So we’re just going to pretend someone who hasn’t skilled the basic ship skills isn’t going up against every other hostile player who’s already scaled these,
A lot of you seem to deliberately misunderstand the skill and learning curve for new players and boy does it show.
And the person who has been maxing the magic 14 for the first 3 months has no gun skills trained instead, or logistics skills, and hasn’t been getting out there learning player skills. Since you are talking PvPers it seems.
Sure, the 14 are important skills long term, but they are not learning skills, they don’t need to be maxed before you train anything else.
‘Magic 14’ is not the ‘Magic required to train this first with highest prio 14’.
It’s a recommended list of skills that are always useful if you’re flying.
If this new player is going to fight in PvP, as you suggest, they may have other priorities that are more important to do well in PvP. For example Caldari Cruiser 3, some logistics skills and now they can fly a T1 Osprey in a PvP fleet and learn how to save fleet members, even though their magic 14 is bad. Or they could train some EWAR skills and gallente frigate 3 first, and they’ll be in a perfect spot to learn how to fly a Maulus, allowing them to effectively take ships of veterans worth hundreds of millions of ISK out of a fleet PvP fight.
Look at that, the newbie can now fly and participate in PvP! And without spending months for the magic 14!
I repeat, the Magic 14 are fantastic skills that I would recommend anyone that does not yet know what to train for. If they have a specific goal in mind, there are often more important skills to train first. And once they have the bare basics for that goal, then they can improve their core skills including the magic 14.
This way people can actually play the game from the start, instead of being locked behind ‘required’ skills like the old training skills before they can play. The training skills were removed for good reason.
I responded to a post specifically mentioning "going up against every other hostile player who’s already scaled these,"
I think it’s fair if I respond in this context of PvP, is it not?
If you had seen my previous post to which he responded, you could have noticed that initially I was talking about newbie activities in a much broader context:
"when they for example wish to do exploration, ewar in fleet battle or mining."
I don’t understand why so many people living outside of nullsec care so much about the earnings of people living in it. Nullsec is work. Much more work than living in a ■■■■■■■ NPC station. Currently the amount of isk you make in Null is not worth living there.
Increasing sov bill? yeah sure let’s make null even more empty than it already is. Oh and btw, this will make it harder for small entities, not the larger ones.
Literally entire null got no effective counterplay.
“I know but i won´t tell you”. Good god, o thought that we are done with kindergarden stuff.
“You didnt kill her, it says it all”. I can do the same thing without any problems whatsoever in any given system. Checked dotlan today: over 1000 ships were destroyed in Delve during last 24 hours, and your friend being alive “says it all”? Are you actually that dense? By the way: how the hell can you even compare a random frig with a cloaky cyno camper?
Mate, let´s make it easy: i´m gonna cloak up in Perimeter and you can bring entire EVE and try to find me. Deal?
edit: is someone got decloaked on a “safe spot” - this player can as well uninstall EVE, because he is bloody useless.
In fact the differrence is :
-HS care about 0.0 income beacause they don’t want to loose against NS farmer. They want for confort.
-NS care about HS income beacause they take risk, invest more manpower than HS player … if the risk and effort are uselless 0.0 will become empty. They need to win more isk it’s a survie thing;
I guess we will see decline of ISK mass available in game, if CCP will stick to their changes, so buying power of ISK will grow and 0.0 ratting become more lucrative again. Highsec activities mostly generate not ISK, but some items, like LP store goods, minerals from belt mining and loot reprocessing, and this activities become less lucrative over time.
Only activity generating a lot of ISK in highsec is incursion running, but I don’t think they have any meaningful impact, because number of combat sites are limited and cannot support more than 120 players (3 40-man fleets) at the time, while 0.0 can support thousands of ratters/bots simultaneously.
Actually CCP make a huge mistake (and a lot of player do the same).
No actually 0.0 is broken and give less ISK than HS.
I maybe will make a long post soon on this… But the new ESS and DBS change everything. Beacause if you check the amount of ISK done by “tick” you are wrong (yes CCP read me you are wrong on this).
It’s the ISK/manpower who count, and in 0.0 this ratio make when you have 1 ship who farm, in reality you have a lot of people in support (people who make intel, defense fleet, people ready to defend ESS etc…).
As i have said in the past, if CCP want anice equilibrium: They need undo a lot of change done in era of chaos and reimplement after thing more nicely.
00 is broken right now.Baby steps from ccp isk nerf was a joke .people in 00 make trilion per day.no nerf in production of pi no nerf in salvage no nerf in escalations from 00 sites ,no nerf in npc loot drop u can even build battleships from melting npc loot.Oversheer efects should be removed from 00.Filaments should teleport people direct into a ratter when he is doing his infinite site .(that will defiantly stop easy afk rating).The only way ess and the bounties modifier can work is to limit the anomalies that spawns in a 00 system so people will spread out also stop the isk making 24 hours with 0 risk.why should i risk my 3 bil dread in my wh rat a whole hour and make only 1 bil and people in 00 make trillions safe from harm and afk 24h.as i said baby steps from ccp NERF 00 ffs
Because many dont realise that on an Alpha you can train EVERY alpha skill to 3 and have change left over from 5m SP to pick the things you WANT to concentrate on.
There is no instance that you are at zero risk in null. Intel is great at spotting incoming neuts, if people aren’t docked up and afk.
With the current war in delve, there are very few left at home to keep it “safe”. You have random filaments, wormholes, drifter wormholes (yes, people use them), npc dreads and titans and regular rats that can seriously harm an afk miner.
They tend to target drones immediately, so no more afk if you want to keep your stuff.
Let’s assume you’re a producer still at home and not at war.
You have the constant battle to mine enough, produce enough, and hope you’re not undercut by people that import from jita. Then you have alliances near you that are also competing with your production and market game.
We’re starved for certain minerals, so we Must import. That brings value back to highsec.
I recently pulled all my alts out of lowsec to mine more in highsec. I have 30 alts in highsec mining 23/7 to feed my null production.
Shipping costs are a hit, if you can even get your stuff shipped in a timely manner.
I recently had to buy an Ark to start shipping my ore down by myself. I’m still not keeping up.
The point is, all these changes are working as intended. Null isn’t the cash cow some people think. Highsec isn’t minimum wage McDonald’s either.
I actually wanted to make an argumented response to your post, but quickly realized how utterly braindead it is, so there is no point at all. Jesus Christ allmighty, i´ve not seen such level of someone being eyeblind and in his own world for ages.