There is a difference. Monopoly has a square that reads “Income Tax - Pay 10% or $200” which is relevant here.
A social corporation with experienced players who run level 4’s might have no problem paying a fixed fee, where a social corporation that has a majority of its members mining ore in ventures will struggle to achieve the same liquid ISK generation.
A percentage will always be affordable and it scales much better than a flat fee, not to mention it doesn’t introduce any additional mechanics.
The Social Corp and Wardec Immunity Cost ideas are separate and antagonistic.
The Social Corp idea means a Social Corp cant own structures, and cant be wardecced, thus obviating the need for an immunity fee (indirectly paid via NPC tax %)
The Wardec Immunity Cost idea would mean you pay the same for immunity to CONCORD as a Player Corp, as it would cost for another Player Corp to wardec you via payment to CONCORD.
That will be useful to know if I come back to sue those sytems. I found out that tethering was very useful to repair my mission running ship & drones but as far as figuring what to do where, it felt a bit like the defunct Industry Teams mechanic (does somebody else remember them?), too many choices just spoil the decission making.
Not if a player corporation owns a structure with strategic value.
Take moons. What if a player corporation had a sweet moon ? They’d be able to hold onto it indefinitely for a mere 50 million, no matter how many others might wish to have it instead.
Markets would be the same. PanFam has a number of market citadels up, if they wanted to clear everyone else out and be the only market in town, they couldn’t under your proposal due to every competing citadel being owned by a 1 man player corporation. They’d be laughing all day long as they handed over 50 million a week in protection money to concord, whilst earning bank in passive income as a trade hub.
This is mathematically false and you are confused, again.
A Social Corp of 50 members actively running L4s will pay FAR more in taxes, at 11%, than paying a flat 50mil fee for immunity a week.
You are utterly wrong.
Again, factually and utterly false.
It would introduce a new mechanic where a Player Corp can pay for wardec immunity, at the same rate it would cost to wardec them by another Player Corp.
No, but there are groups who might be able to defend against PIRAT who could make ISK knowing there would be a market of “Social Corporations” wanting corporate offices they’re unable to obtain elsewhere.
Both CCP and players have indicated, in the 2 years since Citadels were released, that the opposite is the case. “Structure spam” as they term it, is a significant and recognized issue. In just this latest summit, the issue was raised by the CSM (p35 of the minutes, the last paragraph of the ‘Upwell Structures’ section). In this context, the CSM were referring to ‘medium Upwell structures’, ie: Astrahusen, Raitaru, and Athanors.
Sort Dragon goes on to say that the medium Upwell structures should have shorter timers as they are too spammable. CCP Masterplan asks if the CSM thinks this issue is more strongly connected to them being too cheap or too difficult to get rid of, the CSM says both. He goes on to ask if making them easier to kill would be an option which the CSM feels is an option. Brisc Rubal says that it is important to find a distinction between legit citadels and spam citadels. An increased incentive to kill medium structures was brought up.
While the words ‘highsec’ are not used here, the issue is one that has been recognized in all regions of space. As a result, I wouldn’t expect CCP or the CSM to make much distinction about one location or another when discussing how to mitigate the problem. If anything, the lack of any qualifiers such as ‘lowsec’ or ‘nullsec’ should be taken as evidence that this is not a zone-specific issue.
How is this fair when a 10 person player corporation owns 100 structures and another player corporation of 10 people only has 1 structure? They’d both pay 50 million but one corporation gets 99 more unkillable structures.
Structures must always have a viable means of contestation, even now there are problems with structures being time zone tanked to come out 9 am of a Monday morning or other known times where playing eve gives way to real life.
Structure ownership and immunity should be mutually exclusive at all times.
No, you’re effectively proposing another timer to all HS structures - the “Pay Concord” timer which might as well be a throwback to the old POS mechanic of racially specific anchoring permits CCP did away with.
You are demanding that CCP and the CSM mention a specific context before it can be considered to be included in the scope of ‘all contexts’. It’s more likely, when people discuss issues in broad context, that they will specify exceptions, if they exist, rather than listing them all out.
For example, if someone asks how you’re feeling, do you give them a run-down of every health issue you don’t think you currently suffer from?
Oh yes it will. 1000 structures could take a long time to scroll through to find the one you want. Imagine the amount of blue diamond spam on the overview.
Thats a factor of the current wardec costs, which are ass-backwards and utterly insane, so it costs a 2000 member Corp only 50mil to wardec a 10 member Corp, whereas it costs that 10 member Corp 500mil to dec the 2000 member Corp.
Number and type of existing structures can be included into the wardec cost, and cost of immunity.
Ah, so I can find out how many structures and what type they are by attempting to wardec a hostile alliance? Now that would be an interesting intelligence tool.