These are the people who are in a much better position to mentor people? Go back to an NPC corp and see how helpful it is there, some of the most helpful people in the game, doing it for the right reasons, not for their own gain.
Oh wait, you know this, you have happily lived in an NPC corp for the last 2 and a half years.
Exactly. Even if they stand and fight and win on the battlefield, it doesnât mean the war will stop. If anything it means its a loss, since the defender is now doing what the attacker wanted them to do, i.e., fight a war, as opposed to doing what the defender wanted to be doing i.e., anything elseâŚ
My first character is from 2013. I donât play it anymore because I forgot the e-mail and password, because the corporation I was in was war declared and some douchebag lost an orca, making it permanent. We then got permanent declared and I quit playing.
When I came back, I knew not to make the same mistake of joining a corporation.
NPC Corporation chat is as full of trolls as it is saints. A corporation is more likely to have a vested interest in actually helping you, since the return they get is in both ISK and manpower.
Give them a wardec issuing structure which, as defender, they can destroy with others wardecced by that structure, and they will join together and hire others to engage it, to end the war on part of the defender.
If the wardeccer wants to defend that structure or not, is up to them.
If the war declaration mechanic is to see change soon, the solution needs to require as little dev time as possible. Structure based mechanics will take awhile to implement and no doubt the structure team is already busy with the navigation structures that are due out.
Structure based mechanics might be the way to go long term, but short term they will likely be gamed with time zone tanking, neutral logi or placement in high security space islands.
There are still plenty of communication tools in game to be part of a player corp, helping out, even though you hop out of that corp for a period of time.
Stop with this fallacy that you canât play the game unless you are in the same corp as them.
But again, you are the perfect example of giving new players bad advice.
What matters, is it gets fixed, ASAP, in a sustainable way.
Attach wardecs by Corps/Alliances to a destructible structure (can use the same graphic as an existing structure as holding graphic), so that defenders can join together, or hire others, to wreck it and thus end all of that Corp/Alliances wardecs towards everyone.
Oh, please. Decrying the concerns about retention as âthink of the childrenâ nonsense isnât trying to make out like itâs not about the loss of players?
This is unlikely to work. Most groups donât want to engage at all so this wonât help them in the slightest. The activity numbers will still be atrocious as they will still opt to log off for a week.
Second, giving players the ability to turn off the war for everyone else is a massive buff to the top dog. Sure, this would allow nullsec groups and the big mercenary groups the ability to end a war, but those arenât the groups that need any help or are logging off for a week. Plus, I donât think giving the apex highsec groups even more control over who can participate wars is one that is going to help increase use of the mechanic.
Whatever fix is needed has to primarily focus on the groups that arenât responding to wars, not leave them in the same status quo of just not playing for 7 days.
About eve players. CCP would like to have them playing the game, but player actions dont look like players are in agreement with this.
It is CCP role to deliver system where players agree to PvP and see it as fun, to prepare them, educate everyone. To leave it to players to choose their way around the game.