The CSM 13 Winter Summit Minutes are out

Why not? And seeing how you lost all cool do I wish I could pass you some of mine. How do we do this?

That’s ok, nobody’s taking you seriously anymore, anyway.

Hmm…

How about with you stfu and not trolling everyone that questions your Social Corp notion, as shown to be harmful, and talk about other fixes to the issues presented in the CSM Summit minutes?

How about you drink that koolaid for a change?

What now? Have I already drunk it or do I still need to?

Ladies and gentlemen, I present to you a troll with an agenda, and whom cannot engage on topic in a civilized, constructive fashion.

This troll doesnt care this in the Dev Blog board, and doesnt care what others say, just his own agenda and wrecking discussion.

He is probably being paid in isk, for his shift, by those that want a Social Corp system, cos it pleases and advantages his employers.

I just want to know what he has against Kool-Aid™ Brand juice drinks.

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Why not have social groups that exist outside of corporations so that new players can use them while they learn & grow (even though they’d still be in an npc corp) and also allow for content creators like Spectre fleet to have a group to organize under even if the players are part of different corps?

Then you can just double down on the inherent risks of creating a corporation and suggest a social group for those who want to organize but not deal with people like wardeccers.

Ignore it. Some of them are just setting themselves up for failure and their panic and worry betrays them.

I’m interested in it being done right. Meaning, those who already know their way out of problems get something to make their life a little easier, but that those who panic and fail don’t, because they still need to learn some of the lessons this game can teach them.

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Several people have mentioned social corp membership limits in this thread; I did over 4 days ago in this thread, even earlier in others.

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Membership limit means nothing. Can just make more.
Means even less when unlike an NPC Corp, only those accepted can join, and anyone can be kicked out.

Because in that case, nothing would be changed when it comes to Corps.

Glad you joined the fray by the way, always good to see members of the WarDec Project in places where they can’t ban me or others.

While I am at it

Dude, what the hell is the matter with you??

Calm the hell down. No one is saying this is the perfect solution, and of course there will be ways to abuse it. But it’s possible to make the feature viable enough so that he might be used by the game.

Again, calm the hell down.

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Its a fail solution, to nothing, and just creates more problems for EVE as I explained earlier.

Social Corps will wreck EVE in ways you cant even imagine, and as I described earlier.
It must never, ever happen.

W H Y?

Read back in the thread past the trolling and trash posting here to try and hide it.
I explained it at great length.

Yeah, no.
You can just go ahead and just play the Prophet of Doom.

Meanwhile, I’d really like if the subject of Soft Targets was addressed.

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Yeah, but really, you’re wrong. All those dire things you predicted we’d do with social corps… why would we bother? We might use them for hauling. Maybe. More likely we’d stick with NPC corps.

Nobody cared. Much less me.

Oh, so you DID read it, afterall.
Gotcha.

It would be stupid and remiss not to exploit the Social Corp system proposed by others, as I outlined, should it become so.

We all know players will exploit everything, especially NS players.

Tell me how you think NS Corps will react to HS Social Corp system as presented here?

They’re not meant for you. You get to keep the current corporations of course and don’t have to bother with social corps at all.

Only for those characters of yours, who you currently keep in NPC corps and for whatever reason, can you use social corps as an alternative.

It’s then primarily meant for new players and young corporations, who find corporate warfare too difficult yet still seek to distinguish themselves from NPC corporations. The idea is to give them a choice and to allow them to decide when they want to take part in the full corporate warfare. Currently the option is either just having a life in an NPC corp, one which cannot even choose but gets tossed into, or full corporate warfare.

The only risk there is is that of structures, because these give bonuses not available at NPC stations. Hence is the idea to tie player structures exclusively to normal corporations, as it already is, but to deny them for social corps and for the obvious reason of being destructable structures (which cannot be destroyed when you cannot declare war of course).

TL;DR: You don’t need to bother about them.

I already did.

Seriously. We might use them for haulers, but there’s already NPC corps for that. Using them for some advantage in the markets isn’t even possible. And using them to ‘push out’ highsec corps… from what? Low-yield mining? We make more money, faster, in null. Missioning? We can’t keep you from missioning. We can’t keep you from belt-ratting. It’d be laughable to try either. What exactly do you think we’d me able to muscle people out of?