Yeah, big shock. That was my point: we wouldn’t. I was responding to Proteus there.
Limit Haulers to above-Social Corps?
Why even bother? Right now, they stay in NPC corps, which also can’t be wardec’d. Social corps don’t prevent ganking.
It would create more incentives to rank up.
edit: by that I imply that the ability would be deprived from NPC Corps too.
Plus it would give more targets to proper deccers.
Ok then.
Lets do Social Corps as described here, and see what happens.
Do it.
See what happens.
So how do you ‘deprive the ability’ to NPC corps? You can’t train freighter skills if you’re in an NPC corp? You can’t buy the freighter? You can’t undock in it?
I refuse to do this on the grounds that I am not a CCP game developer, and so can’t do it. But they can, and if they do, who cares? Won’t change anything.
There’s honestly no need for this.
Better to use lore reasons here.
It could be that the manufacturers are limiting the rights of using their Haulers. You have to be in a registered/trusted/whatever Corp to have the license to pilot one.
NPC-Corp Capsuleers are considers novice or something.
No no, I’m asking how you do it, mechanically, not why or how you explain doing it.
And… what happens if you already have the skills and the freighter, and you get kicked out of your player-run corp??
No. That’s just an artificial barrier. The only incentive it creates is for players to bypass the limit and again to create normal corporations in order to gain the full features, but to dodge wars.
If we didn’t already have wardec dodging as a common practise in the game then you may have a point. But because it’s common practise will a limit not have the effect you want it to have. Players will simply outsmart you again.
[quote=“Dantelion_Shinoni, post:1930, topic:110726, full:true”]
Because in that case, nothing would be changed when it comes to Corps.
Glad you joined the fray by the way, always good to see members of the WarDec Project in places where they can’t ban me or others.[/quote]
Assuming CCP goes for the secondary option for a social group, why does it have to be a corporation?
Also I don’t even remember why you were banned, (unlike Salvos) I guess I’ll have to go slog through those logs.
CCP and CSM, make Social Corps happen.
After that, everything will be better.
Thats what the posters here say, so it must be true.
It’ll make things just as ‘better’ as the standalone ‘slap a structure on it’ will: it won’t matter. That’s what a lot of people are telling you, and you insist on this binary all-or-nothing nonsense.
That’s a good point lol.
I guess the same thing happens then when you lose the skills or no longer have the PG/CPU to fly something (happened to me some long time ago). You can fly it until you dock up somewhere.
Or you could have a sort of tax being applied whenever you fly one “without license”.
So that it can be targeted by mechanics.
As much as we don’t want Social Corps to be targeted, especially by Wars, you still need them to have access to some basic options of being a Corp.
I do think Social Corps should have a Corp Wallet, although their incomes should be heavily taxed.
But yeah, you want them to be a type of Corp so that some Corp mechanics can be applied to them.
Plus, it opens the design space needed to make Corporation Ranks, and corporation ranking up or downgrading down to expose themselves to more/less, bigger/smaller wars.
They dont agree with the structure option.
So lets do the Social Corp option then.
See how badly that destroys EVE instead.
And all that to achieve… what? I mean, the freight services will just add that ‘tax’ onto their shipping fees. How does the ‘you can fly it until you dock up’ work for this? Skills get set inactive?
And, again, to achieve what? That haulers, who already get killed outside of wardecs can’t be wardec’d?
Do you think the gankers care about wardecs when they’re hitting freighters? Those destroyers are assumed lost as soon as they dock up. Miniluv pays for Burn Jita on their own every year, and still turns a significant profit, all from ganking.
Much like the structure option, it will neither fix anything, nor destroy anything. It won’t matter.
You realise the ideas aren’t mutually exclusive…