Of course, yet not everywhere the industrialists want to be is a place where one already exists.
EVE/CCP has always done its own thing.
We all agree, there is no other game on the market like EVE.
Nobody will agree to a place in EVE you cant be attacked at all.
Caveat: Abyss is. But lets not take that as a precedent to be continued,âŚ
Not entirely sure, from what I understand is once your in a guild this means you are ready to consent to open world pvp. Much like leaving NPC to start a corporation.
Ainât being funny but we have different opinions on the issue for last 400-500 posts. What Iâm doing is looking for alternative to the consistent boring back and fourth structure talks.
Theyâre about to do co-op Abyssal Deadspace. (Frigates) That means the potential for awoxing.
You suddenly went off on a BDO and PA tangent.
EVE is not BDO, and you havent suggested any alternative yet based on BDO.
Why did you go on a BDO tangent, when you dont know its mechanics?
Arrendis first asked you about what was discussed above, you suddenly went BDO.
Well, Iâve fired off a synopsis of the âgoals + payoff, maybe structureâ idea to Brisc. Itâs almost 6:30 in the morning here and I ainât slept since⌠Wednesday? (Chronic insomnia. This is normal) So Iâm gonna sleep.
I was half way through writing a post when Arrendis asked me, to which I replied on the same post.
Different games does not mean similar features cannot be looked at and discussed. This is a discussion after all.
He asked you:
Then your whole post was about BDO, not about âall thisâ as discussed above as, as solutions and a plan, relevant to EVE and its loss of players to wardecs dueing and after.
Then you said you dont know BDO mechanics.
Then you said you dont want to discuss a wardec structure.
So, what do you have?
Sorry, I tend to skip over your posts as youâve repeated the same thing every post.
Looked back, stage one ISK incentive, kinda did reply to this when talking about BDO saying they have a similar system. You get paid for participation, maybe something that could be implemented in Eve.
Not sure how this would work, wars in Eve usually have different goals. Some trade hub denial, structures, kills, kill certain players etcâŚ
Structures MAY work aslong as they are backed up by other changes, Iâve said this from the start that structures alone will not solve the problem.
Bugger all because everytime we try discussing anything else you jump straight on the structure talk again.
How is it my fault you have bugger all?
Apology accepted, but I refute the latter.
In Arrendis idea, that would increase the defenders payout, once they are implemented in Stage 2 of my roadmap.
Arrendis detailed some of these:
Did you not read his posts either?
The declarer would set their victory conditions, and he intimated at the defender also being able to set some of their own. These would be addressed in Stage 2 of the roadmap.
And as I said all along, they structure does not have to be implemented in isolation with no other related changes.
In my roadmap, they would be implemented last after a sequence of changes, thus being âbacked upâ by them, as you put it.
The point is to stick a finger into the hole in the dam, first, ASAP with something simple, then continue reinforcing it through subsequent improvements so it leaks as little as possible.
The more I think of Arrendisâ idea, the more I like it.
It came as a shock to me at first.
Iâm an avid EUIV/CKII/HoI4/Stellaris player, and familiar with declared victory conditions vs payoff systems in them.
The game formats as RTS are different (though EVE is RTS in meta) but they also revolve around wars, alliances, enlightened self-interest and conditions of victory.
Implementation of a wardec structure, and how exactly that will work specifically, can happen later, once Stage 1 and Stage 2 have been implemented, observed and feedback gotten on them. Stage 3 , as the wardec structure, will also be the most effort intensive but puts the cherry on the wardec situation.
Note: Wardec costs and quantity will need to be addressed alongside.
Preferably so its cheaper for small corps to aggress larger ones, and quantity of wardecs being tied to how many Omega members you have.
Remember we also have system sec status we can use, so perhaps no war in 1.0, 0.9 and 0.8, but only level III mission agents there at most. If you want lvl IVâs you move down a bit and accept war risks. That way new players can still do something if they want to just wait it out.
Jita system is 0.9.
All adjoining systems are 0.8+, except one as 0.7.
Theyâll never remove wardecs, but if they do, Iâll probably war dec everyone in eve for a week for fun.
I certainly hope you are right that they will never remove war decs. I seem to remember you war decking everything you saw a while back. Made me chuckle.
You cant wardec NPC corps. Carebears will carebear, miners will mine.
You could try that actually, after every wardec will go active, people will drop corp and all ISK paid for wardec will be gone. Nice ISK sink actually.
I think you underestimate the goons. They will be there until the skies are blue and blue only. Everyone else will stay docked.
Hilmar did not want that bonus from PA anyway.
You want players to make a habit of logging in to the game and doing things. If they get war decced, many get scared and dock up. Instead of just ship spinning, they just log out and play something else. Once youâve done that, especially if you are an alpha account with a 24 hour skill queue and no skin in the game, you can easily get distracted by another game and just never bother logging in again.
The last thing you remember was the war dec and then youâre gone and youâre off playing Fortnite or Madden and you donât bother with EVE again.