The game withiout content

It‘s a common misconception that EVE live in high sec has to happen near Jita. It‘s so convenient. But if you find your grounds already farmed, I can recommend you to go further out… and you will find that there is still a lot to farm and harvest.
Just start exploring… e.g. there are many edge high sec systems > 20 jumps to Jita which are rarely touched.

…those could of course not be blamed for that current mess. They are “just alts”.

Elaborate please.

My alts spend months as alpha, training up to 5m sp. Unless I want to put them to immediate use, at which point I buy injectors.

That is a concept that seems to elude many people.

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Exactly right, I figured out very early on that I had no interest in specializing, I’m constantly told I’m playing Eve wrong, and I find it deeply amusing most of the time.
I see a lot of people saying “Eve is not meant for people like you, find a different game” and it makes me wonder if it’s designed just for them, why are there so many other things I can do that aren’t what they are doing?

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Someone lacking content in EVE is simply not creative …
… or social enough …
… to come up with his own.

I subbed my account to be content.
I create content for everyone in Hek.

That includes every single gank victim,
everyone who tries catching my pod,
everyone I talk to in local,
and KnowledgeMiner.

I am the content.

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You know my friend Isibella, she says you are a total riot, great fun and that you are likely to get her kicked out of highsec forever.
She is apparently training for the use of bombs and other stuff that causes havoc.

I never mined, so I created a one man corp for myself called Content Brigade and my quest is looking for my own content, it is me who has to fill the blanks.

I, too, am not a miner, and not even an inhabitant of the highsecs. I just do not want to reveal what content of the game I am exploiting. It doesn’t matter and doesn’t concern anyone. It’s about something else. It’s about binding to downtime, it’s about the fact that there are 30kk players online every day, of which at best 10kk are real people. The game is 17 years old and during all this time and with all its bureaucratic complexity it has reached such an insignificant online. And all because nothing is done to attract new players, just as nothing is done to keep the old ones. Cut profitability? That’s right. It needs to be cut even more for those who play at a convenient time, so that others have the opportunity to make capital for themselves.

And I also find it very funny when CCPs say that they focus on PVP content. I beg you, what kind of PvP can be in a boring table processor? If you want to do PVP - go to Counter Strike or Mortal Kombat. I’m not against battles for territories, for resources, but killing for the sake of killing in a calculator is not a big deal. In normal games, such PVP players get their asses kicked and then they go to Eve to beat some defenseless crabs, imposing their philosophy of “cool PVP” on them.

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Eve from the point of view of moral and social norms encourages fraud, meanness, cruelty, intrigue - all the worst that is in people. It remains to add only a little pornographic content to complete the collection - sexual abuse of children, animals and corpses of children and animals. In fact, in my opinion, everything that happens in highsec - it should happen everywhere. That is, imagine a space where everyone does their own thing and, without any good reason, does not rush into battle at another player? Even if there is no punishment for it. But no, for some reason it turns out the opposite - they throw themselves without any sense, even if punishment is inevitable. And CCP encourages it.

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You need to step away from the keyboard.

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Whow, after reading the above posts you could get the impression above authors are forced to play EVE. Where is this frustration comming from?

EVE has a lot of in-game content but also sometimes more and sometimes less out-game content, and is often enjoyable. However, you can’t win always and all the time, as it would make the game really boring.

If you can‘t stand pixel ship losses, then don‘t fly pixel ships or learn to reduce losses in dangerous environments.

I agree that you can’t always win. How can you win in the sandbox? Well this is a game for the sake of the process, and not for the sake of winning or losing. Pixel ships do not bother me, I am worried about a senseless desire to prevent me from developing in the game, causing economic damage and throwing me back in development, for no reason. Okay, for example, if I can be robbed or we have a war or personal hostility. But you don’t walk down the street and attack people for no reason? Maybe they are afraid that I will develop faster than them and humiliate them? Then it turns out, and in real life, you also need to prevent everyone from developing, because they will pose a threat. Everyone tells me that this is a sandbox and the players themselves build relationships with each other. As I understand it, a real society should be modeled. But for some reason that immortal society is modeled, where everyone kills each other for the sake of laughter. And they do not care about the cost of reincarnating each other.

Of course, I want to quickly pump all the necessary skills and get access to the best ships and modules in the game. But this will not mean that I won. It’s just that when I have everything, perhaps then I will finally lose interest in all content and start looking for those who do not mind fighting. Maybe I’m trying now for this. And they bother me.

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