The real reasons player population is declining

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I have made no such demands. In fact, I have noted I’m fine with a number of changes many players as old or older than me were very upset about (e.g. the removal of learning skills).

I find ignorance a rather tepid defense at best.

Wow…so much to unpack here.

You should consider interacting with people. Note, not after you encounter a painful incident. Having friends/associates/contacts (whatever you want to call them) in game can help you in terms of acquiring useful knowledge tips and guidance. As for people laughing an insulting you I was not part of those conversations so I’ll reserve comment on that.

As for prices being unfair…the prices are determined by the in game market process which means prices are determined by lots of players doing a variety of things and even periodically by the Devs as well. All of these disparate interactions determine prices. As such there this concept of “fair” really isn’t valid. Maybe you mean “advantageous” as in the prices for ores are high so selling now vs. later would net you more ISK.

The idea if selling some of the ore and buying a more efficient and/or tankable ship for mining depends on two income streams. The income stream of mining with a venture vs. mining with a tanked skiff. If the latter allows you to avoid ship loss with greater likelihood that should be factored in to. So look at where you’d end up after a certain period of time with both, whichever puts you in the better position is the option you should consider.

Good lord…really? Look you merely have to take precautions in terms of joining a corporation. If they ask for ISK or offer to move your stuff be rather suspicious. But typically joining an established corporation is where you can be relatively assured that “lying, cheating and stealing” won’t happen. That is CEOs and other leadership know how important trust is in obtaining objectives. Even a single incident can cause serious problems down the road.

In other words…you logged in and did not think to see what might have changed. Got an unpleasant surprise and are upset about it…seems to me you did make a mistake.

Okay. Sounds like a good strategy for you as you can’t be bothered to keep up on changes to the game and minimize your risk.

Oh, and the obligatory, can I have your stuff?

Never said you did but it sounded it´s not okey to be childish only if your a new player but it´s okey that veterans does it ? Veterans tends to be one stomping their fetes and cry when ever anything changes.

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First let’s get the obvious out of the way. This isn’t applicable to all veterans. I’m not saying you’re implying that it isn’t, but it needs to be out there in bold.

Now, if a person has played long enough to earn the moniker of veteran, that likely means that he or she has found something within the game that the particular player likes. When someone else proposes a change to the thing, then it should stand to reason that the player who likes that particular aspect might disagree with the proposed change.

Not everyone likes the same thing. Even veterans will argue among each other over… well, everything in EvE.
You just need to look back through the forums here and you will see players that are on the same side of a proposal or idea are at loggerheads on others.

Lastly, EvE players (especially veterans) are generally used to change. Adapt or Die is a crude but more or less accepted tenet for playing here. However, here in EvE, players have found a company that is more (than others) willing to take ideas from it’s playerbase - within limitations. This give players real power to change the game - and the same power to not make the change. We tend to take change seriously, but accept it and adapt if come to pass despite our efforts.

It is my personal view, that for all the good a change might do, there will always be some bad that will come from it. The trick is to make the good out-weigh the bad. This is why I am usually in askance of frivolous changes or ANY change to core systems. But if a change of this type gets implemented, I will adapt and find a new way to accomplish what I want. However, I do reserve the right to adapt by cloaking permanently if a change morphs EvE into something that’s not even recognizable anymore.

–Gadget loves Changes - if sung by Bowie

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I suppose it has not, Many Eve players take pessimism to dangerous levels. Too afraid to do anything for fear it won’t work. In my experience many players who left corp or groups i was leading always tried to infect everyone with their pessimism before leaving.

We see lots of pessimism on the forum too. Eve is still a unique game and should be cherished regardless of its faults. This should be promoted more rather than negativity.

Heh…fetes. That’s an amusing typo.

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All I can is rely well said and yes I did not mean all Veterans player but I was just meaning it´s not only new players who stomp and cry even old do. Sure I understand them but as you clearly show there are far better ways to convey that dissatisfaction with out anger or hate or so on.

But I think not all but allot of veterans suffer from dysnostalgia “A longing for the old days despite the bad things”

haha yeah I did not notice that my bad.

