CCP Larrikin pulls up activity data for players of corporations that have wars declared against them and it shows considerable activity drops in all activities during the war. They also show that the low activity continues after the war ends.
Wars amount to 10% roughly of killmails in high sec for 7 days old characters. This is actually about those who wanted to fight, not those who logged out and stopped playing.
There are bigger numbers for older characters, I think older characters know how to defend themselves and have more ability to fight so are more willing. Or maybe just lose less ships to NPCs and other causes.
I wonder what percent of those corporations had structures they were willing to defend, and what percentage had only bunch of characters doing things together.
What I meant with “losses” is ISK lost. This can’t be an counter argument to people are leaving because of wardec, because they are and ISKs losses won’t show it since they don’t undock. Most wardec losses are people caught at hubs or highways routes I presume, not the ones who fight back.
There are also easy ways to avoid War Decs, you’ve been in an NPC corp for 5 years, is it that bad?
Actually, could you list the things a new player can’t do in the game being in an NPC corp. All I’m reading is their inability to play the game in an NPC corp, other than give taxes to the CEO of the player corp of course.
No, the Wardec did not kill the game for them, the people giving them advice killed it.
That’s basically what happened to high-sec mining group I was in once. We were growing pretty steadily, bringing in mostly new players, showing them the ropes. Then we got wardecced by some griefers demanding ransom. Rather than fight – AKA feed – my CEO ordered everyone to just sit in station. For like a month. In the middle of summer. Because we sure as hell weren’t going to pay either.
Easily avoided by dropping to an NPC corp for a week, still being able to fully play the game, keeping in contact with players, doing the same activities together and group back up after the war is over. Not hard is it?
Probably the worst thing he could do to retain players from CCP point of view, but what he thought may be that these players will not come back to this corp anyway, finding luck somewhere else, so he though “well at least maybe few will stay after that mess will be over”
What utter rubbish. The NPC corps are some of the most active, lively chats in the game, it is the perfect environment for a new player looking to stay in the game.
Hows is your 1 man corp doing you are in? Must be fun!
I think it do. They are the most vulnerable kind because they dont know much. Depend on what is told to them. If game would suggest them options in text and tell that wardec avoiding wisdom, maybe it could work a little better, but still wars would be the most disrupting thing for new player in high sec.
Exactly the reason the shouldn’t be hopping into corps where CEO’s tell them not to play the game. Exactly the reason why they should be in active NPC corps to get good advice from other players wanting to help them.
What outrage? CCP has mechanics that is leaking players, no matter new or experienced. It’s been reported for years. If I were in charge at CCP it would day and night thinking how to solve it.
Even if it doesn’t directly affect the new player, if its affecting the experienced players who are in much better positions to mentor and organise new players in the nuances of eve.
Wasn’t one of the tasks in the new player experience to ‘Join a Corporation’? How are new people really in a position to know what the ramifications are of just ‘doing what the tutorial asked’ ?
If Wardecs are facilitated by a single structure located in HS, and all associated wardecs are ended by destruction of that structure, defenders to all wardecs issued by the owners of that structure are incentivized to join, mobilize and hire others to destroy it, to end the wars.