This is wrong on so many levels. Why do people AFK cloak? Because the free intel of LOCAL has no counterplay and because you are not truly stealthy you have to rely on psychological warfare to make up for the terrible game mechanic of LOCAL.
The answer was already there… blackout – remove local and then the problem of psychological warfare is solved.
Make the Krabs have to work for their intel. That is the problem… not cloaks.
–NPC null should have blackout because the regions are controlled by the pirate factions (unless some mechanic maybe being positive standing to system owner pirate faction gives you access to their local)A cloaky should appear in local for the tiny bit of time when they decloak through the gate and then be removed from local while they are cloaked unless they say something in local.
–SOV null should have blackout unless a structure is built and fueled to give the system local. This should be easy enough for gangs to knock out. A cloaky should appear in local for the tiny bit of time when they decloak through the gate and then be removed from local while they are cloaked unless they say something in local.
No other fixes need to be made to cloaks whatsoever. Ratters can bait cloakes, get them when they move systems etc. If a cloaky is in system and it empites guess what they will move since watching nothing is useless.
There are plenty of counters just people are too lazy to execute them and whine that the game needs to be changed for them. There should be ways to wage economic warfare against large alliances.
As a side note, one side effect of nerfing cynos into the ground so that only recons are useful to light them: What made dropping certain groups of PVErs scary? They fit PVE ships with cynos and counter dropped EVERY TIME. By limiting cynos you they lost this ability to defend themselves. Trust me, after a few bad counter drops we learned our lesson on dropping those people.
Local isn’t as big an issue as people make it out to be.
Like, sure it hurts the occasional roaming gangs who get caught in intel channels flying through systems, but those roaming gangs are usually not the same people who are cloaky camping a region.
The issue is because 1) the sov system is trash and ADMs are garbage, and 2) because there’s no way to attack wealth that just docks up and never risks itself other than psychologically weak krabs.
If we went that route, why should the cloaky camper get to use local? He’s not fueling it. The locals are. So why should he be able to see who’s in local?
Hah. No, they don’t. For guys like the CCTV eyes, you just leave a different alt in each system. For NGSA, leave a different player in each system. For solo long-term cloaky campers, you just wait… they’ll be back.
The only people who move their cloakies if the system is empty are the ones who are already actively hunting by moving through systems, and they’re not even really a blip on the radar of cloaky camping. Nobody objects to those guys, they’re active and at the kb.
Ok. I know very little of low sec and hardly anything of null. I tend to explode the moment i even think of going to null sec so i stay in high sec. I play my game solo and I’m not in a player-corp as that is just the way I play my game. I’m also an orca-miner mining ores and ice that i put on the market to be used by whomever buys it. Eve is awesome. It’s a sandbox. And like all really big games, it’s not perfect. I for one hate with a passion multi-boxers, be they gankers or other miners. As one person mentioned above, they could buy five Rorquals and have five alts, and make billions. Or stay in high sec and gate camp Jita with their very own one-man gank crew and make billions from salvage. So we see that as fair?
But i also know that having 12 omega accounts is quite legal and so i tend to not mind too much if all the ice gets eaten up, and I’ve learned to avoid the one-man gank-wrecking machines. So if I was to change anything in Eve it would only be in HS as I know nothing of LS or Null.
I would have ice spawn randomly and not just in the same systems all the time.
I would give the HS belt rats some teeth as I find it strange that Retrievers will just sit there and afk mine while two or three belt rats take potshots at them. Miners should scat when fired upon.
And I like the thought of random patrols of Trigs in HS, and diamond rats that can actually do damage as I truly believe HS should be dangerous and people should be at the console playing the game.
Exactly, make cloak actvation pop you out of the local channel. The cloaker has to actually work for things (being AFK cloaky doesn’t have that psychological fear thing because the locals can’t see you) and the locals have to be on their toes and do things like have defence fleets around as they can’t tell just who might be in the system.
The people that lose here are the afk cloakers and the null bear / afk ratters.
How would you feel if cloaked ships would automaticly decloak or log after an hour of inactivity? Warping cloaked would count as activity. Changing alignment direction would count, and so forth?
That way your playstyle is only impacted by the requirement to occasionaly be at your keyboard while making lazy AFK cloaking innefective nonetheless. I did what you do for a while and I could live with the requirement to let the server know I’m still there, actively playing.