And if what you posted is right… you should have been able to afford another ship, seeing as you had lost…

Mackinaw- 280mil hull price
Myrmidon- 48mil hull price
Coercer- 1.2mil hull price

Over the span of 1260 days…or 4 years.

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Maybe, but I was kicked out when they stopped supporting WinXP and rejoined just recently, I had my reasons which yall going to call “excuses” anyway, so why bother, rejoined to find out it became even more unhospitable and unforgiving. Naah.

which are you?

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I for one am a hopelessly incompetent.

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Middle age intermediate noob

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In game perpetual newb
Forum bitter vet

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Hello, too many posts on this thread. Is there actual factual evidence and graphs of population decline?

Such as maybe users stayed the same and accounts, but UNIQUE users dropped.

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Don’t quit, OP, learn and adapt. There is fun to be had in EvE regardless of your playstyle.

Sounds like you got blown up because there was a pirate FOB in your system. Easy enough to deal with/avoid that situation. There are some new mechanics CCP has affected mining with. Many welcome any changes that make mining at least a little more interesting.

Not a big deal. Sell some of your ore, buy a new ship, continue on having informed yourself what the situation is now.

Hope you stay.

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Ok, new player here, and I must say I have yet to see the problems reported by OP.

To be fair though, I’m an explorer, not a hauler. I stay in a quiet area of lowsec and poke inside wormholes for sites. Got blown up a few times, sure, but the people that killed me also gave me great advice (one of them was the one that encouraged me to defeat my fear of W-space’s lack of local).

I’ve played WoW, I’ve played Guild Wars 2, they are milquetoast games compared to eve, but the amount of toxicity, racial slurs thrown at random, insults and aggression that I found there I have yet to meet in Eve. Those games taught me to be more afraid of the guys on my team. I can deal with the ones that are only trying to kill me.

To be fair though, the only hauling I did was bring back my findings to a trading hub. But considering the low volume of the stuff, I could do it with a simple Atron with 1.9s align time. Add in safe docks/undocks, and I believe I should be pretty safe from gankers: by the time they target me and scram me, I should already be either at warp, jumping through systems or docked. So, maybe, had I had a cargo containing 20% of my net worth in stuff to sell blown up by a ganker, I wouldn’t be so calm.

Anyway, the most important thing is that this game simply enraptured me, for a simple reason: it feels so PERSONAL.
Let me explain: I played WoW and Guild Wars 2 at different times for a while, mostly got in with IRL friends. I had fun for a little while, but at some point I gave up on both of them, because I felt extremely alienated. Everything I could do was already planned. Pvp could only take on certain forms, you could advance through the game only through a set path, mostly by killing things, and even that didn’t feel that great.
The most fun I had in both games was trying to solo content that was meant for groups, mostly because I felt that what I was doing wasn’t planned. I wasn’t only fighting mobs in the dungeon: I was fighting the game.
But, of course, that couldn’t last for long, because the game would not reward you for that at all, so the fun could only last so long.

Another colossal turnoff was the settings’ schizophrenia: on one side, both games showed hundreds of people running around doing the exact same things you did. On the other, every time a story was involved it tried to insist you were the guy taking down villains and a unique hero. This was especially bad in Guild Wars 2, which tried obsessively to force a story into the game despite being laughably basic and devoid of any kind of interesting conflict: it was the good guys (all playable races) against mindless or cartoonishly evil bad guys.

To sum up: in order to progress in the game, you had to make a clearly defined set of activities, everything else would have been severely hampered by the mechanics, and the details about that activity were defined too: the mobs were in a precise location, and their difficulty was already calibrated in order for you to beat them.

In the end, I felt like the toon I was moving wasn’t my character anymore. It was a puppet, nothing more.

In Eve, everything I do makes me feel like I’m the one doing that.
I tried some mining at first, after I found out that there were asteroids in Agent missions. I decided to try and squeeze every zone for what it was worth, while being able to go AFK, knowing no one would ever waste a ship to gank me (5000 m3 of veldspar aren’t worth much).
Then I made an alt, went to Jita and tried station trading. True, there are a lot of guides on how to do it, so screwing up is kinda hard, but still, I was the one that had to choose the items to trade, based on what kind of trader I could be.
After going to 10 million to 100 million in two weeks, I realized that probably I needed a bit more capital to do serious stuff and decided to go exploring.
There, I was the one that had to choose WHERE I would do that. And I’m sure every sector of space would have been entirely different. I found a place, started roaming it, started recognizing names and for now I’m somewhat comfortable, while making more money than ever before.

