Hi,
Since the beginning of eve the magic 14 skills have been the core skills to anyone planning on flying anything. From interceptors to titans all capsuleer benefits equally from these basic skills. And that therein, I think is a problem.
As everyone basically needs them equally why do they need to exist anyway? In a way to me they remind me of the old learning skills. You could overlook them but you were at a disadvantage in the long run if you dont. The 14 to me are the inverse of that. If you donât learn them you immediately are at a sizeable disadvantage, 25% is no small margin.
Sure you could say its only bad from skill lvl IV to V and thats its 5%. That is technically true but the skill line is a 25% increase to the baseline, and that increased 25% is basically the actual baseline. The next issue is training time.
I started a new character and put the magic 14 to (the in actuality baseline) level 5. With unmodified attributes it will take that character around 125 days on just these skills alone. So its about 4 months before you are on equal standing with most everyone else in a ship, and having these core base skills is tossed in when ship and module balancing occurs as it naturally should. What could be done?
Remove the magic 14! Woa thatâs kinda crazy isnât it, or is it? If the floor has been raised with these skills why not just simply remove them. It was done with learning skills and it worked out for the better. In this game one of the tenant is your choices matter. With these skills you have learn them or you simply cant effectively do anything in a ship or progress your combat options.
What about industrial toons? They can now fly with the new baseline skills, and so what? They wonât have weapons or specific hulls ect learned. If anything it would be easier to specialize in that from day one you can choose to go indy, miner, combat or anything combination thereof. That without having to spend 4 months to achieve base parity. The trickle down is that It would change alot including the new player experience.
A new player wont have to plan to spend 4 month just to reach operational parity. They can simply log in and say who do i want to be in eve? Then say interceptor start training guns and the hulls. Bam! No 4 month time to get popped 5-25% faster. Of coarse it would make sense to refund the xp in those skilled in the 14. In conclusion the removal of the 14 would help the game retain new peeps who may have been daunted by the training time.
This is just my opinion, what do you all think about it? (please forgive my spelling im jsut bad at it)
