This part here is where, in my humble opinion, you destroyed any chance of him staying.
Character creation, as we all know, has absolutely no impact on what the game gives you, but as a way of engaging a player right at the start, it’s a bit of fun.
Then comes the New Player Experience. I’ve typed that out in full rather than just NPE the first time because it’s not meant to be short circuited. The NPE that I had when I first started the game was pretty abysmal, it really was the old “Here’s a ship, now f**k off”. CCP have done a lot of good work on improving the NPE over the last few years. It isn’t designed for some bitter vet like yourself to rush a new player through “in 10 mins” any more. It’s designed to give a better introduction to the possibilities early on.
Again, you seem to have been the reason he left, not the fact that he was a seasoned gamer who got bored quickly. I can imagine the chat from vet to noob - “oh, don’t do that, it’s rubbish, you want to be making 1000 times that”. You gave him expectations that were beyond his reach, you didn’t let him grow.
There’s a point in time when you should introduce your friends by saying “here, do the NPE and once you’re finished with it I’ll help you out with a few simple things. I’ll take you PVPing a bit if you want, but you’ll most likely die. Here’s some isk, buy some skills and train them up over the next few days or weeks and we can try again, in the mean time, get to understand how your ship flies and how to do basic fits.”
It’s a long game and any seasoned gamer who has heard of Eve will know and expect this.
Posting some random paragraphs from 2006 are not sources for talking about gaming today.
Also sources actually means providing sources, not some random paragraphs we have no idea if you made up.
in regards to the OP, the idea of this thread is just rubbish especially hen it comes to new player retention.
The SP argument is not an issue, it is an excuse. What is needed is for new players to have direction. Corps recruiting need to find out during the interview what a player likes to do in general.
For example if a player that is truly new has played nothing but FPS style games, you need to point him towards Combat PvP, even if that means turning the guy into a ganker for your own corps needs.
If the player is someone that really wants to be into resource gathering, then sure turn the player loose n mining, but pay that member accordingly none of this 65% under jita buy ■■■■■■■■ i have seen in some corps lately, but actively groom that person to doing things like PI, and mission running for stuff like salvage the Corp can build rigs with…not too mention if needed later that player given direction into Combat PvE could easily contribute later as a skilled pilot for Combat PvP.
TL;DR: SP cap discussion is rubbish for new player retention, a new players needs direction into doing something.
I think the skillpoint cap is too low. CCP should add a sixth level to all skills, requiring the same multiple (approximately 5.66x) of level 5 skillpoints to reach. Benefits gained per level would be remapped to spread across all 6 levels. Maybe even a seventh level. And while we’re at it, limit Skill Injector/unallocated SP use to level 4 (in a 6 level system) for any given skill.
The game’s vision was not to have X-thousand perfect little pilots buzzing around New Eden. The skill system was intended to be pretty much open ended - virtually impossible to attain perfect skills in everything. Return the ability for a pilot to differentiate himself by training for a specific, focused area of expertise. A pilot’s long-term commitment to a focused expertise should be rewarded with marginally better skills than the generalist pilot possesses.
I would agree and go a step further and say there should be no limit to the levels but just an exponentially higher and higher SP requirement to get the next level. Injectors do mess this up though admittedly as that box is open and we would just see some gods flying ships.
I don’t know about you but my corp certainly has soul and spirit and long term friendships made that have spread outside of Eve.
I really can’t believe someone who says he is a game developer can say people working in groups in online games is a bad thing.
In games as in RL, not everyone can or will want to belong to the same group. You pick your friends carefully - If you get a bad feeling about the drunk guy in the corner at the pub, don’t go and befriend him. If you think letting someone into your group will be bad for the group - Don’t let them in. Human beings have choices, we don’t always make the right ones but to say CCP allowing criminality is bad for the game is the same as saying - I’m never going to kiss a girl because she might have an ex boyfriend who might hit me.
CHOICES - Don’t make something bad, not weighing choices is bad, not being prepared to take a risk is bad…
I’m waiting with bated breath for your space MMO where everyone is friends and not allowed to do bad things to each other is released.,. Should be a hoot.,.
I trained my max skill Titan pilot before skill injectors were a thing.
I’m curious, what benefit is there to me for training ALL those skills to lvl 6?
Capital Autocannon specialisation gave me 2% bonus to damage per lvl - Now you want me to train another long ass skill that will take a month or more to complete, for another 2% damage?
No thanks.,.
Pilots have ample opportunity to specialise in a given area of the game, there is no need to complicate this and add more time by adding skill lvl’s to existing skills.
Unless you want to be an “I can only do this” pilot, you need skills in different areas. Even a highsec mission runner might want to use different types of ships and weapons for different things - This should in no way ever be discouraged.,.
@ISD_Buldath You guys must be tired of constantly getting flag notifications. I’m sure you all have better things to do so thank you for taking the time to clean out the garbage. Unfortunately some people just won’t stop posting insults and personal attacks so you’ll definitely have more work to do.
i think you are wrong … if you can fly and use anything at day one you wouldhave stoped to play years ago
the skilling and waiting ist a huge part of EVE … you wait a month for 1 skill from lvl4 to lvl5 and then you finaly have it … thats huge thing
if you get everything for free at day one there is no goal
20 years seams long but do you really need all things? really all skills?
how many accounts you have? they all get all skills to lvl5?
and of corse you want you can extract 50% of your skillpoints to make easy isk … but … the injector price will fall stright down to the floor if that happens … please think just a bit