An HS small or solo group of players that just wants to PvE in HS without wardecs, has no need of yellow/red safety, and would only be harmed by venturing outside of HS (where the wardec immunity is moot)
If they want that, they can join NPC or (form) Player Corp.
Social Corps are not intended for Suicide Gankers, or LS/NS/WH.
I think I’d be ok with some moratorium on Wardecs. Give me a chance to breath, if that’s not my thing, or I’m not able to compete. I agree with the more PvP oriented posters that EVE should never have a “safe” switch. But perhaps it needs a “gimme a medpac” switch.
Just what plans do you think we have? There is literally no benefit to a social corp that an NPC corp doesn’t give, except the social aspect, and you know what? We don’t need the HS corp for that, we have Mumble already.
I am asking you what benefit you think being in an undec’able highsec corp that can’t anchor structures (beyond the MTU stuff, even you agreed with ‘no citadels/refineries’ etc) would give to us that an NPC corp does not. And what plans you think we have.
Or is this just some massive ‘NULLSEC ALWAYS HAS PLANS!!!’ conspiracy in your head?
Because, as I’ve said a dozen times already, I think it will hurt retention, I think placing restrictions that don’t need to be there is a bad way to do things in general, and I basically just think that limitation is STUPIDER THAN THE PET ROCK. You remember those, right? You remember how dumb those were?
You don’t need it. It is adding complexity. Added complexity is bad unless it is absolutely necessary. Added complexity means more places for things to go wrong. If something is necessary, it is necessary, If it isn’t, get rid of it[1].
So, since I’ve answered what has to be the most ridiculous question in a thread full of them, I ask you again:
Just what plans do you think we have?
Seriously. If something isn’t needed, it shouldn’t be there. This whole ‘lets add this even if it isn’t needed’ nonsense is what gave us the Monitor, arguably the stupidest and most useless ship in the game, no matter how many PanFam and Dead Coalition FCs love losing them.
The purpose of Social Corp is to retain HS small group/solo players so they can PvE in HS without wardec, to stop them logging off when wardecced and not returning.
The restrictions I posted need to be there to prevent abuse of this new Social Corp mechanic by those it is not intended for.
PS: Have you decided yet if in your proposal its like a NPC Corp, or like a Player Corp?
You keep avoiding this and refusing to define it specifically.
And I think it can be achieved without locking them into a cage in HS that will hurt retention, all on its own.
The abuses you’ve indicated can already be done in an NPC corp. What advantage does the social corp provide that they don’t already have? Again: Just what plans do you think we have?