Excellent. That way, if I declare war on someone, they can’t hide a structure from me by anchoring it someplace out of the way! I’ll have a complete checklist of ‘need to kill 4 astrahusn’…
No, I won’t know where they are. But if I’m the bigger group, I have more manpower to find them. And if I’m an experienced PvP organization, I know just how easy it is to find every citadel in a system. (Hint: It’s amazingly simple.)
Fine. Good for you.
But you wont be able to aggress the structure, if you find them, if they pay Wardec Immunity Fee same as you would pay to wardec them, unless you try to suicide gank the structures.
Right, but again, if I’m the bigger group, that fee represents a smaller percentage of my available money supply. In other words, per person, they’re paying more than I am.
The operative qualifier there was ‘per person’. Let’s look at the numbers you’ve been tossing about: 200 v 10, 50 million.
The 200-man corp paying 50 million is effectively 250k from the pocket of each pilot.
The 10-man corp paying 50 million is effectively 5 million from the pocket of each pilot.
The corp with 1/20th of the pilot count is, per person, paying 20 times the amount that the larger group is paying per person.
To expand on this thought: This means that just by existing as a wardec corporation, I’m in a position to, effectively, hurt their bottom line. I am the embodiment of ‘nice corp you’ve got here, it’d be a shame if anything were to happen to it’ with which CONCORD would be extorting money from them.
The game needs more ISK sinks. Those sinks need to come at the expense of the richest players, not the ones just scraping by in HS.
You just said that Social Corporations and Wardec Immunity are separate, then used the flat 50 million fee from the latter to compare against the former?
The premise of a Social Corporations is that it should have the same negatives as a NPC corporation in terms of income taxation. Your above example is exactly why the tax needs to be a % so that the Social Corporation doesn’t result in the removal of an ISK Sink.
Again you’re being deliberately ignorant or trolling, because % based tax already exists as.a mechanic in NPC corporations, while the concord war declaration/counter-declaration mechanic you describe does not.
Its not supposed to be fair, its parity with what happens as a member of a NPC corporation. If you want % taxation to apply to things other than bounties or mission running, that’s a whole other discussion.
Yes, I did. I ignored it because it is irrelevant. The fact that the current mechanics are inequitable doesn’t have any impact on whether or not the mechanics you suggest are or aren’t inequitable.
They would be relevant if I were claiming that your suggestions were, for example, worse than the current arrangement, but I haven’t claimed that, have I?
So: Rather than set up a straw man to argue against a claim I haven’t made, kindly address the one I have.
/facepalm…
Which means it would be introducing a NEW mechanic, which you falsely claimed it wouldnt.
/facepalm x2
First you say not supposed to be fair, then you say should have parity, which is fairness. by definition.
The Social Corp idea pays 11% of its income in tax, for wardec immunity, and screws Mission Runner Social Corps vs Mining Social Corps, and removes structure option and all other corp functions separate from an NPC Corp.
The Wardec Immunity Fee idea involves the same cost, as it would to wardec them, for immunity, and does not restrict the Player Corp in any way (except not being able to wardec during immunity).
This has been explained to you many times now.
To sum up:
Social Corp idea means you get an NPC Corp with your own name and logo. Thats it.
Wardec Immunity Fee idea means you can still operate completely as a Player Corp, as long as you pay a weekly fee equal to the cost to wardec you, except you cant wardec anyone else while under immunity.
A new 10 member Player Corporation won’t be able to pay a group to defend their citadel against PIRAT, that’s the point.
Your proposed scenario is all wrong.
The 10 member Player Corporation should stay a Social Corporation and wait for someone with more than 10 members like PanFam to figure out if they plonk citadels around the systems they will have a very visible ( as it will be one of few citadels ) recruiting tool and means of generating passive income offering public office space knowing PIRAT won’t want to fight them.
Now you’re making assumptions on value again. A refining platform on a moon that has a 90% yield of veldspar won’t have the same strategic value as a one that yields arkanor or bistot. A fortizar in a backwater won’t have the same worth as one with a market module in perimeter.
I’m merely suggesting and pointing out that the existing structures, of all kinds, that a Player Corp has can be included into the weekly Wardec Immunity Fee cost, or Wardec cost, however CCP deems fit.