After decades of enforcing interstellar law, CONCORD begins to question its passive role. Rogue capsuleers, nullsec wars, and empire corruption push the Directive Enforcement Department (DED) to demand more autonomy. A leaked memo from the Inner Circle reveals that CONCORD has developed its own capsuleer program capable of rivaling the empires’ fleets.
The Schism
CONCORD declares sovereign neutrality, withdrawing from empire oversight. They establish a new capital in a fortified system. The empires respond with sanctions, but CONCORD retaliates by seizing key trade routes and enforcing new interstellar tariffs through the Secure Commerce Commission (SCC).
The Ideology
CONCORD frames its rise as a movement for order and justice. They promise:
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Universal law enforcement
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Protection from pirates
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A new meritocratic society, free from politics
The War of Legitimacy
Skirmishes erupt in high-sec and low-sec as CONCORD begins deploying enforcement fleets beyond their traditional jurisdiction. Empire loyalists rally to defend sovereignty, while neutral factions profit from the chaos. Faction warfare expands to include CONCORD-aligned systems, and a new PvP mechanic emerges: Law vs Liberty.
Gameplay Implications
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New CONCORD Missions and Epic Arch: Players can join CONCORD as enforcers, earning loyalty points and unique ships.
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Faction Warfare Expansion: CONCORD becomes a fifth faction, with its own objectives. in warzones
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Nullsec Enforcement Raids: Rare NPC fleets appear in lawless regions, triggering dynamic events.
Crafted with Microsoft Copilot.