An HS small or solo group of players that just wants to PvE in HS without wardecs, has no need of yellow/red safety, and would only be harmed by venturing outside of HS (where the wardec immunity is moot)
If they want that, they can join NPC or (form) Player Corp.
Social Corps are not intended for Suicide Gankers, or LS/NS/WH.
I think Iād be ok with some moratorium on Wardecs. Give me a chance to breath, if thatās not my thing, or Iām not able to compete. I agree with the more PvP oriented posters that EVE should never have a āsafeā switch. But perhaps it needs a āgimme a medpacā switch.
Just what plans do you think we have? There is literally no benefit to a social corp that an NPC corp doesnāt give, except the social aspect, and you know what? We donāt need the HS corp for that, we have Mumble already.
I am asking you what benefit you think being in an undecāable highsec corp that canāt anchor structures (beyond the MTU stuff, even you agreed with āno citadels/refineriesā etc) would give to us that an NPC corp does not. And what plans you think we have.
Or is this just some massive āNULLSEC ALWAYS HAS PLANS!!!ā conspiracy in your head?
Because, as Iāve said a dozen times already, I think it will hurt retention, I think placing restrictions that donāt need to be there is a bad way to do things in general, and I basically just think that limitation is STUPIDER THAN THE PET ROCK. You remember those, right? You remember how dumb those were?
You donāt need it. It is adding complexity. Added complexity is bad unless it is absolutely necessary. Added complexity means more places for things to go wrong. If something is necessary, it is necessary, If it isnāt, get rid of it[1].
So, since Iāve answered what has to be the most ridiculous question in a thread full of them, I ask you again:
Just what plans do you think we have?
Seriously. If something isnāt needed, it shouldnāt be there. This whole ālets add this even if it isnāt neededā nonsense is what gave us the Monitor, arguably the stupidest and most useless ship in the game, no matter how many PanFam and Dead Coalition FCs love losing them.
The purpose of Social Corp is to retain HS small group/solo players so they can PvE in HS without wardec, to stop them logging off when wardecced and not returning.
The restrictions I posted need to be there to prevent abuse of this new Social Corp mechanic by those it is not intended for.
PS: Have you decided yet if in your proposal its like a NPC Corp, or like a Player Corp?
You keep avoiding this and refusing to define it specifically.
And I think it can be achieved without locking them into a cage in HS that will hurt retention, all on its own.
The abuses youāve indicated can already be done in an NPC corp. What advantage does the social corp provide that they donāt already have? Again: Just what plans do you think we have?