Allow social corps to only access NPC stations?
Except they could already do that entire myth you just posted right now.
They already take all their new players directly into their main corps.
They already could control the pipelines.
So, your myth simply isnât going to happen, itâs not some dire consequence of social corps, because they already could do this entire story you have posted.
And they havenât done it so far, meaning it wonât happen.
All of this is possible using alts in the NPC corp. That is the base of Red Frogâs whole operation. And with access lists, giving a bunch of NPC corp alts access to alliance infrastructure is already easy. You donât need a social corp to do so nor do you need one to attack highsec groups or structures right now.
This is a tiny change, that maybe, if you squint really hard, might make abusing the NPC corp protections slightly easier for some groups than it is now. But the payoff is that the thousands of players that want to be in a corp but donât want to fight in wars will have a home and donât have to leave the group or stop logging in. You canât make an omelette without breaking a few eggs, but in this case, you can actually make the omelette with just inflicting a tiny, barely noticeable crack on a single egg.
Nothing much will change at all for nullsec logistics nor will it enable nullsec to do anything they canât already against existing highsec corps. If anything, highsec corps will have a new tool to evade their power. However, I did bookmark your post so if we do get something like a social corp, we can come back later and see if any of your dire predictions came true.
You are yelling at clouds.
Iâm pretty sure if the null groups did what Onzo is saying it actually gets harder for them, because you can target ganking much easier at them, even if you canât wardec them.
Wrong.
The implementation of Social Corps will be exploited by NS Corps, to obliterate HS Corps as I explained in detail above.
Malcanisâ Law is real and prominent on this.
Inversely, as you claim this is already possible through NPC Corps (which is false, since the Social Corp is not identical to an NPC Corp, and is distinct in many ways that enable the above), that makes the change pointless by your own argument.
Again, what makes you think I donât care for them? Youâre pac,i gotta a lot of assumptions into a single joke I made after spending multiple posts engaging with him.
Iâm sorry this is enough for you not voting for me again. I would like to think that my responsiveness, willingness to engage the community, and success in getting things done would trump a joke you didnât care for, but I understand thatâs not how these things work.
Lets say you are CEO of an NS Corp with 1000+ members, with countless alts in HS, in either NPC Corps or Player Corps with structures.
What would you do, if Social Corps as you outlined are implemented?
List it as I did.
PS: You would do exactly what I would and listed, because its smart and exploits the change to the maximum, which you would be remiss not to do as CEO.
The Social Corp system, would lead only to the obliteration of legit, native HS Social AND Player Corps, as it means NS Corps can set up subsidiaries there as Social, alongside Player Corps, to wipe them out, as I described in my 10 point plan above.
Just to make things clear. @Faylee_Freir can easily be described as the âWarDec Projectâ CSM candidate.
Donât expect from her anything other than the same tired old points that have been used by wardeccers to make sure a War Structure solution never happens.
Now, that this is cleared out.
Soft Targets.
For those who have not been in the know, I spent several articles and threads discussing that very topic at length, before the CSM Summit:
âhttp://thedantelionplan.blogspot.com/2018/08/the-dantelion-plan-failing-of-high-sec.htmlâ
âhttp://thedantelionplan.blogspot.com/2018/08/the-dantelion-plan-war-in-high-sec-of.htmlâ
âWarDec, War Room: Suggestions for the Wardec Projectâ
More importantly, what I tried to do is discuss ways to make both High-Sec and Wars more engaging. I tried a design workshop for the idea of Diplomatic Resorts, targets in High-Sec that would be valuable enough to start wars.
Now what I want to make people pay special attention to, is the idea of Soft Targets.
Whatever is done with Wardecs, you need to encourage everyone involved in one to undock.
Having targets that the defenders can go after easily and that reward them for doing so, is a way to do that, and in my opinion is tantamount to solving the dread people feel about Wars.
One way I have thought up to do this could be through hacking beacons that would upon destruction would reactivate CONCORD for the defenders. But this is just one way, and I hope people can come up with better ones.
Whatever happens in the discussion around Wars, you have to find ways to encourage people to undock during one.
That simple.
Wat?
Did you not read how badly he failed repeatedly here on this issue?
You magically make players do things that they may not be predisposed to do by making it worth their time to try it and do it.
Youâll get plenty of people back to highsec PvP if itâs worth the money and the time to play up there. Thatâs the point.
There is nothing in the current system that prevents two highsec groups from fighting each other.
Thatâs exactly what Iâm telling you. When you take a 15b Marshall to kill a corp of guys who mostly mine, thereâs no risk. Youâve lost 5 ships this entire year according to your killboard and are claiming thereâs risk? Youâve lost 5 ships worth more than 1 bil isk in five years and only 2 of those were losses in an active war.
Thatâs almost zero risk.
That small minority you referenced as causing this problem?
Faylee is core to that, as are the others trolling you.
They are incredibly vocal, and caustic.
Be warned, they will come at you from all angles on this to protect their advantage, regardless of its implications for the game overall.
I sincerely hope that this issue has been resolved before the next CSM.
Stage it out, in sequence.
Doesnt have to fixed all at once, that takes too long, and leads to more problems the more is âfixedâ at once.
I stress to you, CSM and CCP to remember that staging fixes over an extended period is a real option, instead of trying to fix it all at once.
Stick a finger at least in the dam as soon as possible, rather than sitting around it in committee watching the leak of players out of EVE. It can be reinforced later.
A good person to speak to would be @Lucas_Kell he really gets what the issues are in terms of hisec.
I like Lucas.
You plan fails at step two, as social corps should not be allowed to have more then for example 10 players in it. Social cops will only work if they are restricted enough.
None of the persons posting here have ever mentioned a max member limit for a Social Corp.
Nor will that matter, as I stated above, an NS Mother Corp can still just form multiple Social Corps, all of whom are given access and good rates at their HS Player alt Corp structures., leading to the same result I detailed above.
I have. And try to think in solutions, not problems.
They will just form multiple unwardeccable Social Corps with that member restriction, and the rest I detailed above,
The Social Corp idea is a no go.
No they wont. People are lazy by default. If you have a 1000 man alliance and 100 alts, you need to create 10 corps to handle this. Most people will go for lazy options and just take the risk of getting shot over the administration you need to do to keep track of alts (corps). And if itâs only 10 alts, people are already using NPC for that. Not saying the solution is 100% perfect, but sometimes you need to accept a 80% solution.