Repeating the same phrase 500 times does not make it true.
Social corps are not going to enable null to do any of this. Because if they did, they could & would already be doing this.
All those members you talk about are either already in the main corp, or are better off in an NPC corp with individual access than in a social corp.
There is literally zero advantage for null to do this complicated social corp scenario you are trying to spin as believable.
No, I donât, but after reading your response am I wondering if you arenât just trying to make this game more into your own life experience. Itâs however just a game and not a replacement for your life.
On the Social or Civilian Corp suggestion, this is how it will play out.
Lets say Iâm CEO of a NS Corp with 1000+members, many of whom have alts in HS:
I will create an un-wardeccable HS Social Corp subsidiary, with leadership of my choice.
That leadership will only accept HS alts of my NS Corp or Alliances members.
I will instruct all HS player alt Corps to open access to this Social Corp, and give them favorable rates to their structures.
I will instruct all Corp members, whether in Mother Corp, or in Social or Player Corp in HS on mains or alts, to trade and operate only in our subsidiaries structures.
I will instruct, fund and subsidize all HS based combat capable alts in our HS subsidiary Player Corps to wardec and explode all competing structures and ships by other HS entities, to muscle them out.
I will tell Red Frog and other HS transport Corps to piss off, by handling all our logistics and material transport and material acquisition through our own Player Corp structures and unwardeccable Social Corp network via internal contracts.
I will encourage the leadership and recruiters of my NS based HS Social Corp to incentivize all members of NPC or small HS Player Corps to join our Social Corp instead, so we can get their materials/products sold in our structures, and reduce HS competition on those commodities.
In about 6-12 months, I will completely control our pipeline to HS markets from NS and back, and will have forced out any small HS Player Corps as either insignificant, or their structures and ships destroyed.
Join our Social Corp, with access to our structures with good rates, or our alt Player Corp or Suicide Ganking military arm will crush your Player Corp structure and your ships, and you can log off and never return.
Eventually, once competition along pipeline and in places of interests has been eradicated, we can start recruiting the Social Corp players into our Player Corp subsidiaries, or the mother Corp back in NS.
This is what will happen, should Social Corps be introduced as people have described it here.
NOT to do the above, would be remiss by NS Player Corp leadership.
The above is smart, and utterly clear as how to exploit the new Social Corp system.
Malcanisâ Law is invoked here.
A Social Corp system will utterly obliterate new and weak HS Player AND Social Corps, because it allows for the NS big Corps to infiltrate, strong arm and obliterate them.
Can already be done by Corp hopping any time a wardec is issued.
Can already be done by Corp hopping any time a wardec is issued.
Can already be done by Corp hopping any time a wardec is issued.
You donât think this already happens?
No different than it is now.
Am I understanding this correctly, you think Hi-Sec hauling will now be more profitable than Rorq mining or krabbing in Null Sec? Also, Can already be done by Corp hopping/NPC corp any time a wardec is issued.
No different than it is now.
No different than it is now.
No different than it is now.
No different than it is now.
I havenât seen one detriment to Social Corps in this listing that isnât or canât happen currently.
Hi-Sec will never be as lucrative as Null Sec.
What is your motive here? 10 year vet Hi-Sec multi-boxer miner, worried you canât push out small corps from mining belts by issuing 1 man wardecs on them, while all your alt miners hide in NPC corps? Just curious the real reason behind this.
Please, if you think you can do all this, then why shouldnât you?
You did however get a few things wrong and donât have actually a clue about the business in high-sec. So I would really like to see you try, knowing how dumb youâll look when you realised youâve failed.
Notice the NS based trolls here, whom have been trying to push Social Corps, because they know how that will empower them.
It must never be allowed to happen, or HS will become the backyard of NS Corps, overnight, and within 6-12 months, it will be pointless ti form an HS Player or Social Corp, as you will be noncompetitive and or wrecked within days.
They will troll this and any other thread to death, with no remorse, to keep this fact from being noticed.
Couldnât this work if the social corps were treated the same way as NPC corps, capped at a maximum of 100 characters, not allowed to own structures, canât be added to ACL lists or something along those lines? Is there no way to fit these out so they canât be abused?
They dont even need a member cap Brisc. The reality is this abuse Onzo is talking about is a myth. Null would have done it already if it was practical to do so. They already have all the tools right now. Social corps would actually make it harder for null if they used them. Not easier.
To provide an incentive to keep regular corps viable. You donât want the social corps to be so good that nobody makes a traditional corp again. If they can do everything traditional corps can do without some limitations, then they become the norm and not an option.
Npc tax rate and no structures are already pretty big drawbacks. Spectre fleet for example would be a great social group example that could base as a social corp who would be harmed by a 100 member cap.
Only to add to this, so does Red Frog move their cargo with pilots in NPC corps. He thinks he could compete with them just like that. Iâd love to see him try.
To explain and elaborate, answer this list of concerns regarding a Social Corp consider and think upon these questions on it:
How is the leadership/membership of a Social Corp structured?
How much will it cost to setup?
Are there any member restrictions?
Can Social Corps join Alliances?
Can you be kicked out of a Social Corp, and by whom?
Whom admits new members?
Is there a Social Corp Tax, and who sets it, and whom is it paid to?
Does the Social Corp have a HQ and can it share assets in Corp Hangars?
How will the Social Corp transition into a Player Corp?
Can the Social Corp be given access/preferential treatment at Player Corp structures?
The presenters of these ideas have stated, in contradiction, that:
A) Its a Player Corp without a structure.
B) Its an NPC Corp with no Player Corp functions.
Both are objectively false, as they have presented them.
They are trying to hide that it would basically be a Corp format that has all the benefits NS can use to obliterate both HS Player AND Social Corps.
Malcanisâ Law applies, and the spin they are trying to put on this, is â â â â â â â disgusting.
Member restriction on Social Corps is irrelevant, as I explained in aprevious post on how NS powers will use this to obliterate any HS based competition, either as Player or Social Corp. They can just form 10 member Social Corps, and sign them all to alt structures, and still do everything I desceibed I would do as as CEO of a 1000+ NS Corp, above.
Sorry, you donât get to ask questions. Youâre not sound of mind. You are allowed however to contribute to the idea once you can think more clearly and constructively.