What do you have against implementing a single wardec structure, the destruction of which ends all wardecs issued through it?
What are you so afraid of about it?
As to Marmite and PIRAT, they can go wreck the other’s wardec structures too, thus ending their active wars.
Didnt think about that, did you.
The exact details of the wardec structure, and wardec costs/numbers provided by it and upgrades can be ironed out, but the concept itself is on sound ground.
The compression of the ore is not free (requiring a citadel), nor is shipping it to Jita (either as contract or opportunity cost). Nor is the acquisition of that ore free in the first place.
That’s because everyone else just docks up and quits…
The site you have linked is not relevant to this discussion, it is at best a diversion. The problem is not ships dying it is ships rusting in their docks.
All you are suggesting is protecting large Corps and Alliances, it does not help smaller, new corps, the target audience in this retention issue.
So, Wardeccers stop deccing large entities, smaller entities don’t have the Isk or the connections to pay others to blow up a structure. Were are we at? Square one again?
Again, if Wardeccers do not Wardec any entities that have the resources to do this destruction of a structure, why would they waste their time getting involved.
Remember, this is new players who cannot pay Mercs, who cannot form a force, people who just log off at the sight of a Wardec.
Are you going to spend all of your gametime destroying these things for free to help out new players?
Once again: Welcome to how war in EVE actually works. TZ tanking to prevent the other guy from being able to effectively form? Yeah, we’ve been complaining about it since Upwell structures went in. It’s not changing any time soon.
Also not gonna happen. The initial attack can be done at any time, but CCP’s made it clear structures will have timers, and those timers will be at the owner’s discretion so the structure can be defended.
The defender in a war is not the same as the defender in a battle. The targets of the wardec would be the aggressors in a counter-attack.
Goin’ old school. Nice.
Have you been paying attention to the fact that CCP keeps saying they can’t take the time to do things right, they just want to ‘twist some knobs’ here and there? Believe me, I’d love it if they listened, but I suspect we’re gonna get more knob-twisting.
Really, you’ve got the imagery thing going today, don’t you?
It was. But FozzieSov != Structure Bashing. You need massed force to kill a keepstar, and when the other side can just undock titans from it… well, your massed force needs to be able to eat doomsdays.
Also, have you paid attention to just how much everyone loves Aegis Sov? We just can’t get enough of that entosis mechanic! (please, kill me now if I ever have to fit up another entosis rapier.)
I like how you made that into it’s own little conversation. That was smooth.
This is an incredibly optimistic viewpoint, but first they’d have to not be the people who dock up to avoid PvP in the first place. Which they are.
How many ‘small-scale wardeccers’ do you think are out there? People want a war declared, they hire Marmite or PIRAT. Name recognition matters.
That… is making quite the assumption about just how much time and effort people are putting into mining and industry. The industrialists who get rich aren’t usually the ones who stayed in highsec, with its low-end ores, crappy moongoo, station fees and taxes, and, you know, the utter lack of any real security or protection.
And whatever forces the wardeccers use to defend it.
You keep responding to the idea that the PvErs have to beat the PvPers with ‘they just have to beat the structure’ and then ignoring the fact that beating the structure will include beating the PvPers who own it.
They’ll lose. When they lose, they’ll get even more demoralized than they were about the wardec itself, because instead of thinking they’re helpless against the bullies, they’ll have gone ahead and proven it. Congratulations.
The problem is that wardecs have the effect of forcing a certain segment of the population to dock up for a week. Once they do that, they find something else to do. The gameplay they are being denied is not gameplay that is compelling enough for them to come back to it after their habits have changed. Adding more gameplay they don’t want isn’t going to make them decide ‘yeah, now I really miss sitting in an ice belt for 8h in my mackinaw’.
Hey, Tora? If I send someone from INN to discuss this part of the minutes with you, get your thoughts on wardecs and how CCP might be able to address the issue of people just not coming back after, would they be able to get a decent interview, or you gonna smug it up over this thread? (I was just gonna ask for your suggestion, but then thought ‘hey, I can pay some writer to do that…’)
Not many. In fact that was my point - structure would work with small wardeccer, not with any of big ones. In fact you don;t even need structures to deal with small wardeccers - a couple cruiser/bc may be enough to deal with them.
