Right now, the Federation Navy Comet Is underperforming its competitors in faction warfare and is constantly getting destroyed by its competitors in the same class and same type, it doesn’t have any bonuses to Weapon range similar to the competing ships in its class. and even worst its capacitor keeps on running dry too quickly even with weapons running, electronic warfare systems also running unfortunately and auxiliary armor repair systems which was turned on later in the battle and all kept from being able to use my most effective ammo against these such targets because of capacitor issues keeping me from pinning a target in place. And that happened from several battles with this particular ship against other Empire Faction Navy ships.
Of course, if I was able to drain the capacitor of the opponent to my ship and that would have not been much of a problem except, they stayed out of that range because of the range bonuses they get from using other Navy ships that competes against Federation Navy Comet Class ship.
The problem isn’t the ship.
It’s how you’re fitting and flying it.
Most faction warfare frigates rock an afterburner, not an mwd.
Once you get scrammed, you’re a sitting duck with the enemy able to dictate range and the terms of the engagement.
Rail comets were very popular for a long time, maybe try that.
You also need to know what fights you can take and what you should run away from.
Hookbills, for example, are often dual Web, scram, rocket fit in faction warfare space.
The Comet is literally the strongest faction frigate, objectively. It has the most damage, the most tank, is one of the fastest ones, has a huge damage bonus, the most hull HP of any T1 or Navy frigate by a large margin, a utility high, and three mids. Add that to surprisingly high capacitor capacity and the innate strength of blasters as a weapon system and you have a menace of a frigate.
The only way to beat it is to outplay it. If you go toe to toe with the Comet you will lose. You have to orbit it, pull range from it, kite it out (though that’s trickier because of the insane speed), heavily neut it, or specifically counter it with resist mods.
Comets are very very strong against anything that isn’t double web fit. All you need is a strong kiter suspicion and a quick trigger finger when switching to Null.
Two flights of three drones is also crazy. It’s all around a ridiculous ship. Not as receptive to bling as the Hookbill, not as blisteringly fast as the Firetail, not as good of projection as the Slicer, but an excellent ship for nearly any purpose.
Here’s a pro tip you won’t find anywhere else - if you fly an Enyo with 2x overdrives and an overclocker booster, it suddenly turns into a Comet (same/more speed than Comet) with 500 dps and a 24k ehp Assault Damage Control.
As for Comet being “objectively the best” this is absolutely ridiculous. The same could be said for the Slicer or Hookbill easily - it’s all situational. There is no “objective” best here, the guy saying that is delusional. The fact that it can be easily outplayed is just reason of many why this is true.
It is, however, more versatile than the average low sec player realized. What you need to do is stop using/following the same old meta setups that literally everyone uses/knows about. There are so many different ways to fly ships, also why not use something different? Use an off meta ship, use something people don’t expect. This should be obvious, it’s the art of war. You’re not going to go in with a cookie cutter setup everyone knows how to beat, and magically win based on sheer DPS number. Everyone knows the Comet, after so many years people are going to have a good idea of how to beat it, and what to expect from it. Think outside the box a little bit here.
I just made a game changing Comet setup, all because of this thread - I had an interesting idea and it took me about five minutes. I’m not going to reveal it here because I want to save it for when I come back to the game (also people won’t believe it works without seeing proof anyway). Waiting until I get a new PC. But I will say - this Comet setup is going to completely change the meta when I make my return.
The biggest piece of advice I can give to any newer PvPers is - don’t be afraid to try new things and experiment. Go against the meta, don’t follow what everyone else does. If they say it can’t be done, do it anyway and prove them wrong
If you want, I can help trial it in my tanky Scythe (not Fleet Issue). Can’t wait to see the fit!
Objectively, Comet has the least bonus for turret/missile damage out of all the 4 navy issue frigates. However, the Comet does not deal the least damage when taking into account of the fact that Hybrid weapons are monsters in dealing damage compared to most other turrets/missiles. Moreover it does have more base stats, and hence able to provide it with more versatility than just short range brawler. It can speed kite, scram kite, hell it can even anti-kite. You can you so much with the Comet that it is just not right to call it an “underperforming” frigate.
Maybe take a look at the data before talking about something objectively. The yearbook clearly shows the Comet winning over 50% of its engagements over anything that isnt a navy destroyer or fleet vigil. There is a reason it is the most common fw frigate, and that is its performance and ease of use. Objectively, in scout complexes it has a 78% win rate, and that’s with over 40k 1v1 engagements, and in smalls its 58% with over 30k 1v1 engagements.
The current meta FW comet fit is indeed a very difficult ship to beat 1v1 in another faction frigate when well flown.
This fit below to be precise, it basically has an answer for everything. Its faster than most other brawl frigates and can use the speed and defensive web & scram to pull range and scram kite you to death. It has long and short range ammo, which does good dps. It can fend off kiters with long range ammo and drones. It usually beats Amarr lasers due to the neaut, and when its going to loose a fight it can usually disengage and escape.
There is a well known player Lerq Staw that flys almost exclusively this fit and has thousands of solo kills to his name. I find the ship and fit very frustrating as its just so dam hard to kill. He even managed to escape from me when I had him bang to rights with a rapid light fitted cruiser. He managed to get out one volly away from death.
The ship is indeed a menace.
[Federation Navy Comet, Lerq Staw’s Federation Navy Comet]
Damage Control II
Magnetic Field Stabilizer II
Overdrive Injector System II
Small Ancillary Armor Repairer
1MN Afterburner II
Stasis Webifier II
Warp Scrambler II
Small Infectious Scoped Energy Neutralizer
150mm Railgun II, Caldari Navy Iridium Charge S
150mm Railgun II, Caldari Navy Iridium Charge S
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Hobgoblin II x3
That’s because people only fly meta setups and don’t know how to think outside the box. Period. A light missile Hookbill with MWD will shred that Comet all day, every day. I was just in low sec the other day and people literally wouldn’t even fight me in a Taranis. This game is dead and full of bads.
Most of those Comet kills are against T1 trash fit frigates because Low-sec PvP is 99% people sitting inside plexes and waiting for someone to land on them at zero, and then half the time warping out because they’re scared of a fair fight.
You can’t judge PvP in this game objectively when 99% of players are bads who fly the same exact setup over and over without ever coming up with a new idea. Being a big fish in a small pond doesn’t make it objectively the best. It’s just the easiest and most common to use for bads who literally can’t think for themselves. That’s all it is, not to mention Low-Sec isn’t the only place for PvP in this game. Let’s take all those stats and compare with Null-Sec, Wormholes, High-Sec, station duels, etc, etc.
I love the Comet but every Navy frigate has its strengths and weakness, even if the majority of players are too bad at the game to understand or capitalize on them.
The day they release a fully aware super-intelligent A.I. “player” into Eve so we can study the way it flies, the setups it uses, etc, then you can tell which setup it uses is “objectively” the best, and I can guarantee you that it won’t be the same setups that the chodes in this game right now are flying. There’s some objectivity for you.