to defend it.
Obtaining an advantage must have a price, else players can just use 3rd party structures and pay a fee or it.
I am the carebearest of carebears, but i agree that having a structure is an advantge and must come for a price. I am not willing to pay that price so I never ever considered owning a structure (although i would like to own a player house, but that structure would have zero economical impact to compensate for it).
And all in all, grinding structures is a chore and that behavioral impairment would also limit non-mutual wardecs. People would have to be PAID for it, unless they just aimed to “fight the white knights” or become white knigsts themselves as per my proposal.
Also, and by the way, whatever is done, the CONCORD warning about wardec should include links to help pages, so players could learn what is a wardec and what does it mean and what can they do. Currently the warning is both obscure and ominous: “hostlities can start”, go and figure what does that mean? Will they kill your ships in stations?? Who are those guys? And why did they declare war on you, if you did nothing? There si no effin’ manual to the game, but you’re supposed to go to war without knowing what it even means?
Is no shocker that many players just call it quits…