I’m not sure of the context of the original quote “They are just not given a (chance)” because that post was near incomprehensible. I assume it was in reference to recent new players starting.
Just wanted to point out that new players today do not in fact have the same chances as 10-year players did, or 5-year, or 3 year players. The game, its’ rules and the ‘meta environment’ have evolved over time.
15 years ago, Goonswarm didn’t exist. 10 years ago, they were starting to become a major power. 10 years ago, the first Titans were just beginning to be killed. Now they’re common as dirt. 10 years ago, CODE. didn’t exist (IIRC). 5 years ago, new players could find themselves online with 50,000 or more other players at the same time.
We’ve had variations in mining ability, high sec crime, ships available, market niches exploitable etc. There have been times when it was tougher on new players and times when there were more viable careers for new players (and more ISK / PvP opportunities) than there are today.
Overall, today I would say the ‘startup’ process for new players is easier than at most points in EVE’s history (tutorial, career agents, early missions etc.). However once that starter intro period is complete, today’s newbros face tougher competition in markets, in FW, in mining, in PvP and even from NPCs than they did in the past. This is simply due to the maturity of the game, the massive exploitation of niches in Null, FW and bot-farming, and the fact that the player base has been mostly distilled down to the longer term, more dedicated, more experienced players.
As in most mature markets, the rich get richer and the poor get poorer. What this says for the future of EVE Online has been made pretty clear by the player trends of the last 8 years or so.