Edit : nvm my brain is skipping words when reading. Ill step outside for abit
What if the wardeccers have great standing with the Empire?
Wars need a revamp yes, but there is no point nerfing wars even further. They are already inaccessible to non-specialist groups and too expensive/risky for normal groups to usually use. More nerfs will just mean more consolidation and lopsided fights. The focus should be on making the war mechanic more used by giving corps reasons to fight, but keeping people who donât want, or canât fight out of them in the first place.
A social corp ticks these boxes just fine. There is no need to reinvent the wheel here.
Iâm not twisting my own words. Itâs not a question of âsavingâ yourself from getting your maurader ganked, itâs the idea that the people who are gonna quit the game over that⌠you canât do anything about that. Theyâve been around a while, they know ganks happen⌠at that point, the decision to quit is one you canât prevent. Those peopleâthe people who will never develop a tolerance for PvPâtheyâre not the issue. Theyâre a lost cause.
- solo PvP fit with AC and unbreakable shield tank
- solo PvP fit with web
- solo PvP fit against ECM drones
- solo PvP fit with double / tripple neuts
- PvE versions with HAMs
I heavily make use of the fact, that you can switch rigs without losing them. The fitting variants were created while I was hunting Abyss runners, to always have the right hard counter in cargo before engaging. I used to drop the cloak and sub onsite with the depot to get a beefier version.
Iâm in agreement here, WoW just introduced their new optional pvp mechanic where you get bonuses for enabling it. A similar mechanic can be introduced to Eve Online where you can setup a social corp with limits. (Such as no structures, npc tax amounts, no wars, limited members maybe?) And if you wish to expand further you would have to enable war decs.
The biggest issue I see with this is what Jin said, you donât want to have a corporation with 100 hulks immune to war decs.
Unbalanced? You are talking about unbalanced? That is such a joke! The way things are now is unbalanced.
If Guatemala declares war on the Unites States they canât complain about it being âunbalancedâ when the US Marines turn up!!
If you canât defend a structure against them were they to form up then you shouldnât war dec them⌠surely?
but itâs not the same. War declaration system vs unpredictable ganks. People leaving because they rage quit after losing marauder have no place here, people leaving because blanket wardecc system are not supposed to be expendables. They made an effort to create a corp and probably some effort to manage it. They may have been addition to the game and community.
And what you donât get is that a fair chunk of the people whoâll dock up and log off in the first month or two, and never look back⌠give them eight months, a year, and they wonât do that. A lot of folks just need a certain amount of time to get used to things before they start taking more risks, especially if they donât have more experienced players to give them support and guidance.
Small corp, loses a lot of POCOs, hasnât had a combat kill/loss in the last month.
Interesting, thanks. How do you define an âunbreakable shield tankâ, though? Again, just curious, as my experience tends more toward the âoh, look, that carrier just evaporated in under 30 seconds from Ishtarsâ.
Why? Theyâre not immune to ganks.
Do realise he was taking the mick right? Chill.
Ganking has costs. Unlike war decs.
And this is why, if it was up to me there would be no reinforcement for war structures so they die the same day they are attacked if they are not defended. At the very least they should be as easy/quick to kill as low power structures in J-Space
Sure, but for all that, if itâs someone who will never develop a tolerance for PvP, nothing anyone else can do will change that. Excluding them from the wardec mechanics wonât change that. Theyâll still get ganked, at some point. And if theyâre the sort of person whoâs going to quit over âI didnât consent to PvPâ, well⌠you canât stop it.
But thereâs a difference between that person, and the person whoâs just not comfortable enough with EVE yet to feel like theyâre ready to fight other people, and gets disheartened and gives up because theyâve been under a wardec for a month and havenât been able to play. And a month is⌠nothing. I used an alt to hire VMG to wardec some people for a friend of mine last year* forâŚmost of last year. Because my friend was pissed off, but broke.
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- or maybe the year before. Iâm old, timeâs fuzzy.
My intention wasnât to nerf wars, but rather reposition where they occur in space. Leave war targets as targets, but still allow some leeway for movement/trade for the defenders. I was more thinking along the lines that a non-social corp requires a citadel in space, this is still a viable target fror the attackers, as is hunting mission runners/miners/explorers in open space. Empires however would take a dim view on you shooting each other where they are supposed to uphold the law no matter how good your standings with them.
Iâm just proposing ideas though since itâs been acknowledged that wardecs need a change. I donât engage in wars since Iâm in wormholes, but something around the above may make willling corps a good base to learn citadel defence/combat, using d-scan etc to keep yourself safe in mission sites etc. This would at least prepare newer players for lower security space, whilst leaving some option available even if under wardec.
All this focus around war mechanics and barely a mention of the guys who blow up anything and everything moving. Including every new player that goes to a belt mining.
What!?!? Itâs cheaper to gank then war dec
And this is why people like you donât decide to make ridiculous and stupid, abuseable changes because you donât think about all the other mechanics it effects.
Wars are generally very expensive, historically speaking, so why not increase their cost to prohibit continually waging wars (which is unrealistic). Exponentially adding to the amount to wage war after each successive declaration would help.
Resetting back to a base rate each year as to not make the cost ridiculously expensive could help level out things again.
Because weâre not really talking about âwarsâ, weâre talking about âbribing CONCORD to let you commit assault, piracy, and murder on a select groupâ.
Properly fit carrier would probably do it, but hardly anything smaller (without enough neut power). I wouldnât engage an PvP Armageddon.
I know, however, I was talking about war decs
So am I. If anything, following real precedent, subsequent bribes should be cheaperâthe guy youâre dealing with has already taken the first bribe, you can just go to his bosses if he wonât take the second, or the twelfthâŚ