I think your just expressing half a thought there, keep working on it.
I was able to grab an old financial statement for CCP. Section 3.15 outlines the economics related in intangible assets and there is some language to the effect that in game assets have value. I think plex to isk conversion directly outlines in your example just completely ignores the value of personal time of a player. There is time granted by speeding up the expenditure of time through subscription but then there is the personal value of a persons time. Good Will is also ignored, another intangible. Good will is also directly addressed in CCPâs financial reports.
We have had enough troll posts here in the last couple of days. Time for you to go back under that bridge of yours.
A toll is as a troll does.
CCP can attribute value to in-game assets (for example, in order to describe the scope of a major null-sec fleet battle), but they canât capitalize on it. Itâs not book value. Kind of like if Google were to say that YouTube has the value of X amount of dollars by multiplying the amount of hours of videos watched by an average salary figure.
You are wasting your time with him , heâll continue to deny anything thatâs logicalâŚ
TTT is the best place to trade PLEX and expensive stuff.
I recommend the Tranquility Trading Tower to every business oriented Capsuleer who seeks profit and low taxes!
Itâs where I have my buy orders, otherwise Jita would butcher my profits with more taxesâŚ
You are fixated on the logic that there needs to be a direct transfer of funds. Your ignoring the value concept. Do you think that there is direct capitalization of advertising? The concept of money converting from the advertiser to a television ad to good will among customers, who might buy a product at a later time? Or do you think the advertiser is just wasting money?
Itâs the same thing, an intangible conversion of value to more value later.
If it makes it easier for you to conceptualize, think of destruction as an advertisement to buy a new ship, or build or whatever value conversion you feel suits your need.
The âplayer controlâ of the market was a myth and a lie from start.
CCP can spawn EVERY market object at ANY time into it,for zero if needed and for an infinitive amount.
How is this âplayer controlâ?
The fact that they didnât do it was only because they never saw the need to do it.
Instead they kept the myth of some kind of âplayer controlled marketâ which was good for mmog market reasons but still a lie.
Everybody knew this.everbody accepted it,why is this lie astounishing these days?
What an insightful and wise oneliner.
It convinces me that the OP really knows what heâs talking about.
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