The Trigs are coming!

I thought of a better PvP solution. It’s convoluted but gameplay is more important than dumb mechanics. Heck, we live in a world where no-one’s invented a way to warp without aligning, or to align faster than a few seconds.

Bear in mind that we’re comparing this to sitting at a beacon in K-space for 20 mins – which is the same lame gatecamping we should be removing from Eve.

So, first thing – the beacon will need to be hacked. This alerts the explorer. They get 20s or so to prepare.

The exit to the deadspace throws you out 40km in any direction, so there’s no point camping it. If you land on it from deadspace, it’s like a WH ie you can exit within 2s, so that’s the goalposts for the explorer.

There are several sites within the deadspace that are placed within a certain distance of each other.

So the second convoluted measure is that warping distance is limited and you can’t warp “within” Xkm. Deadspace messing with your warp computer…

So the gameplay is that the explorer has to jump back to at least one of the prior stages before jumping back to the exit. Attackers have to catch him at one of the stages.
Time limitations will make accelerating to an eg 20km distance from the sites costly.

Third measure is that no ships apart from the first can interact with anything in deadspace (out of phase or whatever backstory).

This isn’t abusable that I can see and is quite a bit more interesting than gatecamping a beacon.

1 Like