Only requires one interface and one mechanic.
“Buy Wardec Immunity? Yes/No”.
You arent making sense, again.
You say new mechanics and interfaces are bad.
How then would Social Corps be implemented, without new mechanics and interface?
/facepalm x4…
If its fair that it costs 50mil to wardec a Player Corp, its fair to pay 50mil to not be wardecced.
Social Corp mechanic would take more work, and achieves nothing except a Player owned NPC Corp with a name and logo. Thats it.
Wardec Immunity Fee idea means Player Corps can continue doing what they want, as long as they pay the same isk to CONCORD for wardec immunity as it would cost someone else to wardec them. Its fair and square, and lets them continue ingame as a Player Corp.
As I explained above, it really makes no difference, or harm to the game, how many structures there are in HS.
It does the opposite. They are good for the game in HS.
- New players want their own space home. This is QOL, fulfilling and retains them.
- The competition of Citadel markets creates more economic opportunity.
- Whether there are 1, 10, 100 or 1000 Citadels in an HS system does not mean you own the system. You cant own it. Its HS.
- Every HS system has a NPC station anyways, even if you are locked out of all Citadels there.
- Structures are stationary. They compete with other structures via offered rates, services offered, buy/sell orders and allowed access.