What if the column that displays names (in Local) was absent? Your name would only show up in the chat should you say anything, kind of like radio traffic. This could be in high sec as well, as I often use Local chat to monitor for CODE (for example) as I have their entire corp red-flagged. Why spend time D-Scanning when all i have to do is watch local chat? See it turn red, run for a station till they leave. It’s a kinda cheat in a way. I also agree that the “fear factor” of not knowing if a system is populated heavily or perhaps not at all would bring a whole new and exciting side to Eve. So maybe have the names displayed in Corp chat or Chat Help, but absent in Local chat. Basically you’d not know anyone was even there unless they wanted you to know.
You say you are going to have a look at rebalancing mining ships. ok. I’ve flown them all (save for the Rorqual) so i think i know a thing or two here.
Take away the bonus drone damage from Skiffs. They are a mining ship and not a drone platform so they should not hit like a Gila. I’ve used a “Battle” Skiff in incursions and it works. It shouldn’t however.
Take away combat drones for use in an Orca. Just allow mining drones. it’s a mining ship after all. Allow an orca to fit one gun so as to defend itself against rats. It should not be able to act like a small Carrier. I go ratting in my Orca. It’s basically the high sec version of the Nyx and yet it shouldn’t be. It’s a mining ship. Mining drones only in the drone bay! Secondly,… stop the command bursts. Many will fly one orca and slave up to 12 multi boxed skiffs or hulks to it that mine like demons when getting boosts. Just stop it. That creates these one-man mining fleets we see so many of.
Allow the Ventures to fit an ice laser and get rid of the Endurance. This would allow alpha players to “try out” ice mining. Same with a gas cloud harvesters.
And give the HS rats real guns!!! I understand that rats in 1.0 systems are the easiest, but seriously? They should still hit as hard as a real frigate. The only difference should be that in 1.0 space there is just one of them at a time. As you go lower to 0.5, they may come in groups of up to three or four. Then Cruisers in low sec and even battleships and bigger in null. But having three rats in a 0.7 system not even scaring a venture is just wrong. And why not the odd rat-cruiser in high sec?
I disagree, the player has invested time, effort and ISK to run missions. The reward from mission running barely covers the cost of munitions. NPC bounty, LP’s, standings and any loot / salvage gained from missions is minor compared to other activities in the game.
And? There’s a lot of reasons your application might have been rejected. Which corp did you apply to? Let’s keep in mind, Goonswarm doesn’t recruit people. KarmaFleet does. Or Amok. does. Or Goonwaffe, or ASCEE, or Magellanic (Good luck w/that one, though). Did you follow all the right steps? Was that corp actually recruiting? Was it some time in the last 9 months? We don’t tend to recruit openly during wartime, we switch to retvets and vouches—it’s just too easy for our enemies to seed spies that way, when they’re focused on trying to do so.
There are 504 different corporations in Goonswarm. Why you didn’t get accepted and why they didn’t explain that decision depends entirely on which of those 500+ recruitment teams you dealt with.
Well, not exactly. In fact, you’re specifically turning it into exactly what I said it shouldn’t be: the cloaky should still show up in local for the people who own the system. They should get to see all of it. Because it’s a structure service, it’d be on an ACL. So people on the ACL can see everyone in the system. People not on the ACL can’t—but they still get tracked by it.
Otherwise, why bother? It’s not like the Local channel actually provides anyone with any benefit. The only conversation that happens there in nullsec is massive walls of spam. Nobody’s going to fuel a structure/service for that. If it goes to a structure/ACL, it has to provide the locals a benefit.
Which is exactly what happened during the Blackout (and is how Local works in J-space). And we saw how that went.
They’re a T2 ship. It costs 7x the T1 version, just for the hull. It gets to fight back better. Or do you think it should mine 7x as much?
So has the ratter. Missions are just as easy to run via script as anoms, and a hell of a lot safer, for the most part. Nobody’s dropping 50 bombers on a mission-runner in highsec (or lowsec, for that matter).
Nah, doesn’t need to be a service. Besides I don’t think I trust CCP to manage that. Just a simple cloak activation = doesn’t appear in local & can’t see local.
Honestly, that’s a lot harder for CCP to manage. Think about how unreliable the chat system is already. Now you want to make it so you can force disconnect/reconnect attempts every 30 seconds?
How horribly do you think that could get abused by 200 dudes in stealth bombers?
There’s a middle-ground between the impossible task of creating the un-abusable, and suggestions that scream out for massive levels of abuse. Your suggestion is definitely in the second category. Imagine having 4000 stealthers in a system. The cyno pilot sees 1 person in local, but nothing works right when the fleet tries to jump in. Tidi spikes at seeming random all over the game. And you know where we’d abuse it the most?
Highsec.
Because you can cloak there, and if you think we like screwing with one another, you clearly ain’t seen how most of null likes screwing with highsec.