So you’re well aware that, back then …
… wealth generation and resource accumulation was much harder than it is today.
So everyone earned less ISK …
… and battleships were seriously expensive and an actual asset to use compared to nowadays.
You’re aware of how cheap PLEX was in terms of numbers …
… and how expensive it was in terms of value.
No. The price is being defined by the cost of the minerals, not the other people’s PvE income.
The influx of materials is what defines the price of a vast majority of goods, not the buying power of those who wish to buy.
Manufacturers will rather start selling below market-build-cost than not selling.
When the PvE doesn’t pay well enough to buy manufacturing materials off of the market …
… then people will start mining the resources, instead of buying them.
That doesn’t make them free, of course, but at least they don’t cost ISK!
CCP obviously wants to go back to the earlier days. Unlikely that they wish to recreate the price-landscape from back then,
of course, but that doesn’t change that they want things to have value again, which demands a higher price.
The best way of achieving this is by cutting PvE in half,
because then more people will start building ■■■■ again,
which means more people will be mining,
which means more people will be fighting for resources, because they’re scarce.
The goal is to get people to actually work for their ■■■■ again, like it used to be in the old days.
Being proud of ones first battleship is quite something, especially when you had to mine it yourself!
(@Teckos_Pech I don’t know who else to ping.
Would you help me out with this?
Is this correct or close enough, at least?
JSYK Teckos is an actual economist. )
Now I ask the question:
Why do you think there’s a problem with this?