Lemme pose you a question here: Why do you think people want to get elected to the CSM? Why do you think people who’ve been there once ever want to get re-elected? Unlike real politics, there’s no cushy lobbying gigs available after a term or two of networking. There’s no real power in it… so why do they do it?
Sadly, you’re the troll simply by crossing the line of accusing me.
The fact that many players started out as miners doesn’t mean they didn’t know what type of game they wanted to play. It’s rather that those who mine simply understand that before destruction there most come construction, or you just don’t have anything to destroy.
You’re merely stuck on the thought miners wouldn’t be PvPers, but they are.
I wasn’t. I was in the game for 2 years before I wanted to do any PvP at all. Some members of my original corp never PvP’d, even when we were wardec’d. Even when we lived in j-space. They’d chill on comms and mine, and when things went down, they’d hole up and wait for it to be over… then come back when it was.
So there you go. The thing you claim was never in the game? You’re talking to it. And yeah, I learned to enjoy PvP. To absolutely love the rush of a big fight, and to build (OMG MINECRAFT OUTLOOK) organizations that support, enable, and engage in PvP.
What’ve you done in EVE to make your opinion have weight?
I haven’t even decided whether I am going to run for re-election. Next year’s a big year in real life politics around here and I may run for something else.
Every decision and stance I take is based on what I believe is in the best interests of the game. If you are engaging in a mechanic where the best, and only real way to avoid losing is to stop playing the game for weeks at a time, you’re hurting the game and that’s a bad mechanic that needs to be fixed.
That’s what the data shows when it comes to war decs.
It is real enough. They represent thousands of people, like in real life. They get flown to iceland and are getting it paid, just like in real life when politicians get paid (by the people) to move to other countries to have discussions affecting their voters. Thinking that anyone who gets elected into anything does not want that again (unless he’s really not meant for it), is outright silly.
Plus, he specifically is a politician. I don’t know if he’s a career-politician, but I would assume so, which means that interest in having power - in any way or form - is just natural for him. Yes, the CSM have power. Most people have no clue what that even means.
Also worth editting in, is the fact that most people who actually want any form of power should not ever be given any.
The members of the CSM are the ones who get to talk to the devs. They also are the ones who can rally their voters if need arises … and that’s not an unsignificant amount of power. They’re also the ones bullshitting their voters in case it’s useful for them, CCP or both.
Speaking for thousands of people absolutely leaves a mark on someone.
Are you saying you didn’t know it’s a PvP game or are you saying you didn’t want to fight back?
The fact thay you have played for 2 years means that you did take part in PvP. If you wanted it or not, or only thought you didn’t want it, doesn’t matter. Of course, most PvPers don’t want to lose their ship if this is what you’re trying to say. That’s just normal. Only you cannot discount your actions with words. Nobody forced you to play a PvP game, right?
So you think getting flown out onto a barren rock in the North Atlantic to use up 2 weeks’ vacation time, sit in a single conferance room for 8-10h a day with a bunch of annoyed, annoying, pushy jerks (the other CSMs), and pay 3-10x normal for alcohol and any incidental purchases, while you’re not getting paid… that’s the perks?
I’m saying I didn’t want to fight back. And no, I didn’t take part in PvP. I docked up. I waited for wardecs to end, and then went back to what I was doing. And if not for the people I was playing with, I’d have left the game. I did, in fact, 3 times. This isn’t my original character. I was exactly the person you claim doesn’t belong here. Now I’m part of the leadership of the largest alliance in this game, and have been part of the decision-making process for all but one of the largest fights in gaming over the last half-decade.
This is merely an inability, which some have. Maybe we can find a way to help them around it, but there really isn’t anything wrong with the game or people having an inability, or sometimes it’s only a dislike.
Take Wheel of Fortune. It’s a simple game where you need to guess the letters of a word or a sentence. How would you change Wheel of Fortune so that dyslexic people, those who have spelling issues, can also take part in it, but everyone else still finds it challenging enough to also take part in it?
This is basically what you want. You want to take out a core element out of a game, which defines its very nature, just so you can include players who happen to have an inability or dislike towards this element.
How much of a game do you want to destroy just to include those people? I guarantee you that you’ll end up destroying everything, because you will find many dislikes and inabilities in people. Fact is rather that people enjoy games, because they posses abilities to over come problems and it’s what makes it fun for them.
So? That’s just your story. It’s still a story of success and adversity to me, of a person who managed to overcome the challenges provided by a game.
This is however no reason to change the game. It’s a reason to celebrate it. Why you think you must destroy it, who knows? Maybe your just selfish. Maybe you want to have this experience all to yourself and don’t want to share it with others.
You think you’d be the very same person and still be playing EVE today if it didn’t give you all these challenges? I bet you’d gotten bored sooner, maybe even never returned if it wasn’t such a challenge.
This would imply any mechanic that makes a player leave should be removed including and not limited to ganking, wars, scamming, awoxing, spying. My question is, where do we draw the line?
I don’t think this is entirely fair, the general thought is that we war small corporations and sit outside the station forcing them not to play which just isn’t the case.
Honestly I believe the CSM members should shadow a Merc group for a day and realise that some of the stuff they say is not the reality of the situation (this is based off opinions given in the minutes about war deckers).
For example one member believed we targeted new players, CCP then showed data providing this isn’t the case. Another is we only pick easy targets, 95% of our wars are randomly picked and alot of the time the ship we’re shooting are armed.
Opinions of war deccers is the same as me saying null sec players just blob small fleets with capitals and push f1, reality is not the case.
No, it’s the story of someone whom the mechanics drove away from the game when they didn’t have to. If the game mechanics are driving people away from the game—I don’t mean ‘this is a good mechanic, I’m just not into this game’, which is totally valid, but ‘I really like this game, but the work of actually playing it is cancerous’—then that’s a bad mechanic.
The game didn’t give me any ‘challenges’ with wardecs. I just stopped playing. Repeatedly. I never returned for ‘the game’, I returned for the people I was playing with. That’s not a good mechanic. You shouldn’t play a game despite the game itself.