Many of them were acting like it was going to kill them.
Then, like now, these people sit glued to the screen during a process thats entirel;y automated for no purpose. I guess I just naturally dont bother looking when I jump, but I do find it odd that this animation runs over the time the jump takes, and Im still in it when I hear the arrival bong.
Nah it wonāt kill anyoneā¦ Iām not sure even it cause seizuresā¦it just creates nausea and headache. even it causes seizures, not a big deal.
.wont kill them at the endā¦ not a big deal right?
The mass unsubs threatened last time dont appear to have materialised, but the same rhetoric is being used to complain about the change, is really what I was saying, in a round about way.
im bit ill atm ā¦ and my english is not really goodā¦ having issues sometimes ā¦ hope nothing happens to anyone really ā¦ and hope we are just over reacting
Interestingly enough I have engine trails disabled as I always hated the way they look and they werenāt in the game when i started. One of the first things I do when setting graphics options is disable those ugly engine trails. I have never seen the new jump animation with engine trails enabled.
Yes I know they were in the game some time prior to Apocrypha and were later added back because some people had nostalgia for them. Doesnāt change that I dislike the look of engine trails and disable them. To me they feel out of place in the rest of the current graphics and apparently some of the complaint of the ābrightnessā of the new jump animation for certain people stems from the engine trails.
Neither of us win based on when we started. Iāve seen people with old toons from when EVE first started that know nothing about the game and day old injected toons flying blinged out marauders, supers, rorqs etc.
One thing about the old animation was that because it was less seamless it was easier to tell when you were in the new system before it was loaded. If you had a bookmark it was possible sometimes to initiate warp to the bookmark or watchlist after you were in the new system but before the animation was finished.
Ie someone on the other side of the gate tackled a target in an anomaly. You could jump and initiate warp to the fleet member prior to the jump animation completing if you know the moment in the animation that you appeared in local on the other side.
Just adding on to my original complaint. My intention is definitely to address the nausea and encourage CCP to try to find a way to serve both the players who like the change and assist the folks who canāt help the nausea factor that can accompany this.
My initial anger stems mainly from the way that this was dropped into the game without addressing that particular aspect, despite a pretty exhausting thread that included feedback on POV Nausea issues. I do think if at least the animation respected the existing settings weāre allotted during standard game play photosensitive folks like myself could find the animation tolerable if not a bit repetitive.
The jarring effect of going from a screen that doesnāt experience camera shake and bobbing because you as the player set the disable option on those effects to one of the wrenching whips of camera angle, which ignores said options in order to look at the same viewpoint again and again being forced on you seems arbitrary and short sighted. Clearly Iām part of a minority, but it seems enough of the minority are vocal as well about the rollout of this feature.
I do give kudoās to the particular team for shortening the animation, and the work thatās been put into changes from the original, but there are some potential suggested edits that could help alleviate the visual disparity. It is my hope that the talented folks at CCP can sift through the thread and find a happy medium.
I have had motion sickness while playing a Wolfenstein game, The only thing in eve that makes me feel strange is the shake effect while warping, I always leave it off. I thought I would get nausea from the new jump animation but so far Iām ok.