You have wrong person in mind and have me confused with someone or you mistook something and are interpreting out of context. It is also possible I did not word myself correctly, I am afterall human and text conversations do not convey context in same manner as real conversations do.
However with all that said, I do not recall myself having and opinion or any âflipping outâ or anything over any cans. So Iâm pretty sure you are thinking of someone else here.
Also, you seem to have sort sort of a personal vendetta against me though multiple threads now ? What happened ? Did some other Moe touch you somewhere sensitive in ways that are now ingrained into you ? Do you have some sort of a personal âanti-moeâ fetish ? What are you butthurt over ?
I learned about the watch list in my first player run corp, as the CEO and senior members used it extensively to monitor the movements of our war deccers (and so avoid them).
Removal of the watch list impacted non-war deccing corporations significantly, as it was one extremely useful and practical way of determining where to move operations, so players could continue to play EVE.
After itâs removal there was no convenient way to track your agressors in a war.
Please understand that the loss (as in, he stopped playing) of Mobadder Thworst hit a lot of people deep into the feels. You can read up on him here: Note from retired criminal
When I joined my first player run corporation as a newbie, the corporation was consecutively hit with 9 war decs, including one from Marmite (who to give them their due were at that time willing to roam low and null in search of war targets, at least occasionally. I know, I ran into what seemed like a wall of Marmites in VV-VCR, during our war with them.)
The sense of danger created such excitement, I looked forward to logging in each night. I wanted to know what had happened to my corpies, when I wasnât there.
And you cannot imagine the sense of comradery I felt, when corp chat fell silent, after I announced Iâd encountered the enemy (Marmites).
As I ran (from the Marmites, through Syndicate) 30 some odd people fell silent, in corp chat, pulling for me to survive, waiting silently to see if I would.
I did. We celebrated.
And Iâm still playing EVE today.
Thatâs one reason why war decs can be a good thing.
And itâs my reasonâŚno second hand, a friend of my friend story.
I was there.
So, Iâll link this, as a reminder, of what EVE can be:
High sec war decs would be fine, if you actually had to fight over something and had an end goal. Not just for the person getting war decced but the people doing the war dec. There is no way to claim a Victory in as war dec. If you war dec a corp and have absolutely no way of realistically prosecuting it right now there is no way for the defender to shut it down either. We need real objectives in war and we also need to be able to limit the scope of a war not just a blanket everywhere or no where.
Operative term is âcanâ but do not due to current mechanics and the retarded rate of abuse of those mechanics. Also, more players, especially new and far more active vs. inactive (docked up, market only alts, various AFKers, etc. etc.) is what makes the game feel alive, or at bare minimum far more then wardecs do. The main problem for us older players is exactly and precisely the fact that wardecs, by their current nature, greatly contribute to the game feeling less alive.
I have no opinion on entirely turning them off, longterm. I have an opinion for short term, and that is if it is as bad as CCP provided data indicates, then do it. It is one of the few times I actually seem eye to eye with the CSM. Take the giant leap and figure out a fix later, but do figure it out, do not let it stagnate for too long.
Start setting yourself objectives. You cannot be a winner when you need someone to tell you when youâve won.
If this is too difficult for you then join faction warfare. There you have goals, objectives and rewards, all nicely predefined so you can feel like a winner. But corporate warfare is free from all predefined nonsense, which only limits the imagination and oneâs lack of imagination is not grounds for game changes.
When you then start a war with another corporation, but donât know why you do it, then itâs no surprise that you donât feel like winning. To start a war for the wrong reasons has got as much consequence as starting a war for good reasons. War isnât about starting, itâs about knowing why you take the risk of going into war in the first place.
From reading all that stuff I do have some similarities and some differences. My experiences and opinions are my own, however even a mistaken identity, which may happen, is not a valid reason for a personal vandetta of sorts. Even if I were that guy, which I am not, if its that personal then the people involved should take it o PMs or even settle things ingame or VOIP or something.
If you are referring to me again and do not comprehend the fact you got the wrong person, then at this point I am seriously beginning to think youâre just flat out retarded.
Wardecs appear to be very divisive. I see some good arguments from both sides but the worst arguments tend to be from the people that donât see the other side.
I donât care either way but I think that wardecs can be a good thing since eve is a pvp game. But on the other hand a guy that creates a corp so he can launch a high sec structure to call home then sees his badger get blown up by everything as he tries to haul fuel to his new house may not think its as good. And the people that killed the badger werenât looking for a fight they were looking for a killmark, which is also fine.
I also keep reading about how there are abandoned structures all over high sec and they are right. Maybe they should make it to where anyone can attack a citadel that has been in low power for more than 24 hours.
I do feel there should be some type of wardec mechanic for high sec but it doesnât sound as if this on is very good.
If i join WoW but quit because it lacks sandbox pvp does that mean WoW has retention problems and should change?
If that means Iâm not a âproper wow playerâ then so be it. But the truth is itâs a meaningless label. What matters is player retention and the cost of getting it. And yes it is important whether these players will stick around when faced with NORMAL eve gameplay.
We shouldnât sink a ton of dev time into holding onto players quitting for reason A) when they will quit for reason B) a week after âfixingâ reason A).
And this goes double when other long term players engage in game play A) and could be lost when we âfixâ it. Which is exactly what happened after 2012âŚ
One in the hand is worth two in the bush.
This is what is known as: talkin out your arse.
We donât know anything about the data. Not how it was gathered, nor what it actually was. When they looked at the data after the wardec was over donât you think they picked an arbitrary time period? Are you that stupid?
All we know is the data surprised some null boys. But as i keep saying, it has zero base line. It doesnât look at how many players quit without even being decced.
Is your interpretation of the data, which you have not seen nor understood how it was gathered.
At best you can say the current iteration of wardecs may be causing retention issues. We donât know that the reason people stop playing is that there is no way to take the fight to aggressors, or there is no victory conditions, or that wardecs arenât restricted by location. Or even if itâs because we call them wardecs. Retention might be higher if we called them âsuper happy fun-timesâ instead.
The data tells us that the current situation looks bad for retention. But the current situation has MANY variables. Even the obvious and simplest ones are far more than âoh this must mean all hi-sec pvp is badâ. Especially when itâs been previously shown not to be.
Then why cite your own BI experience? I have no reason to believe that you are any different and that your methods are right and that you provide correct results.
I just needed to look at other peoples responses to why you are wrong. I donât need to comment when others have more adequately explained it. But then again debating with people like you is generally a pointless exercise because you never want to be wrong, only right and anyone who can only ever be right can only ever be wrong.
Removing wardecs from Highsec is the worst thing that can be done.
I am an industrialist, a manufacturer, and under wardecâŚ
To those wanting it removedâŚ
Get off your arse, get some friends, grab the batphone, hire mercsâŚetc etc.
But do something instead of whine⌠in RL you wouldnt whine, you would do something, anything if you were under attack.
In EvE its the sameâŚif you arent willing to defend it you dont deserve it.
And if you lose itâŚget off your asss and rebuild it, do something, play the freaking game dont hate on it. Experience in EvE is much more than SP, and you wont get it by avoiding PvP, no matter the flavor it comes in whether thats Market, mining, or firing the DAMMN GUNS.
Now with that said, yes the wardec system does need some tweaks if not some serious revamping