And, last but not least, I love the feeling of immersion the game gives. In other games, lore feels like homework by part of the developer: it’s completely separated from the rest of the experience and nobody cares whether or not the rest of the game contradicts everything.
I love the fact that our immortality is explained in-universe.
I love the dry humor of some of the description.
I love the fact that people are kind of scared of capsuleers and consider them sociopathic demigods. Finally a game that at least tries to explore the implications of a MMO world invaded by an army of immortal power-seekers! When I started the SoE epic arc and found out they HATE capsuleers, I was happy! I was even more happy when one of my exploration frigates was blown up by a Stratios, and realized that it was only natural that the Sisters would make a ship that was so good at hunting them, and enjoy the way this was in conflict with their pacifism.

In general, I love the fact that my place in New Eden somehow feels natural.

Maybe in the future I won’t feel the same and will give up on the game. Maybe I won’t have time to continue. But for now, I can say I never had this much fun in a long while.

That said, I believe the way the game looks might be a big reason why not many people start playing this game.
I personally started looking into it 2 years ago, and once in a while would read about ships, read articles on Uniwiki and, mostly, watch videos. Which is what I did for every game I tried, to find out if I could see myself playing it.
And, well, Eve doesn’t really look that great through the youtube window. Not only the ship usually looked like a tiny dot on the overview, but most of the best stuff in Eve happens before the action actually takes place, as far as I got it. The best part was the planning, the route you took, the countermeasures to avoid being detected and so on.
So I felt really indecisive, until I found out about the Alpha clone state and decided “whatever, let’s give it a shot”. Of course, now I HAVE to try and become Omega without paying. Sorry CCP, I can’t turn down a challenge. That’s not my style. Guess I’ll have to give you money some other way.
I believe this might be one of the reason why the population has trouble growing: while many people might feel the same way as I do about other MMOs, it’s hard to explain someone what the eve experience entails.

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I consistently played from 2003 up until about three years ago on three separate accounts, just about when the sov crap and skynet changes were implemented I stopped actively playing, to me it’s not as fun as it used to be and it’s pretty dumbed down now as well, catering to instant gratification kiddies who don’t want to earn their skills like us old timers used too, and who like dress up barbie and skins only they can see. Today Eve is a money grab, it’s all about how much money CCP can gouge from the kiddies before they realize they’re not getting anything in return (skins, clothes etc.) I held out for a year but stopped subbing after that, I have played for free since PLEX was introduced and still have several more years worth to use but I almost lost all interest in Eve today and play better games.

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The only reason you like EVE Online is because you are in World-Of-Warcraft-DENIAL.

This “sentiment” is the product of years of Marketing. In other words you were taught to look at World of Warcraft this way by Marketers of other products. Take a look at the gibberish written by CCP Falcon. From start to finish he teaches you that this is how you should look at other MMOs. And, of course, CCP Falcon never bothers to tell you that the same things hold true for EVE Online and that he is blatantly lying to you. You buy it. And suddenly World of Warcraft is stupid and childish.

Because you are in World-of-Warcraft-DENIAL you can see all the obvious faults of World of Warcraft but you can’t see a single fault with EVE Online! CCP can’t even afford to hire people with degrees! Or rather, CCP is too busy literally burning money to pay the salaries of people with Degrees. EVE Online has never been anything but a money grab, its just that the method of grabbing money was different when EVE was started than it is today! EVE Online is a collection of half developed, failed systems. If CCP were an American company it would have been sued out of existence by now! I could go on.

World of Warcraft is still at the center of gaming culture.
EVE Online is made for the worst people to find their way to the internet, Cyberbullies.

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To date, there hasn’t been a single person who has committed suicide over EVE. The same can’t be said for WoW. So, which player base is unstable again?

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