SO we are all still talking like some magical structure is going to make hisec want to undock and play. We still have people who like to kick over sandcastles trying to figure out why others like to build them? This structure will not do anything to solve the real issue of player retention for the people under unwanted wardec’s.
Well… I miss mining in a Mackinaw. Just not enough to re-subscribe 3 accounts. And I sometimes miss running L4, just not enough to do the same ones over again for the 100th time .
But on the wardec proposal… why should a new player want to fight a war, even by doing what he already does? Why should he be forced to do something based on some asshat picking him out of a crowd of new players? Playing EVE is a passtime, not a privilege. You pay for ti and that’ ti, if anything or anybody stand in yoru way of doing what you effin pelase with your effin moeny and time, you just drop it. Specially, you’re right, if what you do is highsec, which is an acquired taste with a pinch of masochism (or denial). And something you do alone, you don’t owe anything to anyone if you just decide to stop palying because of a wardec.
See, my first wardec came with the instructions of what do: I was wardecced at EVE-U, and we dropped corp. In any other case, I probably would had stopped playing for a week. At that point, I probably was hooked enough to come back, but, if it had happened in my second or third month… well… that would have been the end.
I think the entire system should be ripped out. Replaced with 3 tiered corps.
Hisec:
Can’t be shot in Hisec legally.
High Npc tax rate.
Can’t place structures.
Must have high security status >=0 to remain in Corp.
Mutually agreed wars allowed.
Eg. Npc corps, social corps.
Losec:
Can be shot in Hisec by low and high corps.
Med Npc tax rate.
Can place structures.
Special cases for Fw corps.
Nullsec:
Can be shot by anyone in Hisec.
No Npc tax.
Shooting Losec Corp structures causes suspect flag.
td,lr: hisec becomes safer for Npc corps and mission running corps. Null sec players can be shot anywhere. Hisec pvpers would need to join a lowsec Corp as they would loose sec status and would then be shootable.
Why? According to the Empires, we’re law-abiding individuals. When we go out into nullsec to shoot one another, we’re doing what CONCORD expressly allows. So why should people who are obeying the law be punished by it?
And really, here’s the response you’ll get, if that happens: “Well, if you want us to not be law-abiding individuals, ok. I’m sure we’ll be able to find a few thousand folks among all of nullsec who wouldn’t mind using week old alpha clones in NPC corps to go do random suicide ganking in groups of 30-50 all over highsec for a week or ten in protest. Might make for an interesting variation on the annual Burn Jita event. ‘Burn Highsec’.”
Right now, we ignore highsec to make war on one another. Make highsec pilots who don’t like to fight into our enemies… and PIRAT and Marmite will be the least of your worries. And that’s not really a threat, it’s a prediction. I don’t want to see that happen. I don’t think you want to see that happen. But if you get CCP to, in effect, have highsec capsuleers (not CONCORD, not the Empires themselves) exist in a state of war against nullsec capsuleers… nullsec capsuleers will fight back. We’re the idiots who weaponize our own masochism and boredom, remember. Give us an environment where the targets can’t see us coming because they don’t know how to use standings, and the threat is coming from inside the NPC corps… it’s just asking for a bloodbath.
And yeah, it’s likely a bloodbath that’d hurt retention numbers. Human beings are spiteful, short-sighted things. We do things against our best long-term interests, especially when we get mad or feel picked on. Doesn’t make it right, but it does mean you have to take that kind of reaction into account.
I think this is a huge line of crap. So tell me exactly what makes them dock up, stay logged off, and never return to the game. Is it the magical ominipresent nature of these boogeymen? The rhetoric before this data was that war dec groups were mostly never seen outside of trade hubs. So why are new players logging off and docking up if they are mostly not getting killed in some inproportionate way?
Is there something oppressive about being in a war dec that is so scary that it literally kills the way you play the game? The fact is that by now with how the war dec meta has changed, new players don’t see and haven’t seen a meta where the aggressors are hunting them. If new players are loggin off and docking up then it’s their leaderships fault for pointing them in that direction when instead they can likely mine and mission in peace since they will need see a war target unless they go to a hub.