The newly nerfed ore anomalies

That you elect to make a different interpretation of how moons work is irrelevant. That you try to use that interpretation to claim my whole post is in error is a commonly used logical fallacy. My points still stand.

Then you simply misunderstood what I was saying no to in your original reply.

Nope. You said “they don’t respawn” and I said “they do”>

That has NOTHING to do with pricing. Nothing. At all. Go be thick somewhere else and stop making my notifications go off by linking me.

Here’s the original quote. I replied with:

To clarify, my “No” is to the suggestion that a bit of warping will mean prices stay the same. The reason why prices will skyrocket is because there is a 4 hours respawn (or is it 6?) + the fact there is very little ore in anoms now. This is clearly by design as part of the resource starvation phase.

So where you jumped in here:

You misunderstood my reply to @Ugren_Okaski

I flagged your post above for referring to me as simple. If you can’t debate something reasonably without your emotions getting the best of you, then go take a walk outside.

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“Respawn” Respawn" “Respawn”

“Pricing”

Stop linking me and just piss off.

So here’s the Rub I don’t get.

According to the dev blog

The plan consists of three phases:

  • Shortage phase
  • Re-distribution phase
  • Dynamic distribution phase

The shortage phase is a mandatory step in order to get the data that is needed, so that what constitutes a ‘healthy’ distribution for the current player base can be identified and understood. This step will also allow all the factors that should be considered during the creation of the dynamic system to be listed. Currently, there are three to five steps within this phase. The first step was executed last December, and the second step is going live with this patch. The next step will be going live sometime next month.

So I read that as CCP are designing some Dynamic Raoid Spawning Heurstic model. That way they can manage the amount of ore in-game. To do this, they want to kill all mining for a period of time. Let’s assume 90 days to get good data. From this data, CCP can determine what activities changes - not just mining, but PVP, PVE, Market Activity, Player activity at login, etc.

There are flaws in that. They cant measure / determine:

  • how much mining is NOT occurring because of their changes. Because people enjoy mining as an activity.
  • The number of players that won’t log in because they don’t. (Can’t measure a negative)
  • The number of people pissed / rage quit that there multi Billion Rorqs are now paperweights
  • The Industrial null indexes will collapse as there is nothing to mine.

So I conclude - that though well intention this CCP innovation was dreamt up by a data scientists who believe Eve is his data set and has no clues about the impacts to players. There are better ways to get this data. Like, aggregate the level of mineral destruction over the number of players over the last 12 months. That’s how much you mineral consumption is.
CCP need to realise that mining is a career choice by many; that people consider a pleasurable and reasonably profitable career.

Way to go CCP - just go ahead and screw up your game.

Ramman

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Citation needed.
Mining is a monotonous activity. Maybe it can be relaxing, but in can’t be enjoyable. Miners enjoy not the process, but the ISK they earn while AFK.

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Agreed and well said. Unfortunately there is people who don’t realise that there is more to mining than AFK Orcas in high sec. Null mining cant be done fully AFK. To many people it is an enjoyable activity and a career in game. Everyone play EVE for different reasons and will enjoy different activities.

One of the main issues here is how this change changes the gameplay circumstances for the Rorqual to the point of making it a useless paperweight. Not due to the value of the ore mined, but rather because the amount of m3 you can mine is so low on each asteroid that its contra productive to ever use a rorqual. This removes the rorqual as a stepping stone in the career of the mining activity. Removing content, or reducing entire gameplay loops, is never popular and often not a good idea.

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I am agree with you.
Eve online player shouldn’t make mining as their main career path, instead just a “side” career that you can do while you are busy in real life, for example when you busy doing your work and want to make isk, you can mining, so you can do your work stuff while make some isk. but if you want to ENJOY the fun part of EVE, mining is out of the list.

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No.

Firstly, it is up to people how they play, not you.
Secondly, you seem to be saying you simply mine afk. Good news - let us also know where pls.
Lastly - “…if you want to ENJOY the…”? Wut? So you’re another of those “my way = best way so everyone else is wrong” lot?

Get bent.

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I think resource adjustments are a great idea and I look forward to (and am currently enjoying) the chaos of the process.

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No, I keep passing judgement on miners like I am someone who has an opinion about people who mostly don’t even play the game. I don’t care about people not playing the game. Someone wanking while being logged in, gathering resources and not actually playing should just go away and CCP agrees, btw. They want all those wankers gone as well.

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Well, no one wants to mine afk. It is just CCP’s fault of not making any better mining system during 17 years.

PVP in this game is about numbers and ganking, it is not really enjoyable. Well, perhaps it is great for FC’s as they have their 1000 minions that they can organize, but the casual F1 guy, yeah that’s the high life.

Solo PVP is mostly just gate jumping and trying to catch people. I actually understand why many of you guys kill miners, its the only bounty bad PVPers can catch.

Killing miners is absolutely hilarious. They are always so miserable it’s almost like if you help them if you relieve them from their ships.

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I always encourage people to come mine in Providence where you guys are too scared to enter. Ofcourse we need to dodge some real pvp people there but it is what it is.

I don’t care if you think it is PvP or not. I’m a casual player that plays the game just for fun, and dunking miners never gets old.

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Yeah and you are entitled to play the game you want. Ganking is valid choice of gameplay if you like it. I just try to encourage people to learn how to not get ganked. Sometimes it works, sometimes it won’t.

Only thing about ganking what I hate a lot, is that when you gank people that have just started, it drives them of from game before they understand the concept and get used to the fact that ships blow up in this game.

More objectively wrong statements from miner trash. Do I need to link CCP’s video presentation again? The one that said players who get killed (both legally and illegally) are more likely to stick around compared to players who don’t get killed early on?

Like, the absolutely minimum you can do. Is a freaking google search. But no, you have to rely on your ~feelings~ and then base it all off your ~feelings~. What are you gonna do, tell me that your misconceptions and what you feel is better and more reliable data than actual numbers that CCP has collected?

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There’s a quite the amount of people who seriously LOVE to mine afk, because it allows them to gain something without having to put any effort into it. If you had read the forums as long as I did, you’d know that these people exist. They defend this nonsense as hard as they can, no matter how ridiculous it actually is.

Furthermore is mining definitely one of the dumbest things for a new player to do. The last thing a new player should be doing is an activity which does not even require his attention, because he’ll put his attention somewhere else instead. Not only does that get you ganked, it kind of beats the whole point of playing a game!

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Wow…

CCP Salt containers are spilling over now.

Please continue